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HedgeWizard

My own take on GM sheets

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This is great! - Thank you.

Minor typo on most recent version - missing symbol from Fire Discipline on the vehicle page, under actions.

With respect to the homebrew weapon qualities:

Does Precise - for weapons with crit ratings of 3 or lower - have a substantial purpose? (because anyone can spend adv = weapon crit rating, beyond that required to activate the crit, to increase the crit roll by 10 per additional multiple spent - as explained in the sidebar on criticals on the following page)

How does the weapon quality Fast work, when there is more than one enemy? — I'm guessing it doesn't?

Edited by RamMegiddo

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On 5/11/2018 at 4:05 AM, RamMegiddo said:

Minor typo on most recent version - missing symbol from Fire Discipline on the vehicle page, under actions.

Good catch! Will update. 

On 5/11/2018 at 4:05 AM, RamMegiddo said:

Does Precise - for weapons with crit ratings of 3 or lower - have a substantial purpose? (because anyone can spend adv = weapon crit rating, beyond that required to activate the crit, to increase the crit roll by 10 per additional multiple spent - as explained in the sidebar on criticals on the following page)

Yeah; I am not sold on the cost, but while multiple criticals allow you to add +10 to results, Precise allows you to move in either direction towards a specific effect.  

On 5/11/2018 at 4:05 AM, RamMegiddo said:

How does the weapon quality Fast work, when there is more than one enemy? — I'm guessing it doesn't?

I don't see why it couldn't, but as "designed" it was tailored for a "fast draw" style combat encounter against a single opponent, and not to magically get the drop in any combat encounter no matter how prepared or numerous the enemies are. 

I cribbed them both from WFRP v3, so they aren't perfectly applicable in Genesys is my guess. 

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On 5/21/2018 at 12:38 AM, lyinggod said:

it takes a big animal to know when they are write ?

But 2 writes don't make a wrong.

Wait, that's not how that saying goes.

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On 2/20/2018 at 10:41 PM, HedgeWizard said:

In case others find this useful...

UPDATED to 1.3: https://drive.google.com/open?id=1qJ68EjAgJfqikpT1B_5f2UV7QHasxRj0

It currently is missing one very critical table, but I think otherwise represents the bulk of the necessary info a GM needs at their fingertips.  Happy to get feedback (but given work/life schedules at the moment, it will likely be a while before I can iterate and update). 

1.3 The critical table has been added.  Small typos addressed. 

I love this! Can I get a copy I can edit so I can add my homes brew stuff to it?

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I work these up with a few tools, the raw details are in a licensed Curio file type, which isn't supported by any other text editor that I am aware of. Your best bet would be to capture the text via PDF and format in your own tool. 

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FYI. the symbols are missing from the barrier addon of reflection.

should be

"If an opponent makes a magic attack against an affected target and generates threat x3 or despair on the check, after the check is resolved, they suffer a hit dealing damage equal to the total damage of the attack."

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Very minor error on page 3, under Aim:

"To target a specific item/location: [] or [][] if you spend 2 consecutive maneuvers."

I presume it should be " ... [][] or [] if you ...", so that the task gets easier, not harder if you spend two maneuvers to aim at a specific target, rather than one.

Where [] are the black box dice (whose name have temporarily escaped me).

 

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Looks like this is going to replace the one I was going to use... I had to put in some work to get that formatted right too... oh well. 

 

The fact that magic and fear share a page is going to be particularly useful in my campaign. Seriously, thanks. 

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