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Jabby

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I've played 6 games with the Rebels so far (My record 4-2 with winning last three games).

What I found is that the T-47 is to fragile for the 180 points. AT-ST / Speeders do significant damage at far range and then Vader Saber Throw and DL-19 troopers can put on the last few hits once you get close. Also, I've found targeting scopes to be pretty useless with Rebel troopers. It's 6 points for a single re-roll when you aim. Majority of the time you will be moving + moving, moving + shooting, or shooting + dodging.

My suggestions:

- Drop the Airspeeder for an extra AT-RT and another Z-6 Rebel squad.

- Consider dropping the extra Rebel from your 4 squads to squeeze in another squad. By doing this you get an extra squad and an extra model!

My original list was very similar to yours, but then I made the above changes and I am loving it. 

 

Below is my most recent list: 

http://tabletopadmiral.com/legion/rebel/p04u05u0auEMp06u10u0cuEMu1ep06u10uEMuEMu1ep06u10uEMuEMu1ep06u10uEMuEMu1ep06u0buEMuEMu1ep06u0buEMuEMu1ep01uEMu03p01uEMu03c02c03c06c07c08c09c0b

The list isn't perfect, but it's been performing very well. I plan on reducing the amount of AV in the list. I run 30 points of Impact Grenades and 2 Laser Cannons. Probably should cut it down to 4 Impact Grenades and 1 Laser Cannon.

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