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Rouxxor

Dale deck

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My new favourite is Captains of the West. So great in my Gondor deck. The heroes that would not normally quest, do, and considerably, and are then ready for their usual duties anyway. It is a great early card, and it helps just as well in the final push (though perhaps not as much as the above examples).

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8 hours ago, OlorinCZ said:

I actually like global boosts, even in Event form. They saved my *** many times. Sometimes you need to push hard even in later rounds. To comlete the quest before threatingout/to escape from big enemy, tah just poped out/bypass horrible location/and so on. 

And astonishing speed is excellent in my Rohan decks. Merry (who is not Rohan in traits, but definitelly is in his mind ;) ) makes it cheaper with Good meal. You quest with everybody but Eomund. Than sacrifice Eomund for first defense. And Rohan cavalery is ready to ride. 

If you are starting to lose control, this is an excellent combo to get back on top. 

And that is why i love those event willpower-boosting cards. 

I have a weakness for situationally useful events myself, so I'm empathetic with this viewpoint.

This is getting away from the OP, but does anyone have a nice Scout build they like?

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While I wouldn't recommend my Black Serpent fellowship for actual play (using all the Black Serpent decks required it to try too many things at once), I really liked the combination of  Rhovanion Outriders and Dunedain Pathfinders.  There's good questing scout allies in both lore and spirit, so I think a lore/spirit combo would be best -- but the best lore scout questers (Mirkwood Explorer and Firyal) are both expensive.  For that reason, I think Thurindir might be a good lore choice for a scout deck anyways, since he can get The Storm Comes and let you play costly questers each turn of any color (plus powering up Riders of Rohan).

The scout heroes that like to quest are Idraen, Lanwyn, and Hirgon.  Hirgon's ability doesn't let you play questers, but it would allow cheap tactics to be played.  Idraen and Lanwyn's abilities kick in more often as the player count increases.  SpLegolas has a questing ability and is a scout, but with 1 progress it's not so compelling without LeGimli, and you wouldn't want LeGimli in the scout deck anyway.  With the exception of Haldir and maybe Elfhelm there aren't any scout heroes that are worth more in combat than SpLegolas would be.  So I'm not seeing a hero combination I'd like for a solo scout deck, though I think a multiplayer scout deck should be viable with a variety of combinations.  Since so many scouts interact with locations, one-handed solo weakness is to be expected, I think

But maybe the new cycle will provide some scouting heroes/allies/attachment/events that will change that.  Prior to this cycle Dale has been scout-heavy, so there's some hope for that.

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Yeah, I think the 1 Lore 2 Spirit hero deck could be really good. Naturally, better in coop with a support combat deck. The Scouts doing the questing and location clearing. I like the combo of Pathfinder and Outrider. Mirkwood Courier could fit there well. And if you take Thurindir as your Lore hero, then Rider of Rohan will be a great card there.

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With the new North Realm Lookout I'm making some change to my deck. I get disappointed from warrior of Dale, who can't be played without king of Dale and do only attack when other character are able to do better (like knight who quest and battle twice, the new ally who will quest and attack). So I remove 2 of them and the last unexpected courage.

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North Realm Lookout looks almost too good to be true. Have been trying him out the last two days; he is amazing. 1 item makes him 3 willpower not exhausting to quest: obviously great for Spare Hood and Cloak, which is some card in a Dale deck already.

I think the Leadership ally will fit the deck very well too. I am pretty sure it works similar to Warrior of Dale, swapping attack for defense, ranged for sentinel, weapon for armour.

I do play Spirit Bard now, and am still a bit torn about the off-sphere allies. Sometimes they are great, sometimes dead cards, depending on King of Dale, naturally. I am not playing anything else to get them into play, but with the good card draw thanks to Brand's ability, I seem to have King very often. And the Trader fits the deck perfectly then, and the Warrior is ok.

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I keep the first page list updated (I'm unsure of what slot Wiglaf will take so this change will only occur tomorrow). Raiment of war and squire helm are the target for Wiglaf.

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We have now the full spoiler list of wilds of rhovanion, including new shiny attachments. And those attachment make redwater sentry better. I make the following changes:

+3 redwater sentry
+3 hauberk of mail
+2 map of rhovanion
-3 squire helm
-2 Arwen Undomiel
-2 hasty stroke
-1 rhovanion outrider

Edited by Rouxxor

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I've your version of the deck, but I found myself running out of cards while having lots of resources. So I built a Dale deck that uses Galdor, first to discard cards from my opening hand increase my odds of drawing into King of Dale, but also to give me a boost of 6 cards when I run out. Then I can easily maintain my card/resource balance with Elven-light/Elven Spear. Here's my list:

http://ringsdb.com/deck/view/107504

I didn't use Steward so that it is more friendly in multiplayer, but it can easily be added to good effect. I also haven't included any cards from the cycle.

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Galdor can be an option. You really want to draw more cards during a game with this deck. But resource can be very useful with knight of Dale and miruvor so it is not as awful as you describe it ^^.

I think Galdor is more optimal but Lanwyn do some cool things too and wasn't well used before so I will stick to my lineup.

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I will probably go for Galdor for my solo version of Dale though, since healing and draw is the thing that miss the most to the deck to my opinion. I will include the allies from the following packs. The main thing that I'm asking myself is about playing burning brand (on Bard) and gondorian shield, hasty stroke or keep to not care that much about shadow because I will be blocking with allies anyway.

This is the list I will be playtesting when I receive my french deluxe:

Dale Deck for solo play

Main Deck

Hero (3)
Bard son of Brand (The Wilds of Rhovanion)
Brand son of Bain (The Wilds of Rhovanion)
Galdor of the Havens (The Grey Havens)

Ally (18)
3 guardian of esgaroth
2 wigtaf
3x Knight of Dale (The Dungeons of Cirith Gurat)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Redwater Sentry (The Wilds of Rhovanion)
2x Rhovanion Outrider (Temple of the Deceived)
2x Warden of Healing (The Long Dark)

Attachment (23)
1 squire helm
3x Bow of Yew (The Wilds of Rhovanion)
1x Cram (Over Hill and Under Hill)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
1x Light of Valinor (Foundations of Stone)
2x Map of Rhovanion (The Wilds of Rhovanion)
3x Raiment of War (The Thing in the Depths)
3x Spare Hood and Cloak (Over Hill and Under Hill)
3x Steward of Gondor (Core Set)

Event (9)
3x A Test of Will (Core Set)
3x Daeron's Runes (Foundations of Stone)
3x Traffic from Dale (The Wilds of Rhovanion)

Edited by Rouxxor

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I use Protector of Lorien and Elven-light in my Dale deck, which does a few things:

  • Allows you to discard your hand to trigger Galdor
  • Allows you to turn a hero into a good defender
  • Once you play Traffic from Dale and gain 8+ resources on Bard, you can use Elven-light+Protector to draw a bunch of cards so that you have something to spend all the resources on.

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7 hours ago, Seastan said:

I use Protector of Lorien and Elven-light in my Dale deck, which does a few things:

  • Allows you to discard your hand to trigger Galdor
  • Allows you to turn a hero into a good defender
  • Once you play Traffic from Dale and gain 8+ resources on Bard, you can use Elven-light+Protector to draw a bunch of cards so that you have something to spend all the resources on.

Seastan, do you have published this deck? Thanks

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On 6/14/2018 at 7:23 PM, Seastan said:

I've your version of the deck, but I found myself running out of cards while having lots of resources. So I built a Dale deck that uses Galdor, first to discard cards from my opening hand increase my odds of drawing into King of Dale, but also to give me a boost of 6 cards when I run out. Then I can easily maintain my card/resource balance with Elven-light/Elven Spear. Here's my list:

http://ringsdb.com/deck/view/107504

I didn't use Steward so that it is more friendly in multiplayer, but it can easily be added to good effect. I also haven't included any cards from the cycle.

I think this is the deck he was referring to but hasn’t published it yet to my knowledge.

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