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On 6/16/2018 at 12:23 PM, Proto Persona said:

Depends on what the community sees as more important, form or function. I certainly like the artwork in 2nd ed. I'm not happy with how often the layout of dungeons feel samey. It doesn't feel like you have to adjust your tactics for room layouts as often in 2nd ed.

It's the same for me. I like the art and the concept of d2e. I also think there are enough tiles to build nice dungeons.

The tactical depth is increased through our house rules concerning LoS and movement at corners. To move diagonally you have to have at least one passable square directly to yours. So two goblins block a passage into a room or the obstacles at the ruins tile (4a) block a passage. LoS is measured from the center of the square to any corner of the attacked square.

 

But I have some issues with d2e. The preparation to play a single adventure takes longer than the entire match. You have dozens of heroes, minions, OL-cards, classes and so on to choose from. If we play we take us two whole days for it but this shortens how often we can meet us.

Further the power of the OL hardly increases in comparisson to the heroes one. The minions stay the same the whole act while the heroes get new equipment.

 

But these issues are not enough to argue for a third edition from my point of view.

 

With kind regards,

becauseofyou 

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