phantomsurfer 0 Posted March 16, 2010 Y. disrupt Exhaust G.o.T.k to cancel 1 effect that chooses a support card as a target . Q1) : Do Location cards retain their " Support " Type when they're turned on characters? (i.e. Idol of the Abominaton, Guardian Pillar etc) Q2) Can i counter direct effects ( i.e preventing My infernal Obsession from being discarded after a temporay changin in control ? Due to I.O. own text ? Q3) How it works with continous effects ? ( i was wondering about suffering a strange delusions on " factioned " support . Thanks to all Quote Share this post Link to post Share on other sites
Dadajef 0 Posted March 17, 2010 Q1 : no real answer it's not clear cf www.fantasyflightgames.com/edge_foros_discusion.aspI think they keep the support type (nothing on the card say it lose the support type) but for the moment no official answers. Q2 - 3 : you can only cancel triggered effects or triggered capacities, never a permanent effect. Quote Share this post Link to post Share on other sites
phantomsurfer 0 Posted March 18, 2010 Yes i saw the post you refer to but in the faq referring to Event becamin attachment the Faq says that the type is changed and the one before is canceled alongside with skills icons etc . I don't know really if you can refer also to location case but it seems to be a common rule for all type. Quote Share this post Link to post Share on other sites
Kallisti 1 Posted March 18, 2010 I was going to add that part of the FAQ into the original discussion of the Guardian Pillar thread, but for one important difference. In the FAQ it talks of cards "becoming" different cards. Such as the "deep one" card (sorry can't recall the name) that says all cards become deep ones. In that case, they lose everything and become exactly what they say. In the Guardian Pillar case, it doesn't have the "becomes" wording. It's "commit it as a" so like Dadajef says, it's somewhat unclear exactly what happens to the types, subtypes, etc. FAQ 1.2 baby! (They must hate us at times) Quote Share this post Link to post Share on other sites
Dadajef 0 Posted March 19, 2010 KallistiBRC said: FAQ 1.2 baby! (They must hate us at times) Not sure, there are too many mistakes in the last faq, so yes a FAQ 1.2 is necessary to clarify well the metagame. Quote Share this post Link to post Share on other sites
phantomsurfer 0 Posted March 20, 2010 I would really like something like oracle text for CoC Quote Share this post Link to post Share on other sites