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Ironfrost

What is the best non unique empire filler max 25 points (no gunboats)

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The next tournament I am going to attend is use following rules:

 

The list must contain 1x Named Pilot and may NOT contain any other named pilots

 

The list must contain at least 4 ships

 

Unique Crew / Astromechs is NOT allowed

 

Large ships are NOT allowed

Max 2x same type of Up-Grade card

 

What is the best non unique empire filler max 25 points (no gunboats) Tie Striker ?

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Good Options:
Royal Guard TIE Interceptor with PTL. 25
Doom Shuttle with Intel Agent. 20
Doom Bomber with Intel Agent. 21
Doom Gamma Vet with Intel and Snap Shot. 25
TIE Punisher with Unguided rockets and Lightweight Frame. 25

Great Options:
Two TIE Fighters. 24
Black Squadron Scout with LWF, Ailerons and Predator. 25
TIE Bomber with Harpoons, Extra Munitions and Long Range Scanners. 22

The only non-gunboat filler worth playing competitively:
Sienar Specialist with TLT, LWF. 25

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3 hours ago, thespaceinvader said:

How are you getting a doom shuttle out of 20 points?  The Lambda is 21 base.

I'm pretty sure you can get a decent Deathfire out of 25 points.

Lambda 21 + vader 3 + Intel Agent 1 =25

Unique Crew / Astromechs is NOT allowed

 

I'm pretty sure you can get a decent Deathfire out of 25 points.

You can but: non unique empire filler

Edited by Ironfrost

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Oh, derp, yeah.

The Doomshuttle fits into 25, but Astech's post said 20.

Another interesting thought is a Punisher with LWF and UGR (and Collision Detector).  It's solidly efficient jouster.  Just drive it slowly towards the enemy focusing every turn, K turn, repeat.  It's not the most amazing thing in the world, but it's big and solid and it'll do solid damage.

I've yet to try it myself though, because my 'fill these points' value has always been 23 or less.

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3 hours ago, Ironfrost said:

 

The next tournament I am going to attend is use following rules:

 ...

Unique Crew / Astromechs is NOT allowed

...

What is the best non unique empire filler max 25 points (no gunboats) Tie Striker ?

I think some of the posters missed this part.

 

2X Academy is nothing to sneeze at.

Gamma  Vet bomber with EM, deadeye and Cruise.

Zeta specialist with title leaves 2 points so either fire control system or light weight frame to go offense or defense, or go Primed thruster & Tie Mk II if you are worried about stress.

Edited by pickirk01

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It depends on the rest of your list - and TIE Strikers are a trap. (cue the famous Ackbar quote).
In general, here's how I would rate them:

#1
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25
-------------
#2
Gamma Squadron Veteran — TIE Bomber 19
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Guidance Chips 0
Ship Total: 25
-------------
#3
Tempest Squadron Pilot — TIE Advanced 21
XX-23 S-Thread Tracers 1
Accuracy Corrector 0
TIE/x1 0
Ship Total: 22
 

Edited by Keffisch

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25 minutes ago, Keffisch said:

It depends on the rest of your list - and TIE Strikers are a trap. (cue the famous Ackbar quote).
In general, here's how I would rate them:

#1
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25
-------------
#2
Gamma Squadron Veteran — TIE Bomber 19
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Guidance Chips 0
Ship Total: 25
-------------
#3
Tempest Squadron Pilot — TIE Advanced 21
XX-23 S-Thread Tracers 1
Accuracy Corrector 0
TIE/x1 0
Ship Total: 22
 

2 Harpoon gunboats will love the XX-23 S-Thread Tracers

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The list is:

 

• The Inquisitor

TIE Advanced Prototype

 Push the Limit

 TIE/v1

 Autothrusters

22 points

Nu Squadron Pilot #1

Alpha-class Star Wing

 Harpoon Missiles

 Long Range Scanners

22 points

Nu Squadron Pilot #2

Alpha-class Star Wing

 Harpoon Missiles

otype

 Push the Limit

 TIE/v1

 Autothrusters

22 points

Nu Squadron Pilot #1

Alpha-class Star Wing

 Harpoon Missiles

 Long Range Scanners

22 points

Nu Squadron Pilot #2

Alpha-class Star Wing

 Harpoon Missiles

 

A cheap filler would allow me to upgrade The Inquisitor to Quckdraw

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cheap fillers

as everybody said:
25 points
Sienar Specialist (TLT+LWF)
Pure Sabacc (LWF+Crackshot or VI)
 

24 points

Pure Sabacc (Adaptability/trick shot + LWF)

Zeta Leader (Comm Relay/HUll upgrade + Crackshot/VI)
Omega Leader (A Score to Settle + Comm relay)

 

22 points

Countdown (LWF)


 

 

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My personal favorites are:

Tempest Squadron Pilot — TIE Advanced	21
Harpoon Missiles	4
Accuracy Corrector	0
Guidance Chips	0
TIE/x1	0
Ship Total: 25
Scimitar Squadron Pilot — TIE Bomber	16
Unguided Rockets	2
Lightweight Frame	2
Ship Total: 20
Baron of the Empire — TIE Advanced Prototype	19
Push the Limit	3
Autothrusters	2
TIE/v1	1
Ship Total: 25

Honorable mentions:

Black Squadron Scout — TIE Striker	20
Wired	1
Lightweight Frame	2
Adaptive Ailerons	0
Ship Total: 2
Imperial Trainee — TIE Striker	17
Lightweight Frame	2
Adaptive Ailerons	0
Ship Total: 19

 

Edited by impspy

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Tempest Squadron TIE/A

Ion Pulse Missile (or any other <=3 point missile) (or Cluster Missiles and no Mk 2 Upgrade...go GC)

Title

Accuracy Corrector

TIE Mk. 2

Edited by Scopes
Agree with post above

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i like how practically everyone ignored the no unique bit lol.

25pts and no uniques (card or crew) and no gunboat is honestly probably best used for 2 Academy bumperties. Except for gunboats, i cant think of anything worth bothering that cheap that doesnt involve a unique of some sort. Sabaac for example is perfect for that, but he's a unique.

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