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Ywingpilot45

Han HOTR

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The question that I have is about Hans ability. It says you can be placed anywhere on the board as long as you are beyond range 3. If I have the Courier Droid on the ship and make Han a skill level 0, and place him on the other side of the board,how would that effect the game?

Edited by Ywingpilot45

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16 minutes ago, benlane17 said:

If you dropped him in the middle of their deployment zone it would make them have to set up in one of the corners 

Not true at all. Han says, "When you are placed during setup, you can be placed anywhere in the play area beyond range 3 of enemy ships." The range restriction only applies to Han's deployment. It does not restrict later deployments by enemy ships.

24 minutes ago, Ywingpilot45 said:

The question that I have is about Hans ability. It says you can be placed anywhere on the board as long as you are beyond range 3. If I have the Courier Droid on the ship and make Han a skill level 0, and place him on the other side of the board,how would that effect the game?

If HOTR Han is the first ship in the play area, then he can deploy anywhere, but it's a terrible idea. Any competent opponent will deploy to focus fire Han in the first round of shooting. You wasted half your list on a gimmick.

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3 hours ago, jmswood said:

 

If HOTR Han is the first ship in the play area, then he can deploy anywhere, but it's a terrible idea. Any competent opponent will deploy to focus fire Han in the first round of shooting. You wasted half your list on a gimmick.

I dont know... You set up first in the middle of their deployment zone; facing back towards your own.  Your opponent deploys in a way that he hopes to catch you and focus fire.

First move with Han at either PS9/10/11 depending on hour you're flying him - do a 5 straight followed by a boost right down the board.  If you're supporting Han with other fast movers; you might be able to rush up and catch your opponent off guard; as the target he was going for isnt' there anymore; and other ships are coming in on the flank.  It's gimiky sure; but it could work...

For extra flavour; have Sabine on Han for some bomb action on the way out....

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Well he doesn't have a 5 straight, for one thing.

They set up around him, they move to block him (one large base can block most of his available moves), then the remainder kill him. And even then, they're in a chase with a ship they know full well is going to be trying to run.

There's very little TFA Han can do that OT Han can't just by setting up on the opposite side and doing a 4-striaght-boost, so why bother.


Basically the only gimmick he can do usefully is turn one bombing with Sabine.

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10 hours ago, GrimmyV said:

Is there ever an advantage in using Old Man Han then?  Other than for scenarios that is.

No, his ability is gimmicky and does not bring anything in most situations.

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On ‎09‎/‎04‎/‎2018 at 9:12 AM, thespaceinvader said:

Well he doesn't have a 5 straight, for one thing.

They set up around him, they move to block him (one large base can block most of his available moves), then the remainder kill him. And even then, they're in a chase with a ship they know full well is going to be trying to run.

There's very little TFA Han can do that OT Han can't just by setting up on the opposite side and doing a 4-striaght-boost, so why bother.


Basically the only gimmick he can do usefully is turn one bombing with Sabine.

Technically Straight 4/SLAM Straight 4 with Burnout SLAM would let you do it. It would require your opponent to try and dogpile a ship that's (a) capable of running away and (b) carrying bombs, though, which would be pretty dumb. Not that it might not work once or twice.

 

Agreed on Turn 1 Bombing, though. Sabine, Chopper and Veteran Instincts lets you do a K-turn and drop an action bomb on turn 1 (Adrenaline Rush is less self-damaging than Chopper if you're happy being 'only' PS9 and leaves a crew slot free)

 

Theoretically, you could configure Han to do as much as possible in the first turn - Lone Wolf, Countermeasures and Glitterstim plus an Evade Action means that diving into the enemy squad isn't actually all that dangerous for one turn (and then you die), but the problem is that a well-equipped Han is a bit too expensive to be expendable.

You could probably use him to line up a turn 1, high PS cruise missile attack. I'm not convinced that's worth investing a falcon in, either, though.

 

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On 4/9/2018 at 4:12 AM, thespaceinvader said:

Basically the only gimmick he can do usefully is turn one bombing with Sabine.

And the enemy see that you have that and will not put himself in range of it...

He can't do nothing by starting in the opponent zone... this ability is cosmetic only. They clearly did it only for the flavor. If they tested it one game, they clearly seen it was useless and just decided to not care.

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On 4/13/2018 at 8:42 AM, muribundi said:

And the enemy see that you have that and will not put himself in range of it...

He can't do nothing by starting in the opponent zone... this ability is cosmetic only. They clearly did it only for the flavor. If they tested it one game, they clearly seen it was useless and just decided to not care.

But, the preview article mentioned how powerful it was!  Certainly FFG would never say things that weren’t true....

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