jgibbs2 72 Posted March 27, 2018 http://tabletopadmiral.com/legion/rebel/p04u05u0au12p06u0bu0cuEMu06p06u0bu0cuEMuEMp06u10u0cu0fu06p0auEMu1buEMp01uEMu04p01uEMu14c02c03c06c07c08c09c0b Not sure on what loadouts to give the AT-RTs just yet, but the flamethrower has been really nice. I'm still on the fence about the T-47, I think you can better spend points on another AT-RT and trooper unit. Anyone found any mandatory upgrades? Quote Share this post Link to post Share on other sites
Jabby 1,042 Posted March 27, 2018 16 minutes ago, jgibbs2 said: http://tabletopadmiral.com/legion/rebel/p04u05u0au12p06u0bu0cuEMu06p06u0bu0cuEMuEMp06u10u0cu0fu06p0auEMu1buEMp01uEMu04p01uEMu14c02c03c06c07c08c09c0b Not sure on what loadouts to give the AT-RTs just yet, but the flamethrower has been really nice. I'm still on the fence about the T-47, I think you can better spend points on another AT-RT and trooper unit. Anyone found any mandatory upgrades? For the ion troopers squad with grenades. Swap concussions for impact. More anti-vehicle 1 jgibbs2 reacted to this Quote Share this post Link to post Share on other sites
Shanturin 267 Posted March 27, 2018 Drop grappling hooks on Luke, with Jump 1 he has no problem running around Also, swap one MPL for Z-6 - with ATRT lascannon, Luke and Airspeeder you have enough anti-armor. Then change extra troopers and saved point into another corps unit 1 jgibbs2 reacted to this Quote Share this post Link to post Share on other sites