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Frostthorn

Mandalorian Gauntlet Fighter: Tips, Tricks, Tactics or Thoughts

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Now I know I'm coming at this with a bias, as I adore everything Mandalorian (and would love the Guantlet in Xwing) But I am curious how I can get the most bang for my buck with these guys in Armada. I am honestly wanting 2 more if I can get my hands on them, happy to trade. 

I was curious to run them with Cymoon ISD (or 2) and HIE raiders. Shut down token use and strip shields before hammering targets into spacedust. 

I am also still very new to Armada, long time buyer and played a lot in wave 1 and 2 but have been out of the loop for a few years. I'd love to know what you all think of these little guys. Or if you hate them and want to toss yours, I'd give em a good home ;3

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it's such a specialty fighter that I couldn't see more than 2 working successfully and even then it needs a heavy escort. I view it as a bomber that doesn't have bomber and does less damage. it's anti fighter just isn't good and really can't be effectively buffed so...be careful fielding more than 2 and honestly more than 1 if it isn't the named. 

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Gar and Jendon are gonna be worth their points just to trigger Assault more frequently. To exacerbate Assault, I'd try slicer tools Gozantis and maybe Phylon Q7s? Combined with an Obstacle-rich objective like Salvage Run/Minefields, or an "I-need-to-get-somewhere" objective like Contested Outpost, it could be interesting. And/or you could try Konstantine w/ Squall and an Interdictor for even more area control... This silliness will lose horribly against at least a few fleets, though. :P

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The generic one isn't worth the points. Saxon is a bit better, but highly situational at best. I would only take these in a gimmick fleet geared to take advantage of them, and for the life of me I can't think of one, or on a game at 800 points or higher.

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If raid stopped the dial, it would be worth it. Since it does not, and can be eliminated with a token, and ALL are discarded when you discard a dial, it is next to useless unless your opponent is a complete buffoon.

Slicers are better, cheaper, and more reliable. Assault was DOA.

If you like Mandalorians, by all means continue to use them thematically! They are still high hull fighters with rogue. Perhaps a ruthless strategist heavy gladiator/raider fleet could get use of them?

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2 minutes ago, BrobaFett said:

hem thematically! They are still high hull fighters with rogue. Perhaps a ruthless strategist heavy gladiator/raider fleet could get use of them?

This could be fun if I could get my hands on more Firesprays and Gauntlets. I'd give it a go. I have 3 raiders already and could nab 2-3 more to have a nice theme force. Maybe shapeways for a more mando lookin ship mini.

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Please correct me if wrong,
The Mandos(what I call the Gauntlets) if activated via relay(Lambda Lambda Lambda...) from a ship with flight controllers equipped would throw 3 blue and 1 red anti-squadron, correct?

Not as good as a standard TIE Fighter with Howlrunner throwing 5 blues with Swarm yet more durable....

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20 minutes ago, Frostthorn said:

This could be fun if I could get my hands on more Firesprays and Gauntlets. I'd give it a go. I have 3 raiders already and could nab 2-3 more to have a nice theme force. Maybe shapeways for a more mando lookin ship mini.

That would probably be the best case honestly. Gar, Jendon, Maarek, Morna, Boba, Gauntlet, 2x GSD, 2/3x Raider with RS and exrax and see how points go.

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2 minutes ago, Shadoq said:

Please correct me if wrong,
The Mandos(what I call the Gauntlets) if activated via relay(Lambda Lambda Lambda...) from a ship with flight controllers equipped would throw 3 blue and 1 red anti-squadron, correct?

Not as good as a standard TIE Fighter with Howlrunner throwing 5 blues with Swarm yet more durable....

2 red 2 blue, I think the general armament is 2r 1 bl, so adding FC would give you the second blue.

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7 minutes ago, Shadoq said:

The Generic anti-sqd is 2 Blue, 1 Red
http://starwars-armada.wikia.com/wiki/Mandalorian_Gauntlet_Fighter

I was curious if you could use flight controllers through the relay and still get the boost.

You can. You don't get it through Jendon tapping them with his ability though.

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17 minutes ago, Vipcard3 said:

plus you also are wasting your rogue doing this unfortunately

Right choice is right choice. I played a lot of morna an used activations for her 99% of the time.

Reality of the game is activations are cheap now - unlike when rogues were released- so activating them is usually pretty easy.

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I've been running Gar, one Generic, and a rudimentary squad screen with a Kuat/Interdictor Konstantine fleet. It's started to really grow on me.  The Mandos are very flexible positioning-wise thanks to their combo of speed and rogue, against minimum-squad fleets they can run rampant. Even when your opponent is only wanting to run Navs it limits their options. Against squadron pushers Raid is an absolute disaster if you can land it, as many squad pushers (especially flotillas) don't tend to bank squad tokens.

Are they amazing? No. Are they niche? Yes. But end of the day they are perfectly usable, not to mention very solid blockers in the case your opponent is running squad heavy.

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9 hours ago, BrobaFett said:

Right choice is right choice. I played a lot of morna an used activations for her 99% of the time.

Reality of the game is activations are cheap now - unlike when rogues were released- so activating them is usually pretty easy.

The problem is paying premium for an unused keyword. If its hull what matters, id go for defenders any day. Speed and damage wise too.

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The best way to use them is not to use them :P.

The generic one is way to expensive for what he is doing. As it was already said, if the Assault would be different it could be good. But this way they are right now, it is way to bad / expensive. The damage against squadons is a joke and against ships there are way better squadrons. Just the effect (that is not even good) is not worth this many points for the squadron.

Gar might be good, not for the assault but for his effect. But still, he is expensive and has rather bad dice against squadrons. If you compare him to the other aces, there are so much better ones.
Compare him to IG-88, and think how often you saw IG on the board (and how often he was good, when he was there).
Ot compare to Bossk and ask youself the same. Bossk is WAY better than Gar. And he is still not being played (successful played).

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1 hour ago, Coldhands said:

The problem is paying premium for an unused keyword. If its hull what matters, id go for defenders any day. Speed and damage wise too.

 in that case Rogue becomes a redundancy for when your carrier's are either out of range or been reduced to burning hulk's

Edited by eViL dAvE
make english betterer

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Keep in mind that ALL Rogues (with the possible exception of the YT-2400) are costed at a time where the Rogue keyword was worth a lot more (i.e. pre-flotilla, pre-relay).

On top of this the Gauntlet has the dubious Assault keyword - AND generally weak offensive capability.

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18 minutes ago, eViL dAvE said:

 in that case Rogue becomes a redundancy for when your carrier's are either out of range or been reduced to burning hulk's

Or when your shuttle has been targeted and you lose your relay capability. 

Until we get more Raid producing elements it's a tough keyword to use I think. The designers seemed to really want to temper it's power. Since comms nets are so prevalent it's tough to keep the pressure on really. Maybe next wave we'll get more token dealers so it's easier to shut down all the support. 

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1 hour ago, draco193 said:

Or when your shuttle has been targeted and you lose your relay capability. 

Until we get more Raid producing elements it's a tough keyword to use I think. The designers seemed to really want to temper it's power. Since comms nets are so prevalent it's tough to keep the pressure on really. Maybe next wave we'll get more token dealers so it's easier to shut down all the support. 

Its not a tough keyword to use, its an easily counterable mechanic where you compare dealing damage vs removing a token

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17 minutes ago, Coldhands said:

Its not a tough keyword to use, its an easily counterable mechanic where you compare dealing damage vs removing a token

That's why it's tough to use. Its so easily counterable. You either have to get lucky at the right moment to hit the support and the ship you want the token on to stop or it's just worthless. That flotilla also can't already have a token that is needed to just clear it and then resolve the command anyways. 

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16 hours ago, BrobaFett said:

If raid stopped the dial, it would be worth it. Since it does not, and can be eliminated with a token, and ALL are discarded when you discard a dial, it is next to useless unless your opponent is a complete buffoon.

Slicers are better, cheaper, and more reliable. Assault was DOA.

If you like Mandalorians, by all means continue to use them thematically! They are still high hull fighters with rogue. Perhaps a ruthless strategist heavy gladiator/raider fleet could get use of them?

Wait, am I misunderstanding this statement? I thought a raid token prevented a ship from resolving that command whether it was a dial or token?

They have to spend that activation ridding their ship of that raid token. Whether they lose a command token or the whole dial to achieve that, I could see it adding up quick. (Particularly if there are enough mando's to reapply the raid token after that ship activates. Perpetually leaving it stuck without). Especially if there's other command token modifiers on the field. Q7s come to mind immediately (ICBs too but no one uses them atm...).

I could see this really screwing speed based small ship builds. In the specific case of the quasar it could even be more effective than slicers as it kicks the pursuant title right in the ****. 

You really think it's DOA?

(snagged this from google because I don't have access to the rules slip on hand)

uDzM0Jh.png

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