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TCArknight

Careers for Modern Spy/Heist setting?

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Hi all!

In addition to my Morrow Project Conversion, I’m also considering a Modern setting for Espionage/Heist style games (Inspired by Mission Impossible, Leverage, Oceans Eleven, Bourne, Bond, etc...).

While I can carry over the archetypes from my MP conversion, the careers are giving me a headache. :( I know the once from the CRB are applicable (maybe with tweaks, maybe not...) but I’d like to have several additional to choose from. 

Any suggestions on some that might be theme appropriate? (And I’m already including Hacker because the setting will be considered to be using those rules...)

All help is greatly appreciated! :)

TC

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I loved the Leverage T.V. show!  And highly recommend it for anyone who loves a good heist.  Every episode was a new heist and they changed up how they told the story enough to keep it fresh.  You have your careers right there in the opening credits ... Mastermind, Grifter, Hacker, Thief, and Hitter.  =)

Granted, that would be all you need for the Heist type of game.  Adding more for Espionage, not sure what more to add there.

Z

 

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1 hour ago, Zszree said:

Mastermind, Grifter, Hacker, Thief, and Hitter.  =)

Granted, that would be all you need for the Heist type of game.  Adding more for Espionage, not sure what more to add there.

 

Maybe split Thief into a mechanical/alarm specialist and a stealth/surveillance type.

Likewise, distinguish a Sniper from a Hitter.

For spies, maybe snoop (electronic surveillance), analyst, wheelman, handler (like a face, but for the spies she runs), cobbler (forgery), cleaner (Victor), impersonator.

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If I may be so bold, you might want to handle careers like I'm going to.  I set 5 skills as required for each career and allow the player to choose the other 3 and then rename the career to something more specific for their character ("Soldier" becomes "Green Beret Demolitions Expert", etc).

The thinking: let the players decide the specifics rather than trying to bend their character concept around a limited list of careers.  When you're only locking down a subset of the skills for a career "template" you'll find it takes a lot less time and allows the players to shoulder some of the creative burden.  Not to mention you don't have to create as many of them!

If this sounds a lot like the "High Concept" from the FATE RPG,  that's completely my intention.

Edited by Dragonshadow

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I am using the Spycraft RPG for my inspiration. 

Careers (with their skills)


Faceman
•    Charm, Cool, Cultures, Deception, Knowledge, Negotiation, Perception, Ranged (light)


Fixer
•    Charm, Cool, Coordination, Deception, Ranged (light), Skullduggery, Stealth,  Streetwise


Pointman
•    Charm, Coercion, Cool, Discipline, Leadership, Negotiation, Perception,  Ranged (light)


Snoop
•    Computers, Cultures, Discipline, Knowledge, Mechanics, Perception, Ranged (light), Streetwise


Soldier
•    Athletics, Brawl, Coercion, Gunnery, Melee, Perception, Ranged (heavy),   Vigilance


Wheelman
•    Cool, Driving, Gunnery, Mechanics, Perception, Piloting, Ranged (light),  Vigilance

Edited by mouthymerc

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7 minutes ago, GrumpyBatman said:

Those look like they make sense Mouthymerc.  Now you just need to make a whole bunch of adversaries.  ;)

Adversaries will be easy. Will probably post some as I create them.

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4 hours ago, mouthymerc said:

I am using the Spycraft RPG for my inspiration. 

Careers (with their skills)


Faceman
•    Charm, Cool, Cultures, Deception, Knowledge, Negotiation, Perception, Ranged (light)


Fixer
•    Charm, Cool, Coordination, Deception, Ranged (light), Skullduggery, Stealth,  Streetwise


Pointman
•    Charm, Coercion, Cool, Discipline, Leadership, Negotiation, Perception,  Ranged (light)


Snoop
•    Computers, Cultures, Discipline, Knowledge, Mechanics, Perception, Ranged (light), Streetwise


Soldier
•    Athletics, Brawl, Coercion, Gunnery, Melee, Perception, Ranged (heavy),   Vigilance


Wheelman
•    Cool, Driving, Gunnery, Mechanics, Perception, Piloting, Ranged (light),  Vigilance

I like. Those sound good. Can I use them? :)

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7 hours ago, TCArknight said:

I like. Those sound good. Can I use them? :)

Absolutely. I am looking to just keep things fairly simple initially to see how it goes. Hence why I am sticking to the original six classes as careers and the original departments as archetypes. 

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You could check out Blowback RPG for inspiration as well.

Archetypes are Lifers, Artists, and Civilians.

Skills are Pavement, Diversion, Provocateur, and Commando.

Edited by Scirel

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