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Hello! Matt said that he was wrong.  You are right! Thank you and sorry!

On 2/20/2018 at 3:46 PM, Assussanni said:

Could you post the question and response you received? I don't see how that can be the case and would be interested to know why I am wrong.

My reasoning: to switch roles as Lola Hayes you must either use the free triggered ability on her character card or use Improvisation ("Fast. Play only during your turn.").

Free triggered abilities: "does not cost an action and may be used during any player window." (Rules Reference pg. 20)

Fast: "if the instructions specify a duration or period of time, the card may be played during any player window within that period." (Rules Reference pg. 11)

Skill test timing (Rules Reference pg. 26):

  1. Determine skill of test. Skill test of that type begins.
    • Player Window.
  2. Commit cards from hand to skill test.
    • Player Window.
  3. Reveal chaos token.

Therefore, it would seem to me that as soon as you commit a card you have passed the first player window and are into step 2 of the skill test. Since you need a player window to trigger the ability on Lola's investigator card or play Improvisation, you cannot do this during step 2. The next opportunity to use these is after step 2 has finished, at which point no further cards can be committed to the skill test. Since Lola "can only play, commit, or trigger abilities on Neutral cards or cards of your role" I would have expected that because of the timings she could only ever commit cards of one role (+ neutral) to any given skill test.

Can anyone see where I've made a mistake? I didn't look through the FAQ again, so there may be something in there that I've missed. Or there is meant to be an arrow that loops between the two player windows in the skill test timing sequence which is missing (at least from the online version of the Rules Reference).

 

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12 minutes ago, Veve7 said:

Hello! Let's say I have St. Hubert's Key: Cleansing Fire  and 1 sanity and I take 3 horror at once. After discarding I will have 3 sanity?

Example:

Normally sanity 8 investigator with the Key

Initial State:  With the Key, the investigator has a 6 sanity score and in this situation, would have 5 horror on them.

Investigator takes 3 horror (the investigator now has 8 horror on them).

Key triggers since you would be defeated by horror.   Discard the key and heal 2 horror.  You would now have 8 sanity with 6 horror on you.

This means you have 2 remaining sanity.

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32 minutes ago, Veve7 said:

Hello! Let's say I have St. Hubert's Key: Cleansing Fire  and 1 sanity and I take 3 horror at once. After discarding I will have 3 sanity?

And this is the danger of keeping one massive topic to continually post new questions. We now have a spoiler question (Black Stars Rise isn't officially out until tomorrow) but it's not tagged as such.

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6 minutes ago, Veve7 said:

Thank you and sorry, but if I would take 10 horror and have 1 remaining, I am still eliminated, right?

I do not understand what you are asking here but its just math, plug it into the formula I used above.

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9 hours ago, Veve7 said:

Hello! Matt said that he was wrong.  You are right! Thank you and sorry!

No problem, happy to help! Besides, you’ve already taught me that I wasn’t playing Double or Nothing correctly earlier :)

5 hours ago, Veve7 said:

I say that ,,would" does not mean that it prevents your elimination, as Lucky prevents failing, for example!

I agree, I can’t see anything that means you would avoid defeat. If you only have one sanity left and take 10 horror I think you still have to place all 10 horror tokens, not just 1, so healing 2 horror isn’t going to save you.

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Hello!Three  new questions: does activating Psychosis trigger 2 attacks of opportunity from each enemy? If I play Improvisation, change to Seeker, draw Crisis of Identity ( change to Neutral) I gain the discount only if I change back to Seeker? The ,,Limit once per round" from Curtain Call means if I make a test on entering on a location, I am not forced to do the test for another location and if I end on a location with horror that turn or I make one for entering on each location and one at the end of my turn?

Edited by Veve7

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1.  No, things that take two actions still only cause 1 attack of opportunity.

2.  Less sure here, someone may be able to correct me, but I think you would gain the discount no matter what role you are in.  It's just the next card you play of whatever your role is.  So for example, if your role was seeker, you wouldn't get the discount for a neutral card.

3.  I'm not totally sure I get the question.  I assume you are talking about the effect on the act card.  In general, each location is considered to have a separate instance of this effect.  So the one that causes you to make a test when you enter or end your turn would work like this:

You move, entering one location with horror and have to make the test.  You then move, entering another location with horror, and you have to make the test again, because it is a different location.  If you end your turn there, you do not have to make another test, because you already made one when you moved in (this is where the "limit once per round" comes in).  

I hope I'm being clear and that this answers the question.

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10 hours ago, jaqenZann said:

2.  Less sure here, someone may be able to correct me, but I think you would gain the discount no matter what role you are in.  It's just the next card you play of whatever your role is.  So for example, if your role was seeker, you wouldn't get the discount for a neutral card.

That looks correct to me, the discount is based on your role at the time when you next play a card rather than the role you were in when you played Improvisation. So if you play Improvisation and draw Crisis of Identity the discount now applies to the next card you play of whatever your new role is. If you then use Lola's free ability to switch to roles to, say, Seeker the discount will now apply to the next Seeker card you play.

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