colki 167 Posted April 15, 2018 So after playing today with Luke, Leia and two core sets today, I thought I'd like to see what I can put together with three. The ATRTs are naked and will just run forward, looking scary with their 3-red+surges melee attacks and hopefully making my opponent a little leery of taking mid-table (where the objectives are ). Ion has left me a little underwhelmed - the need to recover means the units stay static, and the games are actually won by troopers moving towards objectives. I sacrificed the extra trooper from each squad to let me afford the third AT-RT. I also like the idea of a little more activated advantage to help get the old 1-2-3 with Son of Skywalker. ++ Standard (Rebel Alliance) [800 Points] ++ + Commander [280 Points] + •Leia Organa [95 Points]: Esteemed Leader [5 Points] •Luke Skywalker [185 Points]: Force Push [10 Points], Force Reflexes [15 Points] + Corps [355 Points] + Rebel Troopers [62 Points]: Z-6 Trooper [22 Points] Rebel Troopers [62 Points]: Z-6 Trooper [22 Points] Rebel Troopers [62 Points]: Z-6 Trooper [22 Points] Rebel Troopers [62 Points]: Z-6 Trooper [22 Points] Rebel Troopers [62 Points]: Z-6 Trooper [22 Points] Rebel Troopers [45 Points]: Impact Grenades [5 Points] + Support [165 Points] + AT-RT [55 Points] AT-RT [55 Points] AT-RT [55 Points] + Command Hand + Command Hand: •Coordinated Bombardment, •Son of Skywalker, ••My Ally Is the Force, ••No Time for Sorrows, •••Assault, •••Return of the Jedi, ••••Standing Orders Quote Share this post Link to post Share on other sites
RaevenKS 111 Posted April 15, 2018 5 and 4 men squads, blank at-rt. How do you plan to survive enough to win? Quote Share this post Link to post Share on other sites
colki 167 Posted April 15, 2018 I've only played a couple of games so far, so maybe this won't work out so well! But actually this list has more wounds for the opponent to chew through, and more units for them to spread their fire on, than my previous lists. I could drop an atrt to get more troopers, but is it worth losing 6 armoured HP and an activation to gain 6 unarmoured HP? Doesn't seem like a great trade to me. Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted April 16, 2018 2 hours ago, colki said: I've only played a couple of games so far, so maybe this won't work out so well! But actually this list has more wounds for the opponent to chew through, and more units for them to spread their fire on, than my previous lists. I could drop an atrt to get more troopers, but is it worth losing 6 armoured HP and an activation to gain 6 unarmoured HP? Doesn't seem like a great trade to me. Seems like having those extra activations isn’t a benefit if you don’t have the dice in them to actually land wounds (a target in heavy cover is negating the first two regular hits, and so gains more defensive benefits against multiple small attacks than one big one) Quote Share this post Link to post Share on other sites
colki 167 Posted April 16, 2018 That's true, I'm losing a single black die from each trooper squad - but in my games so far it's mostly the crits that do the heavy lifting when shooting at dug-in troops - and they are just as effective in one big pool or many small ones. That wasn't quite so true for imperial opponents - precise and surges make a big difference - but even still, most (say 3 out of 4?) of the wounds I had to roll while in cover were from crits. Quote Share this post Link to post Share on other sites
Shanturin 267 Posted April 16, 2018 I for one really like the list, a true spam in nature 5 squads of 4, 4 squads of 5 - if you add Z6 (and you did!) the difference is not that great. The points about difficulties with cover, but the opposite is also true. You need to realize that you're going to ignore Airspeeders and ATSTs, since the lack of Impact apart from a small grenade team will be noticeable. Quote Share this post Link to post Share on other sites
TobiWan 13 Posted April 16, 2018 You've nearly nothing to counter ST's, T47 and RT's. This could be a problem against many lists. Quote Share this post Link to post Share on other sites
Darkfine 45 Posted April 16, 2018 Probably where I am headed with rebels until we get something that resembles an AT-ST. Probably moving a lot of the upgrades around though and dropping them completely once spec ops drops. Quote Share this post Link to post Share on other sites
BigBadAndy 640 Posted April 16, 2018 Is Leia available now? Quote Share this post Link to post Share on other sites
colki 167 Posted April 16, 2018 Her three-pip command card hasn't been spoiled, but FFG have given us enough other details to use her. Quote Share this post Link to post Share on other sites
naitsirk 205 Posted April 17, 2018 Leia's two pip command card isn't spoiled yet.. right? Quote Share this post Link to post Share on other sites
colki 167 Posted April 18, 2018 It's in TTS, can't seem to find it on Google. I remember someone took a picture of it from a convention/event? "No time for sorrows", 2 Troopers, Units given orders can make a speed 1 move. Quote Share this post Link to post Share on other sites
colki 167 Posted April 18, 2018 On 16/04/2018 at 4:46 PM, TobiWan said: You've nearly nothing to counter ST's, T47 and RT's. This could be a problem against many lists. Yeah - definitely true. The only Impact weapons I have are ATRT claws, one small units' grenades and Anakin's Lightsaber. I need to play more games! Quote Share this post Link to post Share on other sites
colki 167 Posted May 7, 2018 Ok, so I played with the list above a few times and decided that while naked ATRTs work well as an annoyance for your opponent, they don't have enough teeth to hold ground or scare an experienced player. I went to a small local tournament yesterday and took a modified version, dropping Leia because she isn't released and buying the ATRTs flamethrowers. Luke + Reflexes and Push (Problem Solver) 6 x Rebel troopers + Z6 (the guys who win games) 3 x ATRTs + Flamethrowers (the guys who die heroically stopping my opponent from winning) It worked out really well. Even an unprepared opponent can drop a single ATRT on approach, but even the most geared-up can't stop all three before they start eating trooper units. Even better, fear of the gun slowed my opponents down, standing and shooting while my troopers moved in on the objectives. 1 BigBadAndy reacted to this Quote Share this post Link to post Share on other sites
TobiWan 13 Posted May 7, 2018 9 hours ago, colki said: Ok, so I played with the list above a few times and decided that while naked ATRTs work well as an annoyance for your opponent, they don't have enough teeth to hold ground or scare an experienced player. I went to a small local tournament yesterday and took a modified version, dropping Leia because she isn't released and buying the ATRTs flamethrowers. Luke + Reflexes and Push (Problem Solver) 6 x Rebel troopers + Z6 (the guys who win games) 3 x ATRTs + Flamethrowers (the guys who die heroically stopping my opponent from winning) It worked out really well. Even an unprepared opponent can drop a single ATRT on approach, but even the most geared-up can't stop all three before they start eating trooper units. Even better, fear of the gun slowed my opponents down, standing and shooting while my troopers moved in on the objectives. Have you played against Veers lists? My experience was, that he is very strong against armies with the main emphasis in close and melee combat. A friend plays this list in the last matches and it`s very hard to come close enough for flamers. Quote Share this post Link to post Share on other sites
AintNoPoser 117 Posted May 7, 2018 Drop and AT-RT and either give your corps an extra unit or add a gun to each AT-RT. Will keep you alive longer and do more damage. Quote Share this post Link to post Share on other sites
colki 167 Posted May 7, 2018 (edited) 8 hours ago, TobiWan said: Have you played against Veers lists? My experience was, that he is very strong against armies with the main emphasis in close and melee combat. A friend plays this list in the last matches and it`s very hard to come close enough for flamers. No, not yet! I've also been fortunate to play on tables with a good amount of terrain, so while the ATRTs get blown to **** by ATSTs (usually takes two salvos) my troopers have been able to claim objectives and hide either out of sight or in cover beyond the blast grenade range. Edited May 7, 2018 by colki Wow the opposite of heaven is apparently worthy of **** Quote Share this post Link to post Share on other sites