jaqenZann 45 Posted February 10, 2018 Yes, Ballroom and Living Room don't care whether it was successful or not. Quote Share this post Link to post Share on other sites
Network57 561 Posted February 10, 2018 1 hour ago, Veve7 said: Thank you all! I can trigger the effects of Ballroom and Living Room even if I fail the parley test,right? Why would they not? Cards do exactly what they say - no more, no less. It says "after you perform a Parley action". Not "after you succeed". Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 11, 2018 (edited) Thank you! I watched a video with this quest and the player said that you gain resources/draw cards after you pass the parley test... I was confused. I need 2 lvl. 0 Strange Solution if I want 2 copies of lvl.4? Edited February 11, 2018 by Veve7 Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 11, 2018 Yes. The card you remove from your deck to add a 4XP Strange Solution must be a 0XP Strange Solution. Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 11, 2018 (edited) Thank you! As Lola, I may commit a Seeker card( in the Seeker role), then change the role to Survivor and trigger Scavenging? Double or Nothing+Survival Instinct= disengage and move 2 times? Double or Nothing+Quick Thinking = 2 immediate actions(if I pass by at least 2)? Double or Nothing +Eureka= look at the top 3,draw one,shuffle, look at the top 3,draw one? Edited February 11, 2018 by Veve7 Quote Share this post Link to post Share on other sites
awp832 447 Posted February 11, 2018 (edited) Listen, double-or-nothing works like this: Any effects of the check, including cards you put into the check, are repeated. Resolve the check completely once, then resolve it again, exactly as if you had passed it a second time, having committed all the exact same cards to the check (besides the DoN, obviously). Edited February 11, 2018 by awp832 2 1 Network57, Jobu and rsdockery reacted to this Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 11, 2018 2 hours ago, Veve7 said: Thank you! As Lola, I may commit a Seeker card( in the Seeker role), then change the role to Survivor and trigger Scavenging? There is a player window for free actions between committing cards and revealing the chaos token (page 26 of the Rules Reference), so you could change role from Seeker to Survivor after committing Seeker cards to the test to use the reaction trigger of Scavenging. Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 12, 2018 A new question, please: can I play Seeking Answers and chose a connecting unrevealed location? If the answer is yes, I reveal it? Quote Share this post Link to post Share on other sites
CSerpent 520 Posted February 12, 2018 7 minutes ago, Veve7 said: A new question, please: can I play Seeking Answers and chose a connecting unrevealed location? If the answer is yes, I reveal it? No. If a location isn't revealed, then it has no clues. Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 12, 2018 Thank you. I an play Elusive even if it is no enemy engaged with me? Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 12, 2018 28 minutes ago, Veve7 said: Thank you. I an play Elusive even if it is no enemy engaged with me? Yes. You are changing the game state by moving, so you can play the card. Quote Share this post Link to post Share on other sites
Network57 561 Posted February 12, 2018 12 minutes ago, Veve7 said: Thank you! https://arkhamdb.com/card/01050 Arkhamdb has a fantastic repository of information. For any question you have about a specific card, check that site's page for it. 99% of the frequent questions have already been asked and answered, and listed in the FAQ underneath the card info. Also, the page has a Rules section that is a HTML version of the Rulebook, L2P, and FAQ updates, so you can easily check for any rules questions you may have. 1 rsdockery reacted to this Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted February 13, 2018 17 hours ago, CSerpent said: No. If a location isn't revealed, then it has no clues. They usually don't, but it's possible for unrevealed locations to have clues (in Curse of the Rougarou, for instance). You can discover such clues with Seeking Answers, because it doesn't require the location to be revealed (unlike Deciphered Reality, which only works on revealed locations). If a location already has clues when it is revealed, the clues indicated on the revealed side are added to those already there. 2 Samea and CSerpent reacted to this Quote Share this post Link to post Share on other sites
CSerpent 520 Posted February 13, 2018 3 hours ago, Khudzlin said: They usually don't, but it's possible for unrevealed locations to have clues (in Curse of the Rougarou, for instance). You can discover such clues with Seeking Answers, because it doesn't require the location to be revealed (unlike Deciphered Reality, which only works on revealed locations). If a location already has clues when it is revealed, the clues indicated on the revealed side are added to those already there. Ah, yes, I didn't think of clues showing up other ways. Thanks for the correction. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted February 14, 2018 @CSerpent You're welcome. Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 17, 2018 (edited) Hello! I have new questions: As Lola if I am Mystic I can: Trigger Alchemical Transmutation, commit Fearless and Guts, play Improvisation and change to Rogue, commit 2x Quick Thinking, 2x "Watch This"(spending 6 resources), Double or Nothing, than use Lola free trigger, change to Seeker, commit 2x Eureka! ? If I pass by 3, I gain 30 resources, gain 4 actions, draw 2 cards, look 4 times at the top 3 cards and draw one each time, heal 2 horror? Also, I may trigger Machete and commit Vicious Blow( as Guardian), than use Lola free trigger to change to Survivor and boost my Combat with Scrapper? If I pass, I deal 3 damages? Also, does Sacrificial Beast block Jenny Barnes passive ability? Edited February 17, 2018 by Veve7 1 Soakman reacted to this Quote Share this post Link to post Share on other sites
tsuruki 197 Posted February 17, 2018 (edited) I'm pretty Sure Diane is purely thematic, a bystander who keeps chit-chatting in the middle of a place going madder by the moment. Functionally she forces you to move deeper into the scenario, if you don't empty your first bystander on the first try she'll cover it and force you to move. Then if you manage to fight through some transformed monsters she becomes a roadblock shielding the last untransformed bystanders. Edited February 17, 2018 by tsuruki Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 17, 2018 3 hours ago, Veve7 said: Hello! I have new questions: As Lola if I am Mystic I can: Trigger Alchemical Transmutation, commit Fearless and Guts, play Improvisation and change to Rogue, commit 2x Quick Thinking, 2x "Watch This"(spending 6 resources), Double or Nothing, than use Lola free trigger, change to Seeker, commit 2x Eureka! ? If I pass by 3, I gain 30 resources, gain 4 actions, draw 2 cards, look 4 times at the top 3 cards and draw one each time, heal 2 horror? There are only player windows immediately before and after committing cards, so I don’t think you can commit some cards, switch roles, then commit more cards. This includes using Improvisation (see the rules for Fast cards in the Rules Reference). 3 hours ago, Veve7 said: Also, I may trigger Machete and commit Vicious Blow( as Guardian), than use Lola free trigger to change to Survivor and boost my Combat with Scrapper? If I pass, I deal 3 damages? Yes, that looks fine to me. 3 hours ago, Veve7 said: Also, does Sacrificial Beast block Jenny Barnes passive ability? Yes. 1 Jobu reacted to this Quote Share this post Link to post Share on other sites
Starbreaker1 75 Posted February 19, 2018 Important to note, for Machete yes you do 3 damage with a committed vicious blow (lvl 0) but only if you are engaged with only that one enemy. Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 20, 2018 Hello! Thank you all! I asked Matt about Lola and switching roles during test and my example with Lola and skills from multiple classes is legal. Quote Share this post Link to post Share on other sites
Assussanni 528 Posted February 20, 2018 1 hour ago, Veve7 said: Hello! Thank you all! I asked Matt about Lola and switching roles during test and my example with Lola and skills from multiple classes is legal. Could you post the question and response you received? I don't see how that can be the case and would be interested to know why I am wrong. My reasoning: to switch roles as Lola Hayes you must either use the free triggered ability on her character card or use Improvisation ("Fast. Play only during your turn."). Free triggered abilities: "does not cost an action and may be used during any player window." (Rules Reference pg. 20) Fast: "if the instructions specify a duration or period of time, the card may be played during any player window within that period." (Rules Reference pg. 11) Skill test timing (Rules Reference pg. 26): Determine skill of test. Skill test of that type begins. Player Window. Commit cards from hand to skill test. Player Window. Reveal chaos token. Therefore, it would seem to me that as soon as you commit a card you have passed the first player window and are into step 2 of the skill test. Since you need a player window to trigger the ability on Lola's investigator card or play Improvisation, you cannot do this during step 2. The next opportunity to use these is after step 2 has finished, at which point no further cards can be committed to the skill test. Since Lola "can only play, commit, or trigger abilities on Neutral cards or cards of your role" I would have expected that because of the timings she could only ever commit cards of one role (+ neutral) to any given skill test. Can anyone see where I've made a mistake? I didn't look through the FAQ again, so there may be something in there that I've missed. Or there is meant to be an arrow that loops between the two player windows in the skill test timing sequence which is missing (at least from the online version of the Rules Reference). 1 Jobu reacted to this Quote Share this post Link to post Share on other sites
Jobu 720 Posted February 20, 2018 19 minutes ago, Assussanni said: Could you post the question and response you received? I don't see how that can be the case and would be interested to know why I am wrong. My reasoning: to switch roles as Lola Hayes you must either use the free triggered ability on her character card or use Improvisation ("Fast. Play only during your turn."). Free triggered abilities: "does not cost an action and may be used during any player window." (Rules Reference pg. 20) Fast: "if the instructions specify a duration or period of time, the card may be played during any player window within that period." (Rules Reference pg. 11) Skill test timing (Rules Reference pg. 26): Determine skill of test. Skill test of that type begins. Player Window. Commit cards from hand to skill test. Player Window. Reveal chaos token. Therefore, it would seem to me that as soon as you commit a card you have passed the first player window and are into step 2 of the skill test. Since you need a player window to trigger the ability on Lola's investigator card or play Improvisation, you cannot do this during step 2. The next opportunity to use these is after step 2 has finished, at which point no further cards can be committed to the skill test. Since Lola "can only play, commit, or trigger abilities on Neutral cards or cards of your role" I would have expected that because of the timings she could only ever commit cards of one role (+ neutral) to any given skill test. Can anyone see where I've made a mistake? I didn't look through the FAQ again, so there may be something in there that I've missed. Or there is meant to be an arrow that loops between the two player windows in the skill test timing sequence which is missing (at least from the online version of the Rules Reference). Yeah I would like to know this as well, the implications of this ruling impacts the overall flow of skill checks or when events or free actions can be played. In either case it may have implications on a number of other effects in the game. This isn't a simple, contained ruling like ? skills can be used as a stand in for a card that specifies that it needs a specific skill icon. Quote Share this post Link to post Share on other sites