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Terrinoth PDF

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I know I was REALLY grumpy about a plethora of things when this book was first announced...

But...

Oh now that it's an actual product I could buy...

And one I could possibly get at half price as a digital....... (like I ever buy things other than physical books...)

Tell me how this book is, and possibly what seasoning is best for a plateful of eating crow.  I'm really starting to feel my resolve waiver.  Judgement says I should save up for the eventual Netrunner book (and ever single splatbook that comes with it), but the temptation is starting to grow.

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That was entirely unexpected. 

Now I'm seriously torn.  I ordered the physical copy from my FLGS solely because I figured I'd be waiting two more weeks to read it otherwise.  I really don't want to spend the $50 for a hardcopy I'll never use, but cancelling is a crappy thing to do to the store this late.  Ugh.

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50 minutes ago, Dragonshadow said:

That was entirely unexpected. 

Now I'm seriously torn.  I ordered the physical copy from my FLGS solely because I figured I'd be waiting two more weeks to read it otherwise.  I really don't want to spend the $50 for a hardcopy I'll never use, but cancelling is a crappy thing to do to the store this late.  Ugh.

The real answer here is get both :P

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Oh man, there's a lot of good stuff here. A lot of interesting talents, including some revivals of a few classic ones, and a fix to the OP Pressure Point talent from Star Wars adflbhvh;uifwqeiubadvflibvi;la. Some of the old lightsaber talents got tweaks and carried over, which is neat. Not as many magic talents as I was hoping, but I still have to digest them better.

Weapons: craftsmanship and materials are nice touches. Kind of pseudo-attachments that determine the origins of the items, without making gear glut.

Crafting seems to have improved a bit? It's less like the checklist min/max system Star Wars uses and more about replicating existing gear, with a varying difficulties and not set difficulties.

Magic section is slimmer than I was hoping, not any new results and effects aside from Runes, at least that I can see. 

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1 hour ago, TCArknight said:

Purchased, but every time I try to download it, I get a corrupt file (at least on my iPad, I’ll have to try again from home later...) :(

try to download more than one file at once (just add an extra file of anything else you have. ). ( I found drive thru RPG does that on mobile for some reason for one file) 

Edited by adairhammer

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I like this book but wow did they skimp out on adding more to the actual Magic rules. Two new skills but no new Magic skill uses... But a lot of fluff for things like Elven magic, Spirits of Power, Verse, Spiritspeaking, Wealdcallers...

I want this stuff expanded on in its own magic Terrinoth sourcebook. 

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8 hours ago, Stacie_GmrGrl said:

I like this book but wow did they skimp out on adding more to the actual Magic rules. Two new skills but no new Magic skill uses... But a lot of fluff for things like Elven magic, Spirits of Power, Verse, Spiritspeaking, Wealdcallers...

I want this stuff expanded on in its own magic Terrinoth sourcebook. 

Don't forget the magic implements, magic implement materials, and runebound shards. Those modify magic quite a bit by emphasizing material anchors.

Edited by SavageBob

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