Darth Meanie 13,608 Posted March 14, 2018 (edited) 20 minutes ago, Scum4Life said: Personally I don't want then to do 2.0 how gut wrenching will it be to people who have spent £1000's of pounds / dollars / euros building up a collection only to be told oh, you now need to spend that all again and it won't all be released simultaneously you'll have to wait 5 years for the ships to all be available. I much prefer Errata to nerf and buff ships. It means my purchases are still relevant. Why does everyone assume 2.0 is totally starting over?? Going from Windows 8 to Windows 10 did not mean you bought a new computer!!! FFG could make updates to any necessary cardboard and sell that without redoing the ships. You buy a single 2.0 box to reboot the cardboard and rules, and then start making plastic ships again from there. 26 minutes ago, LordFajubi said: Out of curiousity how are you making clouds? The only thing I can come up with that wouldn’t get in the way of play is a small clamp style lamp I have with a colored bulb and a cut out filter piece over it so it’s not a perfect circle. Works kind of slick really but far from defined hard lines to cross but with casual homebrew really isn’t a deal breaker. This is what I did: 2-D only, sadly: https://community.fantasyflightgames.com/topic/271225-ion-clouds/ Edited March 14, 2018 by Darth Meanie 7 1 LordFajubi, kris40k, RufusDaMan and 5 others reacted to this Quote Share this post Link to post Share on other sites
kris40k 3,988 Posted March 14, 2018 (edited) Edited March 14, 2018 by kris40k 5 2 NotBatman, Lightningclaw, Sasajak and 4 others reacted to this Quote Share this post Link to post Share on other sites
Marinealver 8,038 Posted March 14, 2018 5 minutes ago, Darth Meanie said: Why does everyone assume 2.0 is totally starting over?? Going from Windows 8 to Windows 10 did not mean you bought a new computer!!! FFG could make updates to any necessary cardboard and sell that without redoing the ships. You buy a single 2.0 box to reboot the cardboard and rules, and then start making plastic ships again from there. This is what I did: 2-D only, sadly: https://community.fantasyflightgames.com/topic/271225-ion-clouds/ Agreed, the 2.0 X-wing would be like a new edition of Warhammer. The models can stay the same, you just need new cards and maybe new cardboard. The only thing I can say that would be difficult is how to get out enough cards for all ships. Which means you might have to let some pilots go. I guess you can let out a few upgrade packs that has a generic and a unique pilot for each ship along with a few upgrade packs and there 1.0 is now 2.0. And when they get to the model release more pilots and reprint the same model for newer players. The game is already inaccessible enough for new players, redoing the waves and using the same models would work fine. Still I think 2.0 is a bit of time away for now. I don't think they should do 2.0 until after the next disaster known as Episode IX. By then Disney will be stalled by the sudden lack of momentum caused by that speed bump $olo: a $tar War$ $tory and might slow down the pace in which they release movies. (Alternating Marvel and $tar Wars each year might be good enough. Quote Share this post Link to post Share on other sites
Alpha17 2,427 Posted March 14, 2018 Card packs would be a cool way of handling things. They could bring in new pilots and abilities, like Inferno Squad or Blue squadron, but allow the use of existing models. ****, if we're changing the stats on anything, just include a couple of half-sized cards or cardboard with the new info you place on your old X-Wing cards, and whalla, they're updated. 1 Odanan reacted to this Quote Share this post Link to post Share on other sites
gamblertuba 5,125 Posted March 14, 2018 2 hours ago, Odanan said: With repainted Y-wing. I'm hoping for a whole new sculpt. The Y-wing minis are pretty crap compared to more recent releases. 2 Odanan and Celestial Lizards reacted to this Quote Share this post Link to post Share on other sites
KommanderKeldoth 2,441 Posted March 14, 2018 5 hours ago, Darth Meanie said: 100%. When I started this game, I bought 15 TIE Fighters and 12 X-Wings envisioning glorious squad-level battles for the greater glory of the Empire. I even have 8 Punishers. But only bought 1 TIE Silencer, and 0 Resistance Bombers. Swarms are dead (and we have been informed that FFG thinks that's fine; hello harpoons), still no campaign, still no squadron mechanics, still no space terrain other than rocks/debris, it's mostly a 2-ship meta, and now Huge ships are on indefinite back-order. At this point, I'd rather spend my money on things that make XWM fun, like space stations, polystyrene models of "huge" ship set-pieces, stuff to make ion clouds, and paint to jazz up my ships. Which means FFG isn't seeing my X-Wing dollars. Luckily for them, it doesn't seem like that bothers them. 1 5 1 Vontoothskie, UnitOmega, GrimmyV and 4 others reacted to this Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 14, 2018 20 hours ago, Kdubb said: Wait, why would we be expecting one? parity with the other factions, and its what 1/3rd of the playerbase really wants 1 Wookiee_Slayer reacted to this Quote Share this post Link to post Share on other sites
KommanderKeldoth 2,441 Posted March 14, 2018 I wouldn't be too broken up about Scum not getting another Epic for a while. There's nothing that really jumps out as a great option (that's not from old EU or obscure sources) right now. Also it doesn't make that much sense for them to have the same dedicated capital gun ships that military organizations like the Empire or the Rebels have. I imagine that FFG is holding out for a movie to introduce a really recognizable option before they move forward. I personally love the Epic format (its probably my favorite way to play X-wing). I would be much happier getting a Hammerhead corvette for Rebels or a Carrion Spike for the Empire/First Order. 3 weisguy119, DarkJello and Odanan reacted to this Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 14, 2018 They really botched the C-ROC so I think its unfair to compare its sales to scum epic enthusiasm its missprinted, in a weird scale, didnt fix scyks in a meaningful way, etc. was so dissapointed in the quality when I opened mine up. Quote Share this post Link to post Share on other sites
GrimmyV 7,421 Posted March 15, 2018 Rebels have 4 canon ships in theb’huge’ size range of approx 75-150 meters and deserve all of them in this game (and Armads too) CR-90 Corellian Corvette Blockade Runner i.e. the first SW ship ever GR-75 Transport Breha-tok class Dornean Gunship Hammerhead Corvette all of them on the big screen, something only the Gozanti derived ships can sort of boast about, except the version from TPM isn’t actually in the game. But I guess what ever has showed up in Rebels will be ‘ok’ for Scum Huge. i still think the Ghost and Hounds Tooth (as originally scaled) should be 1 pt epic ships. 1 Jeff Wilder reacted to this Quote Share this post Link to post Share on other sites
Jeff Wilder 4,996 Posted March 15, 2018 5 minutes ago, GrimmyV said: i still think the Ghost and Hounds Tooth (as originally scaled) should be 1 pt epic ships. Yep. 1 GrimmyV reacted to this Quote Share this post Link to post Share on other sites
Animewarsdude 3,481 Posted March 15, 2018 8 hours ago, Jeff Wilder said: (2) There are no plans for it, and plans for everything are vague, because they're working on 2.0. (I mean, of course!) Well at least that would make sense with the reworked X-wing with opening and closing s-foils. Though I doubt we see any 2.0 until after Episode 9. Quote Share this post Link to post Share on other sites
KommanderKeldoth 2,441 Posted March 15, 2018 2 hours ago, Vontoothskie said: They really botched the C-ROC so I think its unfair to compare its sales to scum epic enthusiasm its missprinted, in a weird scale, didnt fix scyks in a meaningful way, etc. was so dissapointed in the quality when I opened mine up. Yeah that misprint was pretty silly. Also the confusion around Jabba's crew card (requiring a reference to the rules booklet because it violated the normal wording of cards where the ship its on means 'you'). The scale is correct, I assume. I mean, the main body (dorsal section) is exactly the same as the Gozanti and we KNOW that one is in scale because it matches the scale of the TIE's the hook onto it. The Scyk fix was definitely a little disappointing, especially since it only contained 1 copy of the more useful re-printed 'heavy scyk' title and waay too many copies of the 'light scyk' title. It is fun to play though. I put mine on the table last month with Jabba crew escorted by a missile alpha strike squadron of K-fighters and Tansarii point vets. My partner in Team Epic took all 4 IG-88's with Glitterstim. It was glorious. It kind of plays like a mix between the Gozanti and the Rebel Transport. It has a big gun, but not many options for making that gun scary so I think its best to make it an armed support/jamming ship and wreak havoc. 1 1 D00kies and Odanan reacted to this Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 15, 2018 8 hours ago, Darth Meanie said: Why does everyone assume 2.0 is totally starting over?? Going from Windows 8 to Windows 10 did not mean you bought a new computer!!! FFG could make updates to any necessary cardboard and sell that without redoing the ships. You buy a single 2.0 box to reboot the cardboard and rules, and then start making plastic ships again from there. This is what I did: 2-D only, sadly: https://community.fantasyflightgames.com/topic/271225-ion-clouds/ X-Wing 2.0 would require all new cardboard, templates, upgrades, pilots... many people think the ship base sizes are nonsense and would need adjusting, so many models (U-wing f.e.) would no longer work. you cant errata the whole game without conversion kits at the very least Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 15, 2018 2 minutes ago, KommanderKeldoth said: Yeah that misprint was pretty silly. Also the confusion around Jabba's crew card (requiring a reference to the rules booklet because it violated the normal wording of cards where the ship its on means 'you'). The scale is correct, I assume. I mean, the main body (dorsal section) is exactly the same as the Gozanti and we KNOW that one is in scale because it matches the scale of the TIE's the hook onto it. The Scyk fix was definitely a little disappointing, especially since it only contained 1 copy of the more useful re-printed 'heavy scyk' title and waay too many copies of the 'light scyk' title. It is fun to play though. I put mine on the table last month with Jabba crew escorted by a missile alpha strike squadron of K-fighters and Tansarii point vets. My partner in Team Epic took all 4 IG-88's with Glitterstim. It was glorious. It kind of plays like a mix between the Gozanti and the Rebel Transport. It has a big gun, but not many options for making that gun scary so I think its best to make it an armed support/jamming ship and wreak havoc. 1) the imperial Gozanti is scaled down, not 1/270, more like 1/320 2) C-ROCs are the larger cousins of the imperial Gozanti... they are supposed to be waaay bigger. in game they are 1/400ish. 3) i agree its fun to play 4) the scyk pilots are great 5)titles less so Quote Share this post Link to post Share on other sites
KommanderKeldoth 2,441 Posted March 15, 2018 2 hours ago, Vontoothskie said: 1) the imperial Gozanti is scaled down, not 1/270, more like 1/320 2) C-ROCs are the larger cousins of the imperial Gozanti... they are supposed to be waaay bigger. in game they are 1/400ish. I just grabbed my Gozanti and Ghost models and you can perfectly re-create this shot. Gozanti is right on the money. According to canon sources the C-ROC Gozanti variant is about 10m longer (owing to the forward swept front section). If you compare the two FFG models the C-ROC nose is indeed longer by about the length of an X-wing, which is roughly 10-12m. I also pulled out my Phantom shuttle and my C-ROC to compare to this image. Looks to be right on the money as well. 5 2 Mattman7306, HolySorcerer, FlyingAnchors and 4 others reacted to this Quote Share this post Link to post Share on other sites
Reiver 2,238 Posted March 15, 2018 23 hours ago, Managarmr said: "No plans for Scum Epic outside of the CROC." Because it is already shipping, but top secret from Solo, so we are not telling you yet. The hope dies last! Ok not very likely. Pity. Thst's FFG's own fault. Jabba could have been a cool card, if there would be a cheap 2crew carrier in Scum. In 100/6 you only have the Yv666. Pay for that one and Jabba, and you have not enough points left for other ships and enough Illicits for Jabba to pay off. That, and for a two-crew super-villain, "Get extra uses out of your illicit cards"... really isn't terribly interesting. Illicit cards are cool, but they're rarely a game changer. Getting them twice, even less so. I remain disappointed he didn't have some kind of table-wide Kallus effect for setting a bounty, personally. That could have been interesting enough to be worth taking, and worth its points in both 100/6 (where there are often only 2-4 ships to begin with), as well as Epic ("I hereby nominate the enemy cruiser...") C'est la vie. Especially for such an iconic villain. 1 impspy reacted to this Quote Share this post Link to post Share on other sites
Reiver 2,238 Posted March 15, 2018 2 hours ago, Vontoothskie said: X-Wing 2.0 would require all new cardboard, templates, upgrades, pilots... many people think the ship base sizes are nonsense and would need adjusting, so many models (U-wing f.e.) would no longer work. you cant errata the whole game without conversion kits at the very least If we ever get an X-wing 2.0 I expect it to, at most, change the pilot cardboard (which contains points, pilot abilities, ship values and upgrade options) the most, with a secondary line in altering cardboard only when absolutely needed, and maybe a few other timing-based rules or the like. I would be absolutely stunned if they changed the bases or templates enough to render old stuff incompatable - FFG has been careful not to do that with other expandable minis games, so I'd expect a 2.0 to more closely resemble Descent 2.0, rather than a total reinvention. Like, maaaybe you might get new dice. Maybe. But I wouldn't count on it; especially when one considers the game is pretty solid already, so what really is needed is a general cleaning up and sanding away of the rough edges of several years of iterative development. Then the 2.0 expansion packs would probably just move forward with a reshuffle of cardboard (so a TIE Advanced comes with its own title, for instance) on reprints, and the old stock remains usable, even if obsolete. 1 Darth Meanie reacted to this Quote Share this post Link to post Share on other sites
xanderf 6,483 Posted March 15, 2018 1 hour ago, KommanderKeldoth said: I also pulled out my Phantom shuttle and my C-ROC to compare to this image. Looks to be right on the money as well. Of all the ships in the game, I can least understand any arguments that the Gozanti is 'out of scale'. I mean, you can literally dock the in-scale TIE Fighters to it and they look like it does on the show (other than being a touch 'flattened' due to the change in wing panel height). The Gozer is clearly to the same scale as the fighters in the game. Very, very obviously. And explicitly. I mean...you can dock them to each other. 5 1 KommanderKeldoth, Mikael Hasselstein, HolySorcerer and 3 others reacted to this Quote Share this post Link to post Share on other sites
Marinealver 8,038 Posted March 15, 2018 12 hours ago, Alpha17 said: Card packs would be a cool way of handling things. They could bring in new pilots and abilities, like Inferno Squad or Blue squadron, but allow the use of existing models. ****, if we're changing the stats on anything, just include a couple of half-sized cards or cardboard with the new info you place on your old X-Wing cards, and whalla, they're updated. Well first I think should be a cardboard pack, just to get new set of pilots and standardize the ships. Having a few generics and several unique pilots is only necessary for a few ships (mainly the ones with little to no upgrades and common knowledge ships). Most ships are good with only 1-2 generics and 2-3 unique pilots. After we get the cardboard set up then move on to card only so we can keep the name of the pilots but just change the pilot cards. Upgrade cards should just be on rotation. Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 15, 2018 1 hour ago, Reiver said: If we ever get an X-wing 2.0 I expect it to, at most, change the pilot cardboard (which contains points, pilot abilities, ship values and upgrade options) the most, with a secondary line in altering cardboard only when absolutely needed, and maybe a few other timing-based rules or the like. I would be absolutely stunned if they changed the bases or templates enough to render old stuff incompatable - FFG has been careful not to do that with other expandable minis games, so I'd expect a 2.0 to more closely resemble Descent 2.0, rather than a total reinvention. Like, maaaybe you might get new dice. Maybe. But I wouldn't count on it; especially when one considers the game is pretty solid already, so what really is needed is a general cleaning up and sanding away of the rough edges of several years of iterative development. Then the 2.0 expansion packs would probably just move forward with a reshuffle of cardboard (so a TIE Advanced comes with its own title, for instance) on reprints, and the old stock remains usable, even if obsolete. if they reissued pilot cards it would be 260+ cards not counting future release. same for cardboard. that gives you an idea of the scale here. that doesnt fix alot of the games issues too, like the very small number of maneuvers, or the fact that a lot of the game balance is based on likelyhood to hit and damage being a single stat when they should be seperate. i suppose you could reissue cardboard and pilot cards, with a 5th stat, etc. but what do you do when the K-wing beomes a medium sized ship and the Ghost is an XL? i think the only possibilities are that they sell entirely new expansions for a new and seperate game, or they errata squad point and abilities total dramatically and post those new totals in an app. no way FFG is sending us all 5 lbs shoeboxs full of new components for free Quote Share this post Link to post Share on other sites
RufusDaMan 2,299 Posted March 15, 2018 13 hours ago, LordFajubi said: Out of curiousity how are you making clouds? The only thing I can come up with that wouldn’t get in the way of play is a small clamp style lamp I have with a colored bulb and a cut out filter piece over it so it’s not a perfect circle. Works kind of slick really but far from defined hard lines to cross but with casual homebrew really isn’t a deal breaker. Cotton candy Quote Share this post Link to post Share on other sites
RufusDaMan 2,299 Posted March 15, 2018 6 hours ago, GrimmyV said: i still think the Ghost and Hounds Tooth (as originally scaled) should be 1 pt epic ships. Also the decimator, which should be bigger. 2 impspy and GrimmyV reacted to this Quote Share this post Link to post Share on other sites
Vontoothskie 1,086 Posted March 15, 2018 9 hours ago, KommanderKeldoth said: I wouldn't be too broken up about Scum not getting another Epic for a while. There's nothing that really jumps out as a great option (that's not from old EU or obscure sources) right now. Also it doesn't make that much sense for them to have the same dedicated capital gun ships that military organizations like the Empire or the Rebels have. I imagine that FFG is holding out for a movie to introduce a really recognizable option before they move forward. I personally love the Epic format (its probably my favorite way to play X-wing). I would be much happier getting a Hammerhead corvette for Rebels or a Carrion Spike for the Empire/First Order. I see your point, but Id argue that smaller organizations ussually get the most milage out of the epic sized ships. a bigger organization will build bigger ships with those resources, think Imperial Star Destroyers, whereas a small pirate group might have 5-10 interceptors, a shuttlecraft for boaring and short-hauling cargo, and a Corvette sized commandship that served as a mobile base. Scum go as big as the scale of their operation allows, which is still nothing compared to governments or militaries. Quote Share this post Link to post Share on other sites
impspy 1,044 Posted March 15, 2018 17 hours ago, GrimmyV said: i still think the Ghost and Hounds Tooth (as originally scaled) should be 1 pt epic ships. 10 hours ago, RufusDaMan said: Also the decimator, which should be bigger. That would be a really cool way to shake up the meta right out of the gate for 2.0. 1 GrimmyV reacted to this Quote Share this post Link to post Share on other sites