ScummyRebel 5,344 Posted March 27, 2018 Using my core set, one stormtrooper pack, and one AT-ST I come to: Vader, reflexes, saber throw Storm 1-2 - DLT + extra trooper Storm 3 - Targeting scopes, extra troop, HH12 Speeder bike - long range comm AT-ST - mortar + concussion grenade launcher Comes to 798. The idea is stormies complete objectives, Vader and the AT-ST work to create no go zones. The HH unit is there to give me something besides the AT-ST that can help damage through rebel armor. Any ideas for getting more efficiency out of these guys? For now I’m trying to make slow, deliberate purchases to make sure I’m buying what will actually get used. 1 oddeye reacted to this Quote Share this post Link to post Share on other sites
oddeye 560 Posted March 28, 2018 Honestly this is really close to my go to list for now. It's got a bit of everything which is fun to play. I do plan on using veers instead when he comes out though.. i feel like an extra speeder bike and trooper unit will be really handy. Quote Share this post Link to post Share on other sites
ScummyRebel 5,344 Posted March 28, 2018 9 hours ago, oddeye said: Honestly this is really close to my go to list for now. It's got a bit of everything which is fun to play. I do plan on using veers instead when he comes out though.. i feel like an extra speeder bike and trooper unit will be really handy. Veers is probably my next purchase, however I want to see what goodies the Empire has coming following the Han announcement. Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 30, 2018 Why targeting scope on the hh-12 stormtrooper unit? Quote Share this post Link to post Share on other sites
Attackmack 521 Posted March 30, 2018 16 hours ago, Oberron said: Why targeting scope on the hh-12 stormtrooper unit? To make sure the HH hits home when fired? Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 30, 2018 22 minutes ago, Soulless said: To make sure the HH hits home when fired? Is it worth it to spend points to improve an action you'll only use maybe twice? The hh12 is pretty restricted on when you can aim+fire. Quote Share this post Link to post Share on other sites
Attackmack 521 Posted March 30, 2018 4 minutes ago, Oberron said: Is it worth it to spend points to improve an action you'll only use maybe twice? The hh12 is pretty restricted on when you can aim+fire. It might as you say, you might only get off a shot with the HH once or twice so you want to make those shots count, any extra reroll is a possible extra crit! Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 30, 2018 1 minute ago, Soulless said: It might as you say, you might only get off a shot with the HH once or twice so you want to make those shots count, any extra reroll is a possible extra crit! Relying on a 1/8 is not a good idea. For cheaper he can switch to another dlt and get scopes on all 3 troopers, or switch to dlt and get the 88twin laser on the atst which will do more damage than the hh12. Until veers comes out the hh12 and the dtl over two turns is about the same damage because of the reloading and unable to fire after moving g Quote Share this post Link to post Share on other sites
Attackmack 521 Posted March 30, 2018 14 minutes ago, Oberron said: Relying on a 1/8 is not a good idea. For cheaper he can switch to another dlt and get scopes on all 3 troopers, or switch to dlt and get the 88twin laser on the atst which will do more damage than the hh12. Until veers comes out the hh12 and the dtl over two turns is about the same damage because of the reloading and unable to fire after moving g I guess, aim tokens will be scarse as you have to recover so yeah youre right. Quote Share this post Link to post Share on other sites
Susanooo 113 Posted March 31, 2018 I am running very similar list myself: 797/800 Darth Vader 200 Saber Throw, Force Reflexes, Stormtroopers 44 HH-12 Stormtrooper, Stormtrooper, Impact Grenades, Stormtroopers 44 DLT-19 Stormtrooper, Stormtrooper, Stormtroopers 44 DLT-19 Stormtrooper, Stormtrooper, AT-ST 195 88 Twin Light Blaster Cannon, DW-3 Concussion Grenade Launcher, 74-Z Speeder Bikes 90 Ive played it 3 times (and had 3 games total ) and so far as im concerned: 1. 3 squads of infantry is not much and such lists are very vunerable to anti infantry weapons. I had a breakthrough scenario in all 3 games and i managed to get only one squad once in the enemy deployment. Two other games my infantry was reduced to 1 squad or whiped out compleetly (at rt with rotary blaster, luke skywaker and airspeeder are all extreemly good vs infantry) 2. Vader is very difficult to make a value out of him. Keep him too far behind and he wont do anything, rush too far forward and he will be focused down easily. 3. Speeder bikes, although very strong vs infantry because the can just fly past the cover and fire a clear unobstruced shot, die very very fast to anti infantry fire so z6 trooper or again rotary blaster are strong choices vs them. 4. AT ST is strong, but you must think when using it. With this loadout it can whipe whole squads with blast or pick out those armored targets with impact 4 and 9 dice attack 5. It might be difficult in that wierd 4 corners deployment with that few units because even though you are outnumbered heavily you must split your force to both zones that weakens you even more. For my own list i consider dropping speeders and instead take 2 squads of snowtrooper both with extra trooper and impact grenades(also dropping hh12. Then snowtroopers are my offencive force and anti tank squads with at st and snowtroopers focuses on gunning down infantry with their dlts.) For now Im looking for a strategy to use this list, maby run at st forward and ensure it does as much as it can while stormtroopers run for better positions to reach the objective. Quote Share this post Link to post Share on other sites