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Constantine Valdor

Upcoming Regional double Cymoon

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So I have an upcoming regional in Germany, and since wave 7 has finally arrive, I want to try out the new ISDs.

13 pts Bid, Might change ECM to EWS if it's better.
 

Name: Commandeered 7th Fleet
Faction: Imperial
Commander: Darth Vader

Assault: Station Assault
Defense: Fire Lanes
Navigation: Solar Corona

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Minister Tua (2)
• Shields to Maximum! (6)
• Gunnery Team (7)
• XI7 Turbolasers (6)
• H9 Turbolasers (8)
• Seventh Fleet Star Destroyer (5)
• Electronic Countermeasures (7)
= 189 Points

ISD Cymoon 1 Refit (112)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• XI7 Turbolasers (6)
• H9 Turbolasers (8)
• Seventh Fleet Star Destroyer (5)
= 148 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 387

Edited by Constantine Valdor

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2 hours ago, grunnax93 said:

Maybe take quad laser turrets on both seeing as you dont have a fighter screen?

Seeing as you have Vader and X17, i dont think you need H9, maybe spinal armament?

I've taken this into consideration. The plan is to use Intensify FP and H9 to produce 1 acc minimum, for those pesky evade and/or brace tokens. Sadly I don't own any rebel ship beyond wave 1, Imperials all the way :D

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43 minutes ago, Constantine Valdor said:

I've taken this into consideration. The plan is to use Intensify FP and H9 to produce 1 acc minimum, for those pesky evade and/or brace tokens. Sadly I don't own any rebel ship beyond wave 1, Imperials all the way :D

Your likely to get atleast 1 acc with vader re-rolls

I feel like they should have added spinal armament to the chimaera expansion considering the cymoon 1 refit ship card.

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Captain Needa (2)
• Shields to Maximum! (6)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• XI7 Turbolasers (6)
• Turbolaser Reroute Circuits (7)
• Devastator (10)
= 191 Points

ISD Cymoon 1 Refit (112)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• XI7 Turbolasers (6)
• Dual Turbolaser Turrets (5)
• Avenger (5)
= 150 Points

This might be interesting. Use Vader, Needa and TRC for Devestator.

DTT on the other to drop a blie dice for another Red.

Thoughts? Or are you sold on Seventh Fleet?

Only issue doing this is you loose ECM

Edited by grunnax93

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1 hour ago, grunnax93 said:

Your likely to get atleast 1 acc with vader re-rolls

I feel like they should have added spinal armament to the chimaera expansion considering the cymoon 1 refit ship card.

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Captain Needa (2)
• Shields to Maximum! (6)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• XI7 Turbolasers (6)
• Turbolaser Reroute Circuits (7)
• Devastator (10)
= 191 Points

ISD Cymoon 1 Refit (112)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• XI7 Turbolasers (6)
• Dual Turbolaser Turrets (5)
• Avenger (5)
= 150 Points

This might be interesting. Use Vader, Needa and TRC for Devestator.

DTT on the other to drop a blie dice for another Red.

Thoughts? Or are you sold on Seventh Fleet?

Only issue doing this is you loose ECM

This actually looks solid, I'm gonna playtest this on Friday.

:D Well yeah, I was deciding between the named titles and 7th Fleet.

Kinda hoping to burn enemy activations and absorb some dmg with 7th fleet and the EWS.

Edited by Constantine Valdor

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1 hour ago, anonymousguy said:

If you're using the bid to go second, you're wasting the points. People that outbid you will most likely give you second.

Yeah, but I can't really get aggressive against a squadron ball for instance. 2 out of 3 of my objective is basicly chilling out at the backline for 2-3 turns. Got 3 activations to burn before the ISD must be activated.

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4 minutes ago, Constantine Valdor said:
1 hour ago, anonymousguy said:

If you're using the bid to go second, you're wasting the points. People that outbid you will most likely give you second.

Yeah, but I can't really get aggressive against a squadron ball for instance. 2 out of 3 of my objective is basicly chilling out at the backline for 2-3 turns. Got 3 activations to burn before the ISD must be activated.

Yeah just be careful of Rebel Bomber fleets that are built to do 100 to 0.

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