Darth Revenant 528 Posted June 27, 2018 4 minutes ago, syrath said: I think you meant "can't reach out" but he's Long range is a **** of a tech to tickle someone. I did indeed mean can't. I suspect you meant "reach" rather than teach as well. But it is indeed a **** long range to reach out. 1 syrath reacted to this Quote Share this post Link to post Share on other sites
SavageBob 1,389 Posted June 27, 2018 2 hours ago, syrath said: I have (yet) another question for those with books, the Brawl talent Far Strike , does it have any range limits of is it just one range per pip , allowing for a weirdly entertaining sniper shot with a punch. I imagine it more like a fireball, à la Street Fighter II. "Hadouken!" 2 Absol197 and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted June 27, 2018 1 hour ago, SavageBob said: I imagine it more like a fireball, à la Street Fighter II. "Hadouken!" I'm more inclined to say a "ki attack", ala Dragon Ball. Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted June 27, 2018 1 hour ago, Tramp Graphics said: I'm more inclined to say a "ki attack", ala Dragon Ball. How many maneuvers do you have to spend grunting and sweating before it drops? 7 deraforia, EliasWindrider, kaosoe and 4 others reacted to this Quote Share this post Link to post Share on other sites
Luahk 161 Posted June 28, 2018 Any European players? My copy still isn't here Quote Share this post Link to post Share on other sites
bsmith23 696 Posted June 28, 2018 13 hours ago, HappyDaze said: How many maneuvers do you have to spend grunting and sweating before it drops? About 1 session... 1 Absol197 reacted to this Quote Share this post Link to post Share on other sites
Dayham 198 Posted June 28, 2018 The range on these Stands are incredible! Quote Share this post Link to post Share on other sites
Decorus 672 Posted June 28, 2018 Farstrike has a maximum range of Long Funny language at the end makes zero sense... If the target is at medium range or longer you have to succeed at the attack and get enough force pips to meet the range requirement? Also Broadsaber = Darksaber so if you want to make a darksaber like lightsaber you got the broadsaber.... 2 Shlambate and Absol197 reacted to this Quote Share this post Link to post Share on other sites
Shlambate 2,679 Posted June 28, 2018 My question is can you make either the greatsaber or the broadsaber have another plus 1 damage by adding the two handed upgrade? I have the book but nothing says that can't be done, but in the back of my head at least the greatsaber already seems to have that attachment. Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted June 28, 2018 47 minutes ago, Decorus said: Farstrike has a maximum range of Long Funny language at the end makes zero sense... If the target is at medium range or longer you have to succeed at the attack and get enough force pips to meet the range requirement? Also Broadsaber = Darksaber so if you want to make a darksaber like lightsaber you got the broadsaber.... That funny language is supposed to mention that the Difficulty of the attack changes with range, but as worded, it means nothing. Quote Share this post Link to post Share on other sites
ExpandingUniverse 626 Posted June 28, 2018 On 6/26/2018 at 9:54 PM, Vondy said: Where is this Admirer tree? I'm fascinated! It focuses on the Performer for Obligation,,,you know, autograph hunting and selfie taking.. things like that. If the Performer is on the same planet the troupe have to go off to a gig etc Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted June 28, 2018 Every time I look at the pictures of the Colossus and the Juyo Berserker, I feel like they were accidentally switched. IMO, the angry and active Mikkian looks more like a model of a Juyo Berserker and the fairly static stance of the Dowutin seems more Colussus-y to me. 2 Nheko and Shlambate reacted to this Quote Share this post Link to post Share on other sites
Haleron 50 Posted June 28, 2018 3 hours ago, Shlambate said: My question is can you make either the greatsaber or the broadsaber have another plus 1 damage by adding the two handed upgrade? I have the book but nothing says that can't be done, but in the back of my head at least the greatsaber already seems to have that attachment. The way I see it as a GM is that attachments are suggestions for how to add specific bonuses to a piece of equipment. I don't think that EVERY attachment that could add a +1 damage to a lightsaber is ALWAYS the same. I let my group take whatever attachments they want and if anybody has a problem with multiple hilt modifications that seem not to make sense together, I just fiat and say the offending attachment is something else that adds the same bonus. My special rule that I always make sure to explain is: whatever a player can get, an NPC can get. Often easier and maybe a bit better since they're supposed to be a challenge to overcome. Quote Share this post Link to post Share on other sites
Haleron 50 Posted June 28, 2018 Does anyone have an Oggdude Character creator XML that includes these new trees? Quote Share this post Link to post Share on other sites
Decorus 672 Posted June 28, 2018 3 hours ago, ExpandingUniverse said: It focuses on the Performer for Obligation,,,you know, autograph hunting and selfie taking.. things like that. If the Performer is on the same planet the troupe have to go off to a gig etc It also has the Conflict talent Stalker which removes a setback on all chase checks and gives you a boost die to stealth and Coercion checks.. 1 2 Dayham, ColonelCommissar and ExpandingUniverse reacted to this Quote Share this post Link to post Share on other sites
Varlie 1,004 Posted June 29, 2018 I wonder why they made the Hardened Comlink in KOF less effective than the Hardened Com in Dangerous Covenants. The Taggeco Shockhold Hardened Comm in DC adds TWO Failures to decode checks and TWO Successes to break through a Jam while the KOF version only adds ONE each. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted June 29, 2018 18 minutes ago, Varlie said: I wonder why they made the Hardened Comlink in KOF less effective than the Hardened Com in Dangerous Covenants. The Taggeco Shockhold Hardened Comm in DC adds TWO Failures to decode checks and TWO Successes to break through a Jam while the KOF version only adds ONE each. Ask them. It may be an error. I found a similar error in Fully Operational regarding the Autopilot droid brain. Quote Share this post Link to post Share on other sites
Varlie 1,004 Posted June 29, 2018 The Camouflage netting is the same way with one reduced effect. I have a feeling we'll be seeing errata on one of the two books soon. Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted June 30, 2018 3 hours ago, Varlie said: I have a feeling we'll be seeing errata on one of the two books soon. Errata perhaps, but soon... No, never soon. 2 Varlie and Tramp Graphics reacted to this Quote Share this post Link to post Share on other sites
Dumahcow 9 Posted June 30, 2018 could you reflect far strike? also would a short distance far strike still be a single purple attack? Quote Share this post Link to post Share on other sites
MrDodger 571 Posted June 30, 2018 On 6/28/2018 at 8:58 AM, Luahk said: Any European players? My copy still isn't here Next week (UK at least) according to Asmodee New Releases. 1 Luahk reacted to this Quote Share this post Link to post Share on other sites
syrath 1,316 Posted June 30, 2018 (edited) 1 hour ago, Dumahcow said: could you reflect far strike? also would a short distance far strike still be a single purple attack? Not per RAW , reflect lets you block dmg from energy weapons only, anything else is subject to GM approval , which is also mentioned (one of the devs described a picture showing a jedi "reflecting" a rocket and it was described as " narrative use of improved reflect". edit im quoting improved reflect, however reflect specifies ranged light, heavy or gunnery checks, so again no, nor can you reflect move. Edited June 30, 2018 by syrath Quote Share this post Link to post Share on other sites
ExpandingUniverse 626 Posted July 5, 2018 My copy arrived this morning SQUEEEEEEEEE 4 StriderZessei, Absol197, JRRP and 1 other reacted to this Quote Share this post Link to post Share on other sites
SEApocalypse 4,443 Posted July 6, 2018 On 6/24/2018 at 12:59 AM, LordEnforcer said: Face it both Rian Johnson and JJ Abrams have both screwed up 7 and 8.. along with Disney! Can't argue with that. Not because I would agree with you, but because I would talk myself into a killing spree. For me, TLJ is better than even Empire, especially because it had to deal with that mystery box turd JJ left behind. 4 StriderZessei, The Shy Ion, Richardbuxton and 1 other reacted to this Quote Share this post Link to post Share on other sites
SEApocalypse 4,443 Posted July 6, 2018 (edited) On 6/26/2018 at 5:15 AM, Shlambate said: Cotorsis beats breach, And if you have Colossus and Armorer you can easily go 11-12 soak and if you activate Sense and the new Sig Ability good luck scoring hits or damage on them with 4 upgrades to the attack, I hope he's in close range when you Fire! It's a vehicle weapon. Range is irrelevant. ? Sil 2 vs Sil 1. Oh an average shot with 4 upgrades, so three reds. Trivial to hit, like most shots in the system. On 6/29/2018 at 11:44 PM, Varlie said: I wonder why they made the Hardened Comlink in KOF less effective than the Hardened Com in Dangerous Covenants. The Taggeco Shockhold Hardened Comm in DC adds TWO Failures to decode checks and TWO Successes to break through a Jam while the KOF version only adds ONE each. Because Editors costs money and we buy the books regardless of the editing. Edited July 6, 2018 by SEApocalypse Quote Share this post Link to post Share on other sites