Jump to content

Recommended Posts

So, thought I'd share what I did for the Yuuzhan Vong species, if anyone is interested.

First, there's the base species, with different Castes handled by "subspecies," reflecting a lifetime of training within that Caste.

Yuuzhan Vong

Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 1

Wound 12+Brawn, Strain 12+Willpower

Special Abilities:  Caste (select one Caste and apply its benefits), Toughness (add Boost to all Resilience checks).

Starting XP:  90

Warrior Caste:  Add one rank to Melee.

Shaper Caste:  Add one rank to Medicine.

Priest Caste:  Add one rank to Charm.

Intendant Caste:  Add one rank to Negotiation.

Force-Sensitive (in my homebrew setting only):  Add one rank to Lightsaber.

Share this post


Link to post
Share on other sites
4 hours ago, ErikModi said:

So, thought I'd share what I did for the Yuuzhan Vong species, if anyone is interested.

First, there's the base species, with different Castes handled by "subspecies," reflecting a lifetime of training within that Caste.

Yuuzhan Vong

Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 1

Wound 12+Brawn, Strain 12+Willpower

Special Abilities:  Caste (select one Caste and apply its benefits), Toughness (add Boost to all Resilience checks).

Starting XP:  90

Warrior Caste:  Add one rank to Melee.

Shaper Caste:  Add one rank to Medicine.

Priest Caste:  Add one rank to Charm.

Intendant Caste:  Add one rank to Negotiation.

Force-Sensitive (in my homebrew setting only):  Add one rank to Lightsaber.

Okay, let's run this through a species calculation and see what we get!

Let's remember that a basic species get the following:

All Characteristics at 2; Wounds 10+, Strain 10+; A special ability that's the equivalent of a single rank in a basic talent; 1 rank in one of two specific skills; 110 xp.

So, running things through:

Characteristics - we have Brawn +1 (-30) and Presence -1 (+20); current running total 100 xp.

Thresholds - we have Wounds +2 (-10) and Strain +2 (-10); current running total 80 xp.

Special Ability:  Toughness.  This is similar to, if slightly less powerful than, a rank in Physical Training.  While it doesn't adjust our total, it does give us a little bonus to potentially cash in later; current running total 80+ xp.

Skill:  Here's a little tricky.  They still only get one rank in a skill, but the Caste ability essentially lets them choose one of five skills.  That might be worth -5 xp, but I'm going to leave it off for now...

 

Okay, so with the concrete calculations, we're at 80 xp starting, and we have three things we need to take into account.  We do get a slight bonus from the special ability, as it's not quite equivalent to a talent rank.  However, we did boost Brawn, which is a weighted Characteristic, and we haven't priced out the breadth of skill options available.  I'm inclined to have these three things wash out, and leave us with 80 starting xp.

A couple things to note: if you want to get back to 90 xp, I'd drop the thresholds to 11+ (or one of them to 10+ and leave the other alone).  However, while I'm not familiar with Legends in any sense, I seem to recall that the Vong are immune to the Force.  That effect is not in here, meaning that if you wanted to include that for every Caste except the Force-sensitives, it would cost additional xp; I'd price it at 10, at least.

Things to consider.  As I mentioned, I don't know Legends, so other than the Force-sensitivity thing, I can't say whether this is an accurate representation of the Vong, only that it's a tad bit too powerful, but otherwise solid.

Share this post


Link to post
Share on other sites

Wow, thanks for the analysis!

In my homebrew setting, it's 1,000 years after the New Jedi Order series (called the "Vong Wars" in-universe), and the Yuuzhan Vong have restored their connection to the Force, which is what made them immune to it, so that immunity isn't present in my rules.  For NJO-era Vong, I really don't know what to do with that.  What, exactly, the immunity entailed varied wildly from author to author, with some just having the Vong invisible within the Force (so no Sense-type powers could detect them), to others saying they couldn't be affected by the Force (so no Alter-type powers could work), then others finding a loophole in that (you can't Force Choke a Vong by telekinetically collapsing their windpipe, but you can move the air away from their heads to achieve the same end), then others swinging back apparently to the original intention which was just them being "Force-Invisible."

About the only way I can think to do that would be to list, one by one, Force Powers that cannot target the Yuuzhan Vong ever.  And their might be Talents that don't work, either.  And that could get to be a long list.

Also, in previous versions of role-playing games, the Yuuzhan Vong Force-Immunity was very much a double-edged sword.  With the Force Points other systems gave characters to beef up bad rolls, Yuuzhan Vong could never have those, so were stuck with whatever they rolled.  This system doesn't have a similar mechanic (replacing it with flipping Destiny Points), and that's such a central thing that it would really hose the Vong (and the players fighting them, in a way) if they weren't allowed to utilize those.  So I could see it being an ability that would decrease their overall starting experience.  On the other hand, they did have some overpowered Villain Sue aspects in NJO, so maybe just tacking on the Force Immunity puts them at the "right" level of OP.

Share this post


Link to post
Share on other sites

So, had some thoughts on Force Immunity, three options for people to use to taste.

Option A:  "Canon" Immunity:  The initial conception for Yuuzhan Vong Force Immunity, and the one used at the start and end of the series, was simply that the Yuuzhan Vong were invisible in the Force.  Under this option, any Force power or talent that relies on detecting presence, thoughts, emotions, and so on cannot target a Yuuzhan Vong.

Option B:  Complete Immunity:  Early in the series, authors treated the Yuuzhan Vong as "not existing in the Force," and thus unable to be affected by it.  Any Force power or talent that must be targeted cannot target a Yuuzhan Vong.

Option C:  Loophole Abuse:  Midway through the series, several Jedi decided that, if they couldn't use the Force on the Vong themselves, they'd use it on things around the Vong (Force Choking them by moving air away from their heads instead of collapsing their windpipes, for instance.)  Force powers and talents that require a target may target a Yuuzhan Vong, but an additional Force Point must be spent, representing the difficulty in targeting the environment around the Yuuzhan Vong instead of the Yuuzhan Vong directly.

Share this post


Link to post
Share on other sites
On 2/8/2018 at 7:47 AM, ErikModi said:

So, had some thoughts on Force Immunity, three options for people to use to taste.

Option A:  "Canon" Immunity:  The initial conception for Yuuzhan Vong Force Immunity, and the one used at the start and end of the series, was simply that the Yuuzhan Vong were invisible in the Force.  Under this option, any Force power or talent that relies on detecting presence, thoughts, emotions, and so on cannot target a Yuuzhan Vong.

Option B:  Complete Immunity:  Early in the series, authors treated the Yuuzhan Vong as "not existing in the Force," and thus unable to be affected by it.  Any Force power or talent that must be targeted cannot target a Yuuzhan Vong.

Option ?  Loophole Abuse:  Midway through the series, several Jedi decided that, if they couldn't use the Force on the Vong themselves, they'd use it on things around the Vong (Force Choking them by moving air away from their heads instead of collapsing their windpipes, for instance.)  Force powers and talents that require a target may target a Yuuzhan Vong, but an additional Force Point must be spent, representing the difficulty in targeting the environment around the Yuuzhan Vong instead of the Yuuzhan Vong directly.

Option A also applies to Move, right? And it also applies to Vong gear (like amphistaves and their thrown bugs) IIRC. However, if you can't sense their gear in the Force, can you use Reflect against their ranged attacks?

Share this post


Link to post
Share on other sites

No.  The first option is the Vong are only undetectable in the Force, they can be affected by it just fine.  That's what the original intent was, later authors just took "immune to the Force" to mean "cannot be affected by it."  It would apply to their biots as well, though you could use Reflect against Thud Bug attacks, Jedi did that constantly all throughout the series.  If you want them to be completely immune to the Force, that's what Option B is for, and if you want them to be immune to direct applications but vulnerable to clever indirect usage, you want Option C.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...