nitrobenz 1,369 Posted February 8, 2018 (edited) I figure the biggest problem with the jam token is that it just removes one token/nullifies one action. So I'm trying to figure out the best way to stack them to stop more actions! Here's what I've come up with so far: (20) Z-95 Headhunter: •Lieutenant Blount (17) Swarm Tactics (2) XX-23 S-Thread Tracers (1) (24) HWK-290: •Roark Garnet (19) Pulsed Ray Shield (2) Autoblaster Turret (2) •Nien Nunb (1) 4*(14) Z-95 Headhunter: Bandit Squadron Pilot (12) Guidance Chips (0) Scrambler Missiles (2) Total: 100/100 Roark makes sure Blount gets a chance to set up the rest without getting PS-killed, then the Bandits stack as much jamming as they can manage. My hope is that without token mods the target will be soft enough for the mini-swarm to take them out before they recover. Opinions and criticism? Has anyone else tried to make Jamming work? Edited August 7, 2018 by nitrobenz Added 1.0 to title Quote Share this post Link to post Share on other sites
Jo Jo 4,808 Posted February 8, 2018 Sure they can't do actions, but you really aren't doing much damage with that squad. 1 Greebwahn reacted to this Quote Share this post Link to post Share on other sites