Kaiba6798 22 Posted March 6, 2018 So I know that a Core set will be gotten then a dynasty pack or two here and there. With that said... I have not gotten a core set. I did however order a playset (3?) of every Crane card FROM the core set. I am unsure of what I actually did to be honest. Just how much am I missing with the above? is it enough for an actual deck? I ordered it then realized that I don't know what that means for the most part. I assume it means I am also missing a lot of crazy important cards and keeps me from "splashing a clan" as I understand it. Quote Share this post Link to post Share on other sites
Swordbreaker 632 Posted March 6, 2018 (edited) Splashing clans is a pretty big part of deck building, and probably will be for a very long time. You also probably didn't get any neutral cards either, which are probably even more important. EDIT: Also, eventually they will rotate legal cards, and I believe the core set will never rotate out. Edited March 6, 2018 by Swordbreaker Quote Share this post Link to post Share on other sites
Kaiba6798 22 Posted March 6, 2018 Interesting. I guess the only question left then is, Can I build a deck with just those cards? or are there not going to be enough? Quote Share this post Link to post Share on other sites
Swordbreaker 632 Posted March 6, 2018 39 minutes ago, Kaiba6798 said: Interesting. I guess the only question left then is, Can I build a deck with just those cards? or are there not going to be enough? Three core decks are 40 cards minimum. I don't quite think there are a full 40 of each kind of Crane-only card, though I'd have to double check. You also need five unique province cards, so unless you bought a copy of each of those, you probably only bought the Crane province. So probably not, no. Quote Share this post Link to post Share on other sites
Kakita Shiro 992 Posted March 7, 2018 Even if you could, it would likely be un-competitive. Spring for the full set of Neutrals too, at least. Quote Share this post Link to post Share on other sites
Kaiba6798 22 Posted March 14, 2018 Okay. so this is with 1 core set plus an additional playset of Crane. Am I even on the right track for this game? Strongholdy stuff: Shizuka Toshi Entrenched Position Art of Peace Rally to the Cause Shameful Display Night Raid Dynasty: Doji Hotaru x3 Doji Challenger x3 Kakita Kaezin x3 Asahina Storyteller x3 Doji Whisperer x3 Daidoji Nerishina x3 Brash Samurai x3 Doji Gift Giver x3 Cautious scout x3 Savy Politician x3 Kakita Asami x3 Guest of Honor x2 Wandering Ronin x3 Imperial Storehouse x2 Artisan Academy Conflict: Height of fashion x2 Duelist Training x2 Calling in Favors (2/10) (scorpion) Fiery Madness (2/10) (Scorpion) Unassuming Yojimbo (2/10) (Scorpion) Court Mask (1/10) (scorpion) Adept of Shadows (3/10) (scorpion) Way of the crane x3 Steward of Law x2 Admit Defeat x3 Political Rival x3 The Perfect Gift x3 Voice of Honor x3 Fine Katana x2 Outwit x2 Good Omen x2 Charge! x2 Banzai x2 Assassination x2 Contingency plan x2 Ornate Fan x2 Court Games x2 Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 14, 2018 Do you mean 1 core set and 2 additional sets of Crane cards? I don't see how you get 3 copies of Crane cards otherwise. Quote Share this post Link to post Share on other sites
Kaiba6798 22 Posted March 14, 2018 1 minute ago, Khudzlin said: Do you mean 1 core set and 2 additional sets of Crane cards? I don't see how you get 3 copies of Crane cards otherwise. I ordered a playset on ebay for crane clan cards only. So i have 4 of every crane card (decks are limited to 3 of each card right?) Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 14, 2018 1 minute ago, Kaiba6798 said: I ordered a playset on ebay for crane clan cards only. So i have 4 of every crane card (decks are limited to 3 of each card right?) You said "playset of Crane", my bad. Yes, you're limited to 3 cards with the same name across both your dynasty and conflict decks (this is future proofing, there aren't multiple cards with the same name yet, and none have been announced either). So, with those cards, you have enough choices for strongholdy and dynasty stuff (as much as with 3 cores, provided you stick with Crane). But for the conflict deck, you're missing out on the possibility of including additional copies of your splash cards (obviously, you'd need to remove some other splash cards to stay within the influence limit). Quote Share this post Link to post Share on other sites
Kaiba6798 22 Posted March 14, 2018 (edited) so as far as what i have access to, this is correct for deck building and about as good as i could make a crane with what i have right now? Tried sub clan-ing phoenix and i didn't like it personally Edited March 14, 2018 by Kaiba6798 Quote Share this post Link to post Share on other sites
AradonTemplar 343 Posted March 14, 2018 Yes, that's a legal deck. You're above the minimum size for the Conflict deck (44 by my count, when you only need 40) so you can trim down some of the cards if you don't like them while playing. Personally, I would recommend running the Seppun Guardsmen or Otomo Courtier over Wandering Ronin, who's frequently just too expensive to be good. Quote Share this post Link to post Share on other sites
Kaiba6798 22 Posted March 14, 2018 those are the two that are keeper or seeker only right? I wasn't sure how that worked exactly so i didn't bother. I liked the Ronin in my first test game with just the core set. popped up and i dropped like 3 tokens on him then another one with... some card I don't remember. He was great in that game but I do fully see how quick that gets out of hand for the cost vs reward Quote Share this post Link to post Share on other sites
AradonTemplar 343 Posted March 14, 2018 Otomo Courtier and Seppun Guardsmen are the 1-cost 2/0 or 0/2 that can't attack if the opponent has favor. They're cheap and efficient, but small-impact overall. The Keeper Initiates and Seeker Initiates are other interesting cards, but much harder to use. You can only put them in your deck if your selected Role card matches Keeper/Seeker. Each clan has an official Role (Crane is Seeker of Air, and the others can be found here: https://www.fantasyflightgames.com/en/op/l5r-lcg/roles/ ), but you can choose any for casual play. Those roles affect your deckbuilding options. If you go with the official Seeker of Air role, you can include Seeker Initiates in your deck too. Which are also pretty expensive for what they do, unfortunately. Role cards are either Keeper or Seeker, and also have one element. Keeper roles gain 3 extra influence to build your deck with, and you can gain 1 fate when you successfully defend your associated element, and you also may include any 'Keeper Only' cards. Seeker, on the other hand, allow you to use 2 provinces of the associated element, and you gain 1 fate each time you reveal one of your provinces of that element, and you also may include any 'Seeker Only' cards. Note that Seekers still use exactly five provinces, and cannot use two provinces of the same name. The official roles for each clan change once a year depending on the results of I believe the Winter Court tournament, which helps keep the metagame somewhat fresh. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted March 15, 2018 Also, Seeker roles allow you to play 2 provinces of the their element, so going with Seeker of Air would allow you to swap a non-Air province for Fertile Fields (extra card draw) or Manicured Garden (extra fate). Quote Share this post Link to post Share on other sites