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The Cocky Rooster

First game tomorrow, 800 Rebels...

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Are you putting that many upgrades on things because you have to to reach 800 points or do you have extra models around that aren't on the table?

I have a few thoughts:

You don't want long-range comlink and battle meditation in the same list, they fill the same roll.

1 Ion trooper probably won't do a whole lot. The card exhausts so it is unlikely that you'll be able to shoot very often (either because you are suppressed and only get 1 action or because you have to move into range). On the other hand the Z6 is really good for 2 reasons; you can split fire and put multiple suppression tokens out with the same unit & it keeps your damage potential high even after taking loses.

Trying to keep close to your original list I would be looking at something like this:

794/800
Luke Skywalker 160
Battle Meditation, Saber Throw,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
T-47 Airspeeder 175
Wedge Antilles, Ax-108 Ground Buzzer,
AT-RT 55
AT-RT Laser Cannon,
AT-RT 55
AT-RT Laser Cannon,

With some 6 points you can play around with.
Edited by Qark
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6 hours ago, Qark said:

Are you putting that many upgrades on things because you have to to reach 800 points or do you have extra models around that aren't on the table?

I have a few thoughts:

You don't want long-range comlink and battle meditation in the same list, they fill the same roll.

1 Ion trooper probably won't do a whole lot. The card exhausts so it is unlikely that you'll be able to shoot very often (either because you are suppressed and only get 1 action or because you have to move into range). On the other hand the Z6 is really good for 2 reasons; you can split fire and put multiple suppression tokens out with the same unit & it keeps your damage potential high even after taking loses.

Trying to keep close to your original list I would be looking at something like this:

794/800
Luke Skywalker 160
Battle Meditation, Saber Throw,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
Rebel Troopers 40
Z-6 Trooper, Rebel Trooper, Targeting Scopes,
T-47 Airspeeder 175
Wedge Antilles, Ax-108 Ground Buzzer,
AT-RT 55
AT-RT Laser Cannon,
AT-RT 55
AT-RT Laser Cannon,

With some 6 points you can play around with.

Yes these are all of my groups. I have 1 core and 1 of everything else. Thanks for the suggestions. I was thinking I'd have my speeder and 1 RT out of range 3 of Luke, flanking. 

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Saber throw on Luke is redundant. He has his blaster: 3 red dice with Pierce 2. And free cost. By the way, I thing that is very important play with a minimum of 4 infantry units. Remember that you only win victory points with the objectives and some objectives can only be fulfilled by infantry troops so they are pretty necessaries. 

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2 hours ago, The Cocky Rooster said:

Thanks everyone for the suggestions. I guess the moral of the story is...I need to buy another Core set.

You should be ok with just 1 more trooper unit. However, also having a 3rd at-rt and extra dice (plus a total 5 trooper units) is def worth the extra spend if you can afford it.

Edited by Ghost Dancer

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