Crawfskeezen 370 Posted April 12, 2018 Has anyone experimented with an AT-RT without a hard-point weapon? I guess the idea would be to get it into melee so it can use its 3 red dice to do some damage. Impact gives you some play on at least one critical (realistically) and its surges also turn into criticals. This gives it a bit of oomph against armour. The pilot still has his rifle for a few shots on the way in, its two white dice so not great but once again surges become criticals. The argument is: "Why not just take a gun and shoot it until you get into combat?" A valid point and arguably a better play. I think the only knock against that is points cost. The cheapest gun - the flamethrower - is 25 points, and by the time you get in range one you may be in combat (or close enough to it) already, and that gun is really only effective against infantry. After that the other two weapons are more expensive and one begins to concentrate on it being a gun platform with melee being a secondary consideration. 2 AT-RTs with no guns wheeling around the flank and crashing into a unit and clawing them down. 110 points. 6 red dice is what Darth Vader hits for (obviously less impact and no pierce) which as we know is painful. Is it worth it? Would anyone consider it? Quote Share this post Link to post Share on other sites
Darkfine 45 Posted April 12, 2018 I would consider it as a hardest to take down for the points kind of unit. 8 hitpoints with armor for 55 points is hard to beat. That much mass just existing probably has a decent impact on game flow. Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted April 12, 2018 46 minutes ago, Darkfine said: I would consider it as a hardest to take down for the points kind of unit. 8 hitpoints with armor for 55 points is hard to beat. That much mass just existing probably has a decent impact on game flow. Its 12 wounds, unless you are only counting their Resilience Quote Share this post Link to post Share on other sites
RaevenKS 111 Posted April 12, 2018 I considered to give it a try some time in the future. They give good mobile cover to your troops so not a bad idea. And they punch hard once in close combat Quote Share this post Link to post Share on other sites
R3dReVenge 441 Posted April 13, 2018 Impact Grenades wreck this strategy. Remember the AT-RT only has a 6+ armor save. It doesn't take much AV before it's wrecked.. Quote Share this post Link to post Share on other sites