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Veve7

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1.If I commit Double or Nothing on an Alchemical Transmutation and I pass by 3, I gain 6 resources?

2.If I commit Double or Nothing on an attack with Kukri or Derringer and I pass or pass by 2, I deal 4 damage?

3.If a Bystander is transformed into enemy, I can use Think on Your Feet?

4.If I commit a card with Intellect and Agility I gain+2 skill to Lockpicks investigation's?

 

Edited by Veve7

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  1. Yes, of course. Gaining the resources is a direct consequence of passing the spell's Will test, so it happens twice. The limit of three resources doesn't stop you, because Double or Nothing explicitly tells you to resolve the effects twice (so you gain up to three resources, then gain up to three resources again).
  2. Again, you resolve all direct effects of the skill check twice. A succeed-by-two on a Derringer deals two damage, so you deal two damage, then deal two damage again, for a total of four. The Kukri, however, deals one damage and gives you the option of paying for more, so a DoN success would deal a total of two damage, then let you pay up to two actions to deal up one extra damage per action.
  3. No. The enemy does not "spawn" at your location. Flipping a card does not spawn the reverse side, cause it to enter play, or cause it to enter the location. It has simply been there all along.

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Yes, only the intellect pip counts because it is an intellect skill test so only intellect icons and wild icons are able to be added to the score (see Appendix II of the Rules Reference: Skill Test Timing step ST.2).

You can increase your agility in other ways to boost your score, such as with Hard Knocks or Streetwise. Hope that helps.

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Thank you!

New questions arise:

1.How works Sefina with weaknesses in your starting hand? Do you set them aside and replace them? Also if it is true and  you drew 4 events then replace the weaknesses with events, I may place 5 events under her?

2.I can deal 6 damage with Shotgun in one attack if I commit Vicious Blow and succeed by 5? But with The Home Front or 7 with both?

3.Does Mind Wipe blank the damage/horror?

Edited by Veve7

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On p. 27 of the Rules Reference it says:

Quote
  1. Draw opening hands. Each player draws 5 cards. Each player, in player order, may mulligan once at this time.

    = Each weakness card drawn during this step is ignored, set aside (without resolving it), and replaced by drawing another card from the deck. Upon completion of this step, shu e each of these weakness cards back into its owner’s deck.

Sefina's Character card says:

Quote

Forced - When you would draw your opening hand: Draw 13 cards, instead. Choose up to 5 events to place beneath this card and keep 8 cards as your opening hand. Discard the rest. (You cannot mulligan.)

The first sentence makes it clear that the "Draw opening hands" rules apply. The following text replaces specific parts of those rules — you draw 13 cards instead of the usual 5 cards, you cannot mulligan. The rest of the rules (only the weakness part) remains untouched and still applies to the game. ;)

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Thank you, but it is not clear if I can put under Sefina the replaced cards.

I also added three questions.

Thank you!

New questions arise:

1.How works Sefina with weaknesses in your starting hand? Do you set them aside and replace them? Also if it is true and  you drew 4 events then replace the weaknesses with events, I may place 5 events under her?

2.I can deal 6 damage with Shotgun in one attack if I commit Vicious Blow and succeed by 5? But with The Home Front or 7 with both?

3.Does Mind Wipe blank the damage/horror?

4.How do I copy Mind Bind with The Painted World? I can? Mind Bind does attach  from beneath Sefina

Edited by Veve7

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1. As Samea said, the draw opening hands rules apply so in order the steps are:

  • Draw 13 cards.
  • Set aside weaknesses and replace them.
  • Choose 5 events to place under Sefina.
  • Keep the remaining 8 cards.

2. Yes, both Vicious Blow and the Home Front increase the damage placed on to the enemy in addition to the potential 5 from the Shotgun.

3. No, it was ruled by the game designers that Mind Blank only removes words and not symbols from the card (or words to that effect).

4. Mind Blank works normally as per the instructions on The Painted World. Do you mean Bind Monster, which attaches to an enemy?

 

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Yes, I mean  Bind Monster. Also, I can play "Look What I Found" at a location with only one clue?

I can discover a clue with Deduction on a Burglary test? If I use also Double or Nothing and Perception and "Watch this"(spending 3 resouces)and I pass by 1: I gain 18 resources,2 clues,2 card draw? Also,I an attach Hiding Spot to my location to disengage from all enemies?

Edited by Veve7

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Painted world would still go to the victory display, leaving you with no real effect for copying bind monster.

 Burglary specifically states it is instead of gathering clues.  Deduction doesn't help you.
 

Burglary+Deduction+Double-or-nothing+watch this+perception:   

Burglary:  resolves twice, gain 6.  Perception would activate twice, netting two cards, Watch This has no int icons and cant be committed.

Hiding spot doesnt work like that.  Aloof enemies don't disengage you if already engaged.   They simply don't engage you in the first place.

Edited by awp832

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You can play “Look What I Found” at a location with only one clue.

You cannot use “Watch This” when investigating because it does not have any intellect icons.

Hiding Spot gives all enemies at the location Aloof. However, because they are already engaged with you they do not disengage.

I’m not sure about the answers to the other questions at the moment, so I’ll leave them to someone else.

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Thank you. But how about Alchemical Transmutation+Double or Nothing +2x"Watch This"(3 resources)+Guts+Fearless=30 resources+2 card draw+2 horror healed in one action if I win by 3?

And Resourceful+Double or Nothing =return 2 Survivor cards?

Edited by Veve7

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Hehe, trying to see what’s the most you can get in one action?

The effect of the skill test is:

  • 3 resources from Alchemical Transmutation.
  • 6 resources from each copy of Watch This.
  • 1 card from Guts.
  • 1 horror healed from Fearless.
  • 1 damage possible from drawing a bad symbol from the Chaos Bag.

All of that is doubled by Double or Nothing, so you are correct that you get 30 resources, 2 cards and heal 2 horror. Edit: You are correct that you would still only take 1 damage if you drew a bad symbol.

Resourceful would return 2 cards from the discard pile to your hand (although Resourceful cannot be used in the example above because it does not have a willpower icon).

Edited by Assussanni
Correction for damage not being part of the “success effect”of the skill test.

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Thank you, but I think I would not take 2 damage but 1 if I reveal a bad symbol, because is not a ,,successful effect"( as Double or Nothing says).

From the FAQ: <<For Blinding Light and similar cards, the "if a special symbol is revealed..." part will not be doubled, because it is not the effect of the successful test. >>

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Also, each copy of watch this requires you to spend the 3 resources, and you only gain 6 so in the end you are still down 6 resources from the total you gained. You will gain 30, yes, but you had to spend 6, so you are really only getting 24 to the good. Lol.
 

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Yes, I know but a profit 24 resources  feels enormous!

What's the purpose of Dianne Devine? If I have a Bystander without clues she will remain at its location,right?

Does  Double or Nothing+Backstab make me draw one encounter card if it is used against Haruko? But Vicious Blow?

I can use Double or Nothing+Shotgun+Vicious Blow for 12 damage in one attack?

 

Edited by Veve7

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2 hours ago, awp832 said:

Painted world would still go to the victory display, leaving you with no real effect for copying bind monster.

Sorry, why would Painted World go to the victory display after copying Bind Monster?

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46 minutes ago, Veve7 said:

Yes, I know but a profit 24 resources  feels enormous!

What's the purpose of Dianne Devine? If I have a Bystander without clues she will remain at its location,right?

Does  Double or Nothing+Backstab make me draw one encounter card if it is used against Haruko?

 

Might I suggest joining the Discord? You can get real-time answers to rules questions to your heart's content.

Dianne does remain there until that Bystander turns enemy, yes.

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^ Sorry, I meant removed from the game.  

It feels that way, but realistically you need 3 specific cards in your hand, a 4th card out,  and 6 resources to spare to even attempt such a thing.    Then you need to pass the check.  Then you still have to spend them.   I doubt this is too strong.  I sort of am skeptical that it's even good.

Diane just sort of sits there, she can be annoying to stop you from interviewing people in the early game, but once you have cleared a person entirely of clues she's not so bad.

Hakuro has no effect on backstab,  backstab is   an attack.

Edited by awp832

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17 minutes ago, Network57 said:

Might I suggest joining the Discord? You can get real-time answers to rules questions to your heart's content.

Dianne does remain there until that Bystander turns enemy, yes.

If there are multiple 0 clues Bystanders does she move? If I use    Double or Nothing  and Flaslight on a 3 shroud location the final difficulty is 2 or 4

How can I join discord?

Edited by Veve7

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58 minutes ago, Veve7 said:

If there are multiple 0 clues Bystanders does she move? If I use    Double or Nothing  and Flaslight on a 3 shroud location the final difficulty is 2 or 4

How can I join discord?

You can decide if you want to move her if there are multiple lowest-Clue Bystanders.

From the rulebook: "all additive and subtractive modifiers are calculated before doubling and/or halving modifiers" So subtract 2, then double = 2.

Don't have the discord invite handy. I'm not on it anymore. I'm sure someone else does though; it was very popular when I left a few months ago.

And the effect on Haruko is still 1 card even with Double or Nothing. The effect triggers after you deal damage, and with DoN you're still only dealing damage one time. That effect is for each instance of damage, not each point of damage.

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