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Beerasaurus

Kooky 2-Kuat ISD Tournament Build

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So I have a nutty idea for a tournament this weekend and I'm wondering what people think. It is all about aggro--and I mean ALL about aggro.

At 400 it's always choosing bad objectives. At 4 activations it may fall victim to first/last.

But it charges forward at Speed 3 and rains death on whatever is in front of it...except squadrons. It ignores squadrons.
I hope it's aggro enough to ignore squadrons...

Thoughts?

 

Name: Tournament Build: Kooky Kuats
Faction: Imperial
Commander: Darth Vader

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Minefields

ISD Kuat Refit (112)
• Darth Vader (36)
• Strategic Adviser (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Relentless (3)
= 176 Points

ISD Kuat Refit (112)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Chimaera (4)
• Entrapment Formation! (5)
= 142 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 400

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