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jgibbs2

Thoughts on the T-47?

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I wanted to see the communities thoughts on how the T-47 performed for them. It's incredibly fast, and can do some good damage if you can get the rear and front arcs in LOS of units. However, I feel like it becomes a huge target when it's in the back lines, and for the points, may not be worth taking it. I did have some less than stellar rolls with it, and will test a little more, but may lean towards other units instead. 

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6 minutes ago, jgibbs2 said:

I wanted to see the communities thoughts on how the T-47 performed for them. It's incredibly fast, and can do some good damage if you can get the rear and front arcs in LOS of units. However, I feel like it becomes a huge target when it's in the back lines, and for the points, may not be worth taking it. I did have some less than stellar rolls with it, and will test a little more, but may lean towards other units instead. 

Don't park it anywhere near speeder bikes.

It will die.

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So far, I feel like it's a fun challenge to pilot well. We'll see if that holds up. It certainly has the capacity to wreck stuff if it doesn't get wrecked in return. I think the biggest challenge may be supporting it well while the temptation to speedily flank (and compulsory Speeder move) tend to pull it away from that support.

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So far it's gunned down ATSTs every game. General strat is to always give it an order and hold activations until major threats have gone, zoom in and shoot, then next turn ambush, compulsory move, shoot, then fly out of arc and run circles around the target for the rest of the game. Even of they can pivot to shoot, non aimed shots from ATSTs, bikes, etc aren't accurate enough to threaten the speeder outside of super high dice. Even something like Vader saber throwing rarely does more than a point as its cover will pull hits out before impact triggers.

 

I guess the trick is being realistic about survivability and presenting a choice between chasing down the speeder or fighting everything else.

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55 minutes ago, MasterShake2 said:

I guess the trick is being realistic about survivability and presenting a choice between chasing down the speeder or fighting everything else.

Pretty much the same applies to the at-st too. The only other alternative to use ion weapons to reduce their affectiveness.

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The Snowspeeder and the Speederbikes, I think, need to move twice per activation. In other words, the action set should be: (compulsory move), shoot, move. Otherwise they become targets and die. At 175 points, the Snowspeeder cannot afford to die, so priority #1 should be survival, because as OP said, otherwise it becomes a target. 

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It has armor and cover so at first glance you might think it can tank a bit.  But I wouldn't recommend it.  Cover's effectiveness with armor is minimal.  But the T-47 is a high mobility unit.  If you use it like a tank it will die, use it like a speeder.  It is more like a speeder bike on steroids than anything else, treat it accordingly.  

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Had my first two games yesterday. Legion is excellent! Piloting the t47 felt great and lining up front and rear shots was easy...took out some bikes, then flew over troops and strafed em front and back, then put the hurt on an atst before losing it...

Against the t47, I focused it down with rocket launcher troops, and at st before it was able to get a shot off... You definitely want to spend early turns punching troops and staying out of harm's way...then go up against a bigger target later..

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2 hours ago, flightmaster101 said:

Takes a lot of skill to work with.  I think Wedge is a must.  Also the compulsory move makes it easy to recover Wedge every turn.  I think it has a very high end as a flanking unit, but again its going to take a lot of skill to use.

 

I'm on the opposite side of the spectrum on Wedge. Compulsory + normal pivot can still get you roughly 180 degrees (90ish at the full bend of the template + the 90 for the pivot) making Wedge super meh even at 5pts. He's not a bad bonus, but he's the first thing I dump if I need more points.

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Like I mentioned earlier, the T-47 is overpriced by a pretty large margin. It's overpriced due to how easy it is for the Empire to deal with it. 

- Vader's Saber Throw (close range high damage). 

- Speeder Bikes (mid range and high damage for cheap points). I think this shows the biggest imbalance. 4 Speeder bikes =  1 T-47 in terms of points, but you will quickly realize that the 4 speeders are far more effective. 

- AT-ST (dominates at far range and can easily pivot + shoot). This is very frustrating because I've flown out of the AT-ST firing arc only for it to turn sideways and blast me with two weapons. 

I doubt we will see it used in competitive lists...

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10 minutes ago, LunarSol said:

Most people that seem to think Wedge is worth it think you can Pivot as your compulsory move.

Pivot action is limited to 90 degrees.  Wedge gives you a 360 (180 really) degree pivot as a free card action.

Edit: Ok, point stands however I grossly misread your post and thought you were making a different point.

Edited by flightmaster101

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2 hours ago, MasterShake2 said:

 

I'm on the opposite side of the spectrum on Wedge. Compulsory + normal pivot can still get you roughly 180 degrees (90ish at the full bend of the template + the 90 for the pivot) making Wedge super meh even at 5pts. He's not a bad bonus, but he's the first thing I dump if I need more points.

Maybe. It also puts you in a dramatically different position vs. a straight compulsory + Wedge pivot. That could mean the difference between being exposed to Anti-Armor weaponry vs. being out of range or sight. It's also not hard to do a front-arc strafe on the same unit two turns in a row with Wedge, for instance. It's geometrically impossible with a compulsory + pivot to have the same point in arc for both shots. It gets downgraded to just "very tricky" when you account for only needing to hit some of the models in a unit, so you can do it if you line it up carefully. MUCH easier to sidestep, though, if you don't get two activations in a row against the target unit.

In addition, Wedge makes lining up fore and aft arcs for a simultaneous shot much more reasonable. For 5 points, Wedge is a bargain.

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1 hour ago, LunarSol said:

Most people that seem to think Wedge is worth it think you can Pivot as your compulsory move.

You cannot Pivot on a Compulsory Move. You can only do that under a Move Action. 

 

PG 33

The primary way that units move is by performing a move action. When a unit performs a move action, it performs a standard move, reverse, pivot, climb, or clamber.

PG 21

To perform a compulsory move, the unit performs a full move following the normal movement rules, using its maximum speed.

A compulsory move is not an action.

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23 minutes ago, kaffis said:

Maybe. It also puts you in a dramatically different position vs. a straight compulsory + Wedge pivot. That could mean the difference between being exposed to Anti-Armor weaponry vs. being out of range or sight. It's also not hard to do a front-arc strafe on the same unit two turns in a row with Wedge, for instance. It's geometrically impossible with a compulsory + pivot to have the same point in arc for both shots. It gets downgraded to just "very tricky" when you account for only needing to hit some of the models in a unit, so you can do it if you line it up carefully. MUCH easier to sidestep, though, if you don't get two activations in a row against the target unit.

In addition, Wedge makes lining up fore and aft arcs for a simultaneous shot much more reasonable. For 5 points, Wedge is a bargain.

This may be heresy, but I'm increasingly not sold on the aft gun. I'm basically running naked T-47s.

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1 minute ago, kaffis said:

I don't think it's heresy. I need more reps with a T-47 to feel comfortable making the judgement.

I just kept finding that trying to get mileage out of the Aft gun forced undesirable positions, whereas sticking to the heavy blasters freed it up, kept it's cost more reasonable , and removed much of the need for Wedge. Easier to justify 175 than 200.

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