subtrendy2 2,923 Posted June 15, 2018 1 hour ago, ManateeX said: I haven't watched enough rebels to know what Lothal looks like, so I can't really comment on the aesthetics. From a gameplay perspective, though, I really like the new ones that they've shown here. As aermet69 said, the two tiles with the buildings (?) both give you a way to block (or at least slow down) the other side with a single figure. The ravine, with the diagonal blue spaces, could lead to some cool movement shenanigans as well. You guys make a fair point that gameplay-wise, these do look interesting. I was more speaking aesthetically. Lothal looks more like this: There are definitely some more deserty areas, like this... But for the most part, the savannah is its defining and recognizable feature. It'd be like if a Hoth map was 70% rock instead of snow. 1 ManateeX reacted to this Quote Share this post Link to post Share on other sites
ManateeX 1,263 Posted June 15, 2018 Yeah, looking at those photos I'd definitely agree that I'd expect to see a lot more grass 1 subtrendy2 reacted to this Quote Share this post Link to post Share on other sites
brettpkelly 774 Posted June 22, 2018 Added Loth-cats, some class cards, and a new hero sheet. From today's preview article: https://www.fantasyflightgames.com/en/news/2018/6/22/new-recruits-2/ 3 a1bert, subtrendy2 and Stompburger reacted to this Quote Share this post Link to post Share on other sites
QuarrenKing 24 Posted June 23, 2018 I noticed you missed CT-1701's Reload XP card btw. Quote Share this post Link to post Share on other sites
Majushi 1,079 Posted June 23, 2018 I think you forgot to add Wildfires starting weapon and xp cards previewed? Quote Share this post Link to post Share on other sites
brettpkelly 774 Posted June 30, 2018 Added new previewed stuff from https://www.fantasyflightgames.com/en/news/2018/6/29/battle-in-the-wastelands/ Quote Share this post Link to post Share on other sites
Rebelarch86 46 Posted July 1, 2018 Can someone clarify I understand this, the clone trooper's abilities gives a 2nd attack with one action, but applies a penalty of adding a defense die? how is that not horrible? Garkhan, Biv, and Jyn gain an additional action to attack 3 times a round without a penalty. Biv and Jyn can extend that even more with abilities. Quote Share this post Link to post Share on other sites
a1bert 3,991 Posted July 1, 2018 (edited) 7 hours ago, Rebelarch86 said: Garkhan, Biv, and Jyn gain an additional action to attack 3 times a round without a penalty. Biv and Jyn can extend that even more with abilities. Gaarkhan spends 4XP for Brutal Cleave, Biv suffers 2 strain for Close and Personal, needs to be adjacent to the target and the attack must target the same figure (so is aborted if the target was defeated in the melee attack), Jyn must suffer 2 strain to activate Quick Draw, and imperial figure positioning can prevent it often. Barrage seems to compare favorably by the same 2-strain cost, no XP cost, can target a different figure than the target, and combos with his other abilities, for example the starter weapon gives a damage power token if the target doesn't suffer damage. And we haven't yet seen his other class cards. (Edit: Btw, what do you mean by gaining an additional action?) Edited July 1, 2018 by a1bert 1 angelman2 reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,263 Posted July 1, 2018 Extra free attacks are never terrible. In skirmish he's got abilities and surges that benefit multiple shots. In campaign, there are several weapons that will make this awesome as well, not counting the abilities of your partners. Also in campaign, your usually facing subpar resistance, so it's easier to clear figures Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 4, 2018 On 5/1/2018 at 6:54 AM, sionnach19 said: right now my math says: 8 Death Troopers + 3 Loth Cats + 2 Rebel heroes + 7 Rebel allies + 4 villains = 24 deployment cards Seems correct according to the latest previews. So no Boba update? Quote Share this post Link to post Share on other sites
54NCH32 973 Posted July 4, 2018 4 minutes ago, DerBaer said: Seems correct according to the latest previews. So no Boba update? Wouldn't a Boba update be a skirmish attachment (i.e. not a deployment card). 1 The Cocky Rooster reacted to this Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 4, 2018 Skirmish attachments are deployment cards. Quote Share this post Link to post Share on other sites
Brigadierblu 80 Posted July 4, 2018 Boba’s update could be in Hondo’s blister pack. Quote Share this post Link to post Share on other sites
sionnach19 121 Posted July 5, 2018 Yeah, I think the math has spoken for all deployment cards in the expansion box. The only hope for a Boba upgrade would be with Hondo, at this point. Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 5, 2018 But we have seen LIE IN AMBUSH. I don't see no "Boba Fett only" there. Quote Share this post Link to post Share on other sites
54NCH32 973 Posted July 5, 2018 14 hours ago, DerBaer said: Skirmish attachments are deployment cards. Fair enough, didn't realise it would count Quote Share this post Link to post Share on other sites
buckero0 1,263 Posted July 5, 2018 Remember when they released Greedo, Obiwan and Inq. It was totally out of the blue and unrelated to any box set. That's what I'm hoping for around Christmas, Zuckuss & 4-Lom w/ Boba fix, scout troopers and ewoks (since people want them) 3 ManateeX, angelman2 and NagyLaci reacted to this Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 5, 2018 Or Yoda instead of Ewoks, but yes, I hope so, too. 1 ManateeX reacted to this Quote Share this post Link to post Share on other sites
Arknur 17 Posted July 5, 2018 Yoda is the most iconic character that has not appeared yet, I think (more than Tarkin, Zuckuss and 4LOM). Quote Share this post Link to post Share on other sites
Majushi 1,079 Posted July 6, 2018 A reinforcement wave of Tarkin, Yoda and 4-Lom & Zuckuss would be awesome. 3 bill_andel, angelman2 and DerBaer reacted to this Quote Share this post Link to post Share on other sites
robertpolson 256 Posted July 9, 2018 Is anybody getting two copies of the new expansion? Does not seem like there is much in it to get two copies. Your thoughts? Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 10, 2018 In our experience, there will be only one Elite Death Trooper card in the box. If you want to play two of them, you need a second box. Quote Share this post Link to post Share on other sites
angelman2 546 Posted July 10, 2018 35 minutes ago, DerBaer said: In our experience, there will be only one Elite Death Trooper card in the box. If you want to play two of them, you need a second box. I'm sure this has been discussed before, but I still wonder... Will the "Maximum 2 regular +1 elite" rule apply to the Death Troopers? Or could you, theoretically, field half-a-dozen Death Troopers if you wanted to? Or, one regular Death Trooper and 4 elite Death Troopers, or whatever combination you wish? What I'm trying to ask is, how does "Full Detachment" sync with the basic limitations? (Since specific card abilities overrule general rules, I would think you could field Death Troopers in whatever combination you want, as long as: a) have at least 1 regular DT (for "Full Detachment"), b) can pay the cost, and c) and have the appropriate figures and cards?). Quote Share this post Link to post Share on other sites
DerBaer 1,222 Posted July 10, 2018 (edited) The box includes 4 Death Trooper miniatures and I'd guess 1 elite and 3 regulars cards or 2 elite and 2 regular cards. So that's the limit for campaign. Skirmish limit will be 2 elites and 4 regulars as always. Edited July 10, 2018 by DerBaer 2 angelman2 and a1bert reacted to this Quote Share this post Link to post Share on other sites
a1bert 3,991 Posted July 10, 2018 In the campaign you are (in the boxes this far) limited both by the number of figures in one box and one elite at the same time (since FFG started to include extra regular deployment cards). Because Tactical Comms is once per round, I don't think you want to field a lot of them in the campaign. Why spend 3 threat when the rebels can take out the rest before they get to activate (single-figure groups are problematic in that). Skirmish is a different thing, because each Death Trooper pair can be activated together. 2 The Cocky Rooster and angelman2 reacted to this Quote Share this post Link to post Share on other sites