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Mightybeard13

4 small ship no point limit. What would you do?

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I'm thinking about getting some games on the go with 4 small ship no points restriction lists, Maybe some with 1 large 2 small or 2 large no small ships restrictions. What's your dream team?

The first thing I threw together was this: (I really didn't take a lot of time putting this together)

194 points

 

PILOTS

Corran Horn (53)
E-Wing (35), R2-D2 (4), Proton Torpedoes (4), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)

Miranda Doni (58)
K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Harpoon Missiles (4), Sabine Wren (2), Proton Bombs (5), Cluster Mines (4), Advanced SLAM (2), Cluster Mines (4)

Poe Dameron (PS9 Version) (46)
T-70 X-Wing (33), Black One (1), BB-8 (2), Proton Torpedoes (4), Advanced Optics (2), Intensity (2), Autothrusters (2)

Wedge Antilles (37)
X-Wing (29), Flight-Assist Astromech (1), Proton Torpedoes (4), Predator (3), Integrated Astromech (0)

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Not sure if this is the most effective  build for each ship, but a quad of T-70’s looks insane. Lots of ways to get mods and tech slots. 

(150)

•Ello Asty (39) - T-70 X-Wing
Push The Limit (3), •BB-8 (2), Advanced Optics (2), Autothrusters (2)

•Poe Dameron (43) - T-70 X-Wing
Veteran Instincts (1), •R2-D2 (4), Advanced Optics (2), •Black One (1), Autothrusters (2)

•Jess Pava (29) - T-70 X-Wing
•R2-D6 (1), Advanced Optics (2), Integrated Astromech (0), Draw Their Fire (1)

•Nien Nunb (39) - T-70 X-Wing
Push The Limit (3), •R7-T1 (3), Pattern Analyzer (2), Autothrusters (2)

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2 hours ago, Mightybeard13 said:

194 points

PILOTS

Corran Horn (53)
E-Wing (35), R2-D2 (4), Proton Torpedoes (4), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)

Miranda Doni (58)
K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Harpoon Missiles (4), Sabine Wren (2), Proton Bombs (5), Cluster Mines (4), Advanced SLAM (2), Cluster Mines (4)

Poe Dameron (PS9 Version) (46)
T-70 X-Wing (33), Black One (1), BB-8 (2), Proton Torpedoes (4), Advanced Optics (2), Intensity (2), Autothrusters (2)

Wedge Antilles (37)
X-Wing (29), Flight-Assist Astromech (1), Proton Torpedoes (4), Predator (3), Integrated Astromech (0)

That’s pretty much maxed out for Rebels. 

I would consider a few other pilots before Wedge. One of these two in particular: Horton loaded with TLT, Chopper and all the trimmings: EM, BL, BTL, and proton bomb. Fenn Rau would be my next choice.

5 minutes ago, jwilliamson12 said:

Not sure if this is the most effective  build for each ship, but a quad of T-70’s looks insane. Lots of ways to get mods and tech slots. 

(150)

•Ello Asty (39) - T-70 X-Wing
Push The Limit (3), •BB-8 (2), Advanced Optics (2), Autothrusters (2)

•Poe Dameron (43) - T-70 X-Wing
Veteran Instincts (1), •R2-D2 (4), Advanced Optics (2), •Black One (1), Autothrusters (2)

•Jess Pava (29) - T-70 X-Wing
•R2-D6 (1), Advanced Optics (2), Integrated Astromech (0), Draw Their Fire (1)

•Nien Nunb (39) - T-70 X-Wing
Push The Limit (3), •R7-T1 (3), Pattern Analyzer (2), Autothrusters (2)

I would run the upgrades different on basically all of them, but otherwise I think 4 T-70’s is a great idea with no point limit. 

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I spitballed a couple of different "all the Aces" Imp squads, but it was ultimately too appealing to just take a bunch of named Defenders together:

Colonel Vessery (35)
Predator (3), Ion Cannon (3)Harpoon Missiles (4), Guidance Chips (0), TIE/D (0)

Countess Ryad (34)
Push the Limit (3)Twin Ion Engine Mk. II (1)TIE/x7 (-2)

Maarek Stele (TIE Defender) (35)
Predator (3)Ion Cannon (3)Harpoon Missiles (4)Guidance Chips (0), TIE/D (0)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1), Fire-Control System (2), Advanced Optics (2), Autothrusters (2)First Order Vanguard (2)

Total: 170

View in Yet Another Squad Builder

Or, for a similar 170 points and...lots of bomb tokens: 

Black Eight Squadron Pilot (23) x2 
Minefield Mapper (0), Extra Munitions (2), Proton Torpedoes (4), Harpoon Missiles (4), XX-23 S-Thread Tracers (1)
Cluster Mines (4), Conner Net (4)Long-Range Scanners (0)

"Deathrain" (26)
Trajectory Simulator (1), Proton Torpedoes (4)Extra Munitions (2), Harpoon Missiles (4), XX-23 S-Thread Tracers (1)
Bomblet Generator (3)Twin Ion Engine Mk. II (1)

"Redline" (27)
Minefield Mapper (0), Extra Munitions (2), Proton Torpedoes (4), XX-23 S-Thread Tracers (1), Harpoon Missiles (4)
Thermal Detonators (3)Proximity Mines (3), Long-Range Scanners (0)

Total: 170

View in Yet Another Squad Builder

I have no idea where you'd even fly your ships after deployment, but it'd be super fun watching your opponent try to solve the same problem.

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Quadzitucks with no point limit...?

 

I’ll be back.

 

I’m thinking PTL + EU on all 4. Kanan and Kyle on Wullff. Chewie and HSCP on Lowhhrick. And then Tactition/Gunners on a pair of Liberators.

?

Not the most expensive list under the circumstances, but there are a lot of nasty options for these guys when points go out the window.

Edited by SpiderMana

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Major Vermeil — TIE Reaper 26
Stay On Target 2
Emperor Palpatine 8
Lightweight Frame 2
Ship Total: 38
   
Kylo Ren (TIE Silencer) — TIE Silencer 35
Push the Limit 3
Advanced Sensors 3
Advanced Optics 2
Autothrusters 2
First Order Vanguard 2
Ship Total: 47
   
Darth Vader — TIE Advanced 29
Predator 3
Harpoon Missiles 4
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 41
   
Major Vynder — Alpha-class Star Wing 26
Deadeye 1
Proton Torpedoes 4
Harpoon Missiles 4
Flechette Cannon 2
Heavy Laser Cannon 7
Guidance Chips 0
XG-1 Assault Configuration 1
Ship Total: 45

 

Small Palp-mobile and 3 scary aces.

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I think 4 T-70's would be loads of fun. This is what I came up with:

 

163 points

PILOTS

Nien Nunb (37)
T-70 X-Wing (29), R3-A2 (2), Proton Torpedoes (4), Primed Thrusters (1), Veteran Instincts (1), Integrated Astromech (0)

Poe Dameron (PS9 Version) (47)
T-70 X-Wing (33), Black One (1), R2-D2 (4), Proton Torpedoes (4), Advanced Optics (2), Veteran Instincts (1), Autothrusters (2)

Ello Asty (41)
T-70 X-Wing (30), R3 Astromech (2), Proton Torpedoes (4), Comm Relay (3), Juke (2), Integrated Astromech (0)

“Snap” Wexley (38)
T-70 X-Wing (28), BB-8 (2), Proton Torpedoes (4), Pattern Analyzer (2), Intensity (2), Integrated Astromech (0)

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T-70 X-Wing: •Poe Dameron (HotR) (46)
        Autothrusters (2)
        •Black One (1)
        Veteran Instincts (1)
        Plasma Torpedoes (3)
        •R2-D2 (4)
        Advanced Optics (2)

Scurrg H-6 Bomber: •Captain Nym (57)
        Engine Upgrade (4)
        •Havoc (0)
        Veteran Instincts (1)
        Twin Laser Turret (6)
        Extra Munitions (2)
        Homing Missiles (5)
        •Bomblet Generator (3)
        Advanced Sensors (3)
        •R5-P8 (3)

K-Wing: •Miranda Doni (62)
        •Experimental Interface (3)
        Cluster Mines (4)
        Cluster Mines (4)
        •Kanan Jarrus (3)
        Homing Missiles (5)
        Extra Munitions (2)
        Advanced Proton Torpedoes (6)
        Twin Laser Turret (6)

Auzituck Gunship: •Lowhhrick (37)
        Shield Upgrade (4)
        •Selflessness (1)
        •Rey (2)
        •Jan Ors (2)

Total:  202/205

Heres a collection of the Rebels most hated ships

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Again, I’ll be back with an actual list—but I think the best ships for this format are gonna be those that just aren’t good enough to justify their cost. Say 4 properly decked-out B-Wings? :D

Or even BBXX. I very well might try playing a game or two with my roommate in this format.

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I tried this format tonight with a buddy of mine and it was lots of fun. I ran Poe, Nein, Norra and Corran all tricked out against Vader, Whisper, Soontir and Ryad. We traded ships back and forth all match but the rebels won it with Corran and Poe left at the end with one hp each. I was worried the match might be really one sided with no point limit but it was very balanced. he had around 160 pts while mine was around 190

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Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)

Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)

Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)

Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)

 

insert evil laugh

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Oh boy, oh boy. 
Norra is there because I love her and her little ship, so as tricked out as she can be.. ouch. 
Miranda because of bombs and regen. 
Nym because he can fling bombs, keep one on the table, have painbot for more unblockable damage. 
Ten numb, because I love B-wings, and the idea of him smashing proton bombs, and unblockable mangler is just too hilarious. If you focus on Ten first, you might get sabine off the board... But does that really matter if you let two regenerating SOBs alive, while you eat proton bombs?

All the ordinance is just in there to make it feel like we're in rogue squadron, were proton torpedoes actually matter.  

Norra Wexley (29)
Expertise (4)
Proton Torpedoes (4)
C-3PO (3)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Harpoon Missiles (4)
Chewbacca (4)
Cluster Mines (4)
Proton Bombs (5)
Guidance Chips (0)

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Twin Laser Turret (6)
Extra Munitions (2)
Harpoon Missiles (4)
Proton Bombs (5)
Proton Bombs (5)
Trajectory Simulator (1)
R5-P8 (3)
Guidance Chips (0)
Havoc (0)

Ten Numb (31)
Veteran Instincts (1)
Trajectory Simulator (1)
"Mangler" Cannon (4)
Proton Torpedoes (4)
Extra Munitions (2)
Sabine Wren (2)
Proton Bombs (5)
B-Wing/E2 (1)

Total: 214

View in Yet Another Squad Builder

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