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GamerTnT

Spell Duration

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I thought I had read this somewhere.  A standard augment spell lasts till the start of your next turn.  How do you extend this duration?

add 1 purple?

pay extra strain?

 

smae applies for utility and barrier spells.... thanks!

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If the spell has "Concentration: Yes" under it then you can perform the concentration maneuver each subsequent round to maintain a spell, both Augment and Barrier do have this, but Utility doesn't, although Utility is for simple things so I imagine it isn't required generally, but if you think it is then use the same rule I guess.

Concentration is explained on page 218 in the main book.

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