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Crabbok

If games went up to 600 points....

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I feel confident in saying yes, too.

Actually, you may field 30 flotillas if you like. It's called casual play...

 

Faction: Rebel
Commander: General Dodonna

Hammerhead Torpedo Corvette (36)
• General Dodonna (20)
= 56 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

Squadrons:
= 0 Points

Total Points: 596

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The new flotilla rules only apply to tourneys.

If a 600 point fleet was a legitimate option, that build featuring a "Super Pickle" and as many transports as possible would be an unholy force in the casual scene.

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3 hours ago, Crabbok said:

If games went up to 600 points...

 

  Would you be able to take 3 flotillas?  

 

if you want to play a game of 600 points then you could take 33 for all I care. The rules pertain to 400 point games because 400 points is the tournament standard where the rules matter. They "may" pertain to campaign play too because that's an "organized" form of play. If you walk outside, prop up an overturned dumpster and play a 600 point game on it no one cares what you field because it's your own game. 

I still love you Crabbok, it's just dumb that people are so offended by the company putting in rules to try to balance their game. I own 6 imperial flotillas(it was a joke, i never actually got to fly it but my group has said they'd happily fly against it) and 4 rebel flotillas so it semi hurts me but I'm ecstatic to see actions taken in the name of game balance. Our goal should be the well being(our enjoyment) of the game, not the effectiveness of our gimmick fleets. 

Steps off soapbox. 

 

 

14 minutes ago, ficklegreendice said:

Apparently we're rationing it to a floatilla per 200 points 

I'll note that 200 isn't 400 points either so I don't care if you want to field 11 flotillas in that list either. if it fits then fine. you're playing that game for fun, not competitively.  

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As a theoretical discussion of a potential 600 point format, 3 flotillas would be the logical extension.

Although personally I would take advantage of 600 points being a casual format to testbed one or two other potential flotilla limiting strategies; like the 1:1 rule for example.

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40 minutes ago, slasher956 said:

if games went up to 600 points.... how many people would bring 20+ TIE/LNs?

Not many... A Dengar/Howlrunner/Intercepter ball would eat most of them on turn 1. Especially when they face instakill just by attacking. Best bet is to use them as a wide scree to neutralize Intel.

I've tried max TIE/Ln a few times. It looks so beautifully theamatic on the table, but is also just as theamaticly ineffectual.

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4 minutes ago, cynanbloodbane said:

Not many... A Dengar/Howlrunner/Intercepter ball would eat most of them on turn 1. Especially when they face instakill just by attacking. Best bet is to use them as a wide scree to neutralize Intel.

I've tried max TIE/Ln a few times. It looks so beautifully theamatic on the table, but is also just as theamaticly ineffectual.

ah but  21 TIEs can have dengar & howlrunner with them..... :P

 

edit - also just moving them turn 1 should take about an hour so you move the laterally at the back and run the clock down :P

Edited by slasher956

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