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buckero0

Move \/ Pivot

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So if I'm reading thia right, instead of your normal move, you can spend an action to stay in the same location and pivot in place of your move. Is that correct? (Usually 90 degrees)

Can you perform this as a compulsory move at the beginning of your activation?

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1 hour ago, Grabaarz said:

You cant use pivot as a compulsory move. Compulsory moves are made with full move range of unit. 

This is true. Does anyone know why Wedge wording says 360 degrees instead of 180, what purpose could that have?

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15 minutes ago, Andreu said:

 

This is true. Does anyone know why Wedge wording says 360 degrees instead of 180, what purpose could that have?

Just to be absolutely overly clear that he can turn as far has he likes I suppose :P Could also be future-proofing vs potential abilities that reduce a vehicle's turn radius.

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59 minutes ago, Andreu said:

This is true. Does anyone know why Wedge wording says 360 degrees instead of 180, what purpose could that have?

Gonna agree with @Lord Tareq. The "Full Pivot" is 360 degrees is probably to make sure there's no rules lawyering over how you rotate them, and to ensure everybody knows you can rotate as much as you like. 

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13 hours ago, Andreu said:

 

This is true. Does anyone know why Wedge wording says 360 degrees instead of 180, what purpose could that have?

Can see someone insisting the 180 is the same as a 90 turn (front 180 arc) or has to be the same side as it turns on the movement template just for 2 boneheaded interpretations if it were only 180

Edited by Ralgon

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