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Dear FFG: the Ghost and Miranda

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On 22/3/2018 at 8:38 PM, Jeff Wilder said:

Or (even better) nerf SLAM itself.  It was too strong an action.  (Maybe still is.)  But FFG rarely fixes the actual problem when they can nibble around the edges ... of the cake on another table.

The cake is a lie...

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5 hours ago, ficklegreendice said:

I'm sure it's come up before, but since thinking about it it makes no thematic sense for the ghost//phantom to fire its turret twice when the number of turrets on the ghost doesn't change 

Phantom title should only proc if you didn't use a turret during combat 

That's a much more sane fix.  I know a large part of the title was to make up for the fact that you've got to sink a huge number of points into a Ghost/Phantom combo (59 minimum for a TLT Ghost/Phantom), but it's still too efficient, when compared to other ships in the price range.

Only being able to fire the turret once means that you'll have to work to maintain arc, which is still going to be quite strong, but it feels fair to require a ship get arc in order to attack twice.

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Ghost/phantom in and of itself isn't too bad.  Ghost/phantom where basically all of its attacks are getting 3 hits and it has PS11 boost is the problem.

The latter being the biggest problem.

Fenn should either not have had an EPT, or been PS7 or below.  I don't care how he was in Scum, that's not a platform that should have been able to get to PS11.

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The same idea for Miranda nerf shows up in these forums over and over again. And it's obviously stupid. Since she almost never uses her primary weapon, restricting her ability to primary only would render it effectively useless. On offense, it would be extremely situational. On defense, it would pretty much mean she could regen provided she doesn't attack (rolling one die hardly qualifies as an attack). Since there's no way to win any fight if you're not hurting the enemy at all, it'd mean she'd be forced out of the meta altogether. As far as fixes go, that would be a very poor one.

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If Miranda could only regen with her primary weapon she would still be a missile, bomb, TLT platform who can SLAM away from danger and be the best point fortress in the game. She just couldn't have her cake and eat it too when it comes to regenning and still pushing out damage. 

Edited by mdl0114

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2 hours ago, thespaceinvader said:

On the contrary, winning the game whilst doing no damage is something Miranda often does just by being worth more points.

Wrong. Winning the game by staying alive after she's destroyed a large enough chunk of the enemy list is how Miranda sometimes wins the game. Most of the time though she either wins or loses outright and it doesn't go to time.  Giving up on doing any damage in order to regen a shield might be a viable strategy in the few final moments of a close game but outside of that particular scenario it's not very useful.  

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2 minutes ago, Lightrock said:

Wrong. Winning the game by staying alive after she's destroyed a large enough chunk of the enemy list is how Miranda sometimes wins the game. Most of the time though she either wins or loses outright and it doesn't go to time.  Giving up on doing any damage in order to regen a shield might be a viable strategy in the few final moments of a close game but outside of that particular scenario it's not very useful.  

Did you catch the Adepticon system open final? Miranda is the best fortress in the game. Her most common pairing is with Nym who's job is to inflict the most pain possible before dying. Miranda's job is to survive and run. The ego variants put more offensive burden on her at the upshot of rebel buff synergy. 

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6 hours ago, viedit said:

Did you catch the Adepticon system open final? Miranda is the best fortress in the game. Her most common pairing is with Nym who's job is to inflict the most pain possible before dying. Miranda's job is to survive and run. The ego variants put more offensive burden on her at the upshot of rebel buff synergy. 

2 Mirandas circling each other will indeed result in a stalemate if TLT is all they've got. The same can usually be said about 2 Poes though or pretty much any 2 regenerating ships.

That said, from my experience the situation when game goes to time and Miranda wins due to being worth more is an exception rather than the rule. It's still a 1 agi ship that can only regen if she stays in combat and exposes herself to even more damage, which I find less frustrating than Poe's disengage-and-regen-to-full-in-safety approach. If Miranda's ability is changed so that she can only regen when she's exposed to enemy fire AND she can't really hit back, it will become practically useless to do so. With just 1 agi and one shield regained, she'll  effectively have 1.375 to 1.625 damage mitigation per round, meaning she'll keep taking 1 to 2 points of damage in a 1v1 fight against most opponents while not being able to do pretty much any damage in return. That's basically suicide unless there's very little time left. The proposed change would make her ability situational to the point of being near useless.

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Plus 3PO, in many builds, or potentially an evade from Jan Ors.  Plus often range 3 or obstruction or both, because bombs stop you approaching to range 1 in safety (doubly so if she has Sabine) and missiles stop you jousting.  Plus she can often get out of range/arc or SLAM for the bump if it looks like she's at risk of taking big damage.

She'll rarely be taking net positive amounts of damage in a single turn one-on-one, even without 3PO.  With him, almost never.  1.375 to 1.625 is estimating things in the worst possible way for her (just regen and a single die with or without focus).

Basically all the regen fortresses (Poe, Corran, Norra) have the same massively frustrating problem (not just regen but ferocious amounts of dice-based mitigation into the bargain - Poe will rarely roll below two green results (almost never if out of arc or at r3) and often has an evade token, Corran has 3 dice with focus/evade, Norra has 3PO and her ability, but Miranda's the only one with a turret and the best arc dodging action in the game.  And the (joint) second-highest PS.  And the most reliable damage.  And bombs.  So it's far from being just Miranda, but she's both the most common and the most frustrating, not least because she's worth the most points so you have to keep the most ships alive on your side to stand a chance.

The proposed change to primary only would mean that her donut hole is still protected by a 4 die attack, and she can still regen every round if she wants, as long as she has a target.

I;d actually prefer it if they capped regen somehow*, rather than monkeying with Miranda specifically, and separately fixed TLT, but you know, Miranda's low-hanging fruit. :/

*My proposal would be a general rule in the rule book (errata the bit where it says you can't regen above your shield value, probably) that says, in addition to that, that all ships with the ability to regain shields begin the game with a pool of shields from which they can regain, with a maximum size equal to their shield value.  When an ability allows them to regain a shield, they can choose to take one from that pool and add it to their ship, or add one to that pool, and neither the ship nor the pool can hold shields above the ship's shield value. 

Functionally in most cases this would mean regen is capped at the number of shields the ship has, and once they run out, they can only regen every other round.  Conversely, it would also mean they can usefully regen when they are at full shields, if they've lost any - but in practice, that doesn't actually matter - the regen abilities all add some predictability to the ship, so if they want ot keep full regen charge, they have to penalise themselves somehow, whereas currently a regen ship at full shields has no reason at all to limit their choices.

It would be nice if there was a keyword that could be used for regen, too. But then, proper keywording and templating in general would be SO good for x-wing.

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it is a strange time when ships with 1 or less agility are the biggest problems at tournaments. I still have nightmares of the 1 hull unkillable Fel. 

 

If TLT is a problem maybe then FFG needs to give us a ship that has 3 agility Autothruseters and Sensor Jammer ;)

If your problem with Miranda is you cant kill here because you only have 1 ship left and cant put the damage through because of her regen then there is A high chance you lost the game long before that and the last 20 mins you are just holding out for help from a higher power. 

A new wave is coming and this time will pass no need to change anything.

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