Sign in to follow this  
JohnChildermass

Another take on the Shapeshift Spell

Recommended Posts

Shapeshift

Concentration: Yes

Skills: Arcana, Primal

Shapeshift allows the caster to transform themselves, and sometimes others in naturally occurring animals. For specific effects, the table for structured encounters is a good starting point. Transforming others against their will is usually resisted (see sidebar on page 214). Maintaining the chosen form outside of combat falls under the rules of maintaining spells in narrative encounters (see sidebar on page 213).

Shapeshift in Structured Encounters

The character transforms into a land animal no greater than silhouette 1, and they gain a natural attack (either bite or claw) that adds +2 Damage to any Brawl combat checks they make. Their Brawl combat checks also gain the Vicious 1 quality and reduce the Critical rating by 1 (to a minimum of 1). The character makes either an Arcana or Primal skill check. The default difficulty of the check is Easy. If the check is successful, the character transforms into the chosen animal as an incidental and remains in that form until the end of the character’s next turn. Any equipment carried or worn is shed on the ground.

Table: Shapeshift Additional Effects

Effects

Diff.

Aquatic: The spell can turn the caster into an aquatic or amphibious animal. They are able to breath underwater and do not count water as difficult terrain.

+1

Feral Within: Forgo turning completely into a beast. The caster takes on aspects chosen, but only body parts affected by the spell are transformed into claws, fur, wings or gills.

+1

Flying: The spell turns the caster into an animal that can fly.

+1

Hide of the Beast: Increase the Soak of the target by 1. Maybe applied multiple times, up to the caster’s ranks in Knowledge.

+1

Increase Silhouette: Increases the allowed silhouette by 1. Increase Brawn by 1. May be added multiple times, up to a Brawn of 6.

+1

Keen Senses: Gain the senses of the animal the character has turned into. Increase the ranks in Perception and Survival by the caster’s ranks in Knowledge.

+1

Mastery of Form: Transform equipment carried and clothing worn as well, but it remains unusable as long as the caster remains in animal form.

+1

Fury of the Wild (Primal only): Concentrating on the spell is an incidental action.

+2

Polymorph Other (Arcana only): Turn someone else into an animal.

+2

 

Share this post


Link to post
Share on other sites

Great work! I have some doubts about Flying as I consider it shoulf increase difficulty by +2 as it is a powerful power that can solve the day. Hide of the Beast is a bit confusing: You have to cast it several times in a row to increase Soak by 1 each time? I believe it would be more in line with Genesys to make it like: Increase Soak by 1 plus additional +1 per 2 extra successes.

Lastly, obtaining claws should be a different effect outside of the more cosmetic changes found in Feral Within and it should detail how much damage they deal.

Hope this helps.

Share this post


Link to post
Share on other sites

The idea for hide of the beast is that you could increase the difficulty several times. But you are right. This should be something that you can spend advantages on... 

Claws increase your unarmed damage.This taken directly from page 182, Natural Weapons for Animalistic aliens.

Regarding Flight being +2 difficulty, the case could most certainly be made. I have to playtest this some more.

Thanks for your feedback.

Share this post


Link to post
Share on other sites
On 2/10/2018 at 9:56 AM, JohnChildermass said:

Mastery of Form: Transform equipment carried and clothing worn as well, but it remains unusable as long as the caster remains in animal form.

Regarding this additional effect, if you transform to a larger silhouette, would that destroy your armor?

Edited by GroggyGolem

Share this post


Link to post
Share on other sites
On 2/10/2018 at 9:56 AM, JohnChildermass said:

Increase Silhouette: Increases the allowed silhouette by 1. Increase Brawn by 1. May be added multiple times, up to a Brawn of 6.

Do you intend to have a "decrease silhouette" additional effect that increases defense and boosts stealth but makes you physically weaker?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this