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Galahan

La era olvidada

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So, thematically Ursula is my favorite investigator to date, but as a solo player I'm not sure how I'd manage to deal with enemies throughout a scenario.  Granted, we don't know her deck building rules yet, but any one have any thoughts...I'm behind on the card pool (been out of the country for the last year...will catch all the way up on arrival back home this summer), but can only come up with cards like backstab.  Thoughts?

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She definitely suits the theme and story really well, i agree with you that she is the best thematic fit so far. There are plenty of seeker cards that dish out the damage, or help with evasion. I've got a plan and the new Glyphs that ise investigate for good effect jump to mind

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4 hours ago, Trialus said:

So, thematically Ursula is my favorite investigator to date, but as a solo player I'm not sure how I'd manage to deal with enemies throughout a scenario.  Granted, we don't know her deck building rules yet, but any one have any thoughts...I'm behind on the card pool (been out of the country for the last year...will catch all the way up on arrival back home this summer), but can only come up with cards like backstab.  Thoughts?

Fieldwork"I've got a plan!"Sneak AttackCheap ShotAnatomical DiagramsBackstabMind over Matter(to a considerably lesser extend to ursula since she has decent evade),  Reckless Assault (For when things are bad if you don't hate the card as many do), Stealth, and Think on Your Feet

All of these should help Ursula deal with enemies despite her low combat skill if she is in fact a seeker/rogue which is still speculation at this point in time.

Keep in mind with the latter cards I included that you don't need to defeat every monster you face. You only really need to slay hunters you can't out run. For your benefit, these are only the level 0 options at your disposal. There are more options for fighting and wiggling around enemies that cost exp

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3 hours ago, Donel said:

Fieldwork"I've got a plan!"Sneak AttackCheap ShotAnatomical DiagramsBackstabMind over Matter(to a considerably lesser extend to ursula since she has decent evade),  Reckless Assault (For when things are bad if you don't hate the card as many do), Stealth, and Think on Your Feet

All of these should help Ursula deal with enemies despite her low combat skill if she is in fact a seeker/rogue which is still speculation at this point in time.

Keep in mind with the latter cards I included that you don't need to defeat every monster you face. You only really need to slay hunters you can't out run. For your benefit, these are only the level 0 options at your disposal. There are more options for fighting and wiggling around enemies that cost exp

Awesome!!  Thank you!

 

EDIT: Looking at the cards posted by you and the mention of glyphs by Earlofslander got me looking through some of the recent cards I've missed...Holy Cows!!  Those glyph and solution cards are bonkers!! It is soooo cool that they exist.  Now I've got a pic of one of the seeker gators creeping through the jungle wearing a bandolier of potions in my head.  The level of creativity and theme in this game continues to impress.

Edited by Trialus

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Apart from what Donel wrote:

Sometimes it's best to avoid the enemies at all. My solo Sefina marched through the Arkham Asylum without damaging any enemy, thanks to her high agility (boosted by Streetwise), Elusive or Think on Your Feet. At the end there we're 5 (non-hunter) enemies on the board and Sefina didn't bother (wearing a Straitjacket the whole time). Of course, it gets more difficult with hunter enemies.

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2 hours ago, Astrophil84 said:

Apart from what Donel wrote:

Sometimes it's best to avoid the enemies at all. My solo Sefina marched through the Arkham Asylum without damaging any enemy, thanks to her high agility (boosted by Streetwise), Elusive or Think on Your Feet. At the end there we're 5 (non-hunter) enemies on the board and Sefina didn't bother (wearing a Straitjacket the whole time). Of course, it gets more difficult with hunter enemies.

Ah, how could I forget elusive. Such a powerful card

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55 minutes ago, cheapmate said:

Do the ruins on the right side of the box look like Cthulhu (or Kermit)?

Also Mists of R’lyeh is quite Cthulhu themed.

Cthulhu hasn't really ever been Aztec Ruins and while Mists is very Cthulhu themed, it's been a spell available in AH games since the very beginning and is a player card, not a scenario card. I'm kind of surprised it's taken this long to be represented by a Mystic player card.

Given the treachery card that is specifically Curse of Yig, and Yig has always been associated with the region, I'm calling 99% chance Yig is the AO for this campaign. :D

 

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1 hour ago, mwmcintyre said:

Cthulhu hasn't really ever been Aztec Ruins

 

Agreed, but it does look like Cthulhu in the picture, with the tentacles going down the base of the statue.

1 hour ago, mwmcintyre said:

Given the treachery card that is specifically Curse of Yig, and Yig has always been associated with the region, I'm calling 99% chance Yig is the AO for this campaign. :D

At least for the first part of the campaign, after all from South America to an island in the South Pacific is only a boat ride away.

Anyway, whatever it will be, it looks to be awesome.

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the statue looks like cthulhu because it is cthulhu. Indeed I think that two of the news lovecraft could give us an idea of what we will see. the most important in my opinion is "the mound" where following an expedition in Mexico is discovered a Native American civilization living in a subterranean city, in a blue cave called Kn'yan, where live extraterrestrial beings, who have the appearance of Native Americans but with the ability of telepathy and dematerialized (telepathy could help to alert easily ... the reason for the keyword ??) and are technologically advanced although prefer more primitive things, like weapons and clothes. they have for their societal model a form of hedonistic aristocracy is cruel, where public mortifications and tortures are frequent, and where they enslave the vanquished races by resuscitating them in the form of undead or modifying them by mutations. moreover they venerate ghatanotoa, Shub, Yug and Neb but especially in priority Yig and Cthulhu, named here Tulu, its two gods being represented in the form of statues near their cities. This is the reason for his presence on the cover.                         however, this underground megalopolis has other caverns than the major cave of kn'yan. the first is the red cave of Yoth, where the snake-men have raised large cities, the inhabitants of kn'yan often go there to learn more about the knowledge of the snake people. today, only ruins remain, for the serpent people have abandoned their protective god Yig for Tsathoggoa, which is why they have been cursed and fled to the caves under Mount Voormithadreth, to be one with N'kai, the cave without light under Yoth, where lives Tsathohoggoa, which is why the people of kn'yan sealed it. However, Mount Voormithadreth is not a place like any other, located in Hyperborea. This place, now cold and sterile, was at one time a fertile place, inhabited by dinosaurs, a tribe of humans among whom were many wise men, such as Eibon and our dear Agnes Baker; But also the canibals, the servants of Tsathoggoa, the Voormis, Tsatho being the great old major there. And if the change of weather evoked in the ads was a return to the past to visit the flourishing Hyperborea ?? The other news that could make sense, are "curse of Yig" and "nameless city" because quoted in the announcement, although it happens in a city buried in Arabia, inhabited by snakes-mummies, and or would go to Abdul, the author of the necronomicon. I do not believe in him too much. In my opinion, we will be crossing for the first time more than one Old One in the cycle. Yig and Tsathoggoa. I hope, because I prefer Yig to Tsathoggoa, I would be disappointed to have only the latter;

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Sometimes you have to wonder what Tsathoggoa does/did that is so horrible that the Kn'yan would stop worshiping him while still worshiping Cthulhu and Yig.

Maybe Tsathoggoa at one point hugged some puppies and gave cookies to orphaned children?

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Anyone less than excited by her signature card?

1.  Takes up your ally slot.  Seekers have a lot of level zero ally options.

2.  Card draw is relatively limited (5-8 a game and thats assuming you get him out at the start)

3.  The ability to conditionally not provoke an AOO is nice but not nearly as good as a lot of other 3 cost signatures.

You know how some weaknesses tend to smack down an investigators native ability (Roland) while others weaken their signature card (Wendy)?  It seems that Ursula's signature card makes her weakness less powerful.

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2 hours ago, Jobu said:

Anyone less than excited by her signature card?

1.  Takes up your ally slot.  Seekers have a lot of level zero ally options.

2.  Card draw is relatively limited (5-8 a game and thats assuming you get him out at the start)

3.  The ability to conditionally not provoke an AOO is nice but not nearly as good as a lot of other 3 cost signatures.

You know how some weaknesses tend to smack down an investigators native ability (Roland) while others weaken their signature card (Wendy)?  It seems that Ursula's signature card makes her weakness less powerful.

5 free card draws in a game is limited?

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6 hours ago, cheapmate said:

At least for the first part of the campaign, after all from South America to an island in the South Pacific is only a boat ride away.

North America. The Aztecs were in central Mexico. And this Deluxe takes place in "the rainforests of southern Mexico".

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On ‎1‎/‎31‎/‎2018 at 1:48 PM, mwmcintyre said:

Based off the new article, looks like Yig. After all we've got the treachery card specifically saying Curse of Yig.




ahc19_cardfan_a1.png

Thanks @mwmcintyre, I was running circles around myself trying to identify why I thought we were looking at Yig.

On ‎1‎/‎31‎/‎2018 at 3:19 PM, CSerpent said:

It looks like the curse gives your investigator a trait.

I think it'll be something like Serpent-Man (or more politically correct pronoun).  It will probably corrupt you over time (maybe throughout the campaign), and I'm sure that other treachery cards will key off of it.

53 minutes ago, Jobu said:

Anyone less than excited by her signature card?

1.  Takes up your ally slot.  Seekers have a lot of level zero ally options.

2.  Card draw is relatively limited (5-8 a game and thats assuming you get him out at the start)

3.  The ability to conditionally not provoke an AOO is nice but not nearly as good as a lot of other 3 cost signatures.

You know how some weaknesses tend to smack down an investigators native ability (Roland) while others weaken their signature card (Wendy)?  It seems that Ursula's signature card makes her weakness less powerful.

I agree with some of the concerns.  Duke starts in play and doesn't take up an ally slot.  I guess Charisma will be the first thing she spends 3XP on.  That said, I almost never see Spirit Speaker (https://arkhamdb.com/card/03014) when playing as Akachi (https://arkhamdb.com/card/03004), which bums me out every match.

I'm kind of big on explicit information in my reading of card text and I am not seeing any way to get rid of her weakness, Call of the Unknown:

Quote

Revelation - Put Call of the Unknown into play in your threat area.

Forced - At the beginning of your turn: Choose a location other than your location.  When your turn ends, if you did not successfully investigate the chosen location this turn, take 2 horror and shuffle Call of the Unknown back into your deck.

I'm not seeing another remove-from-play condition on it.  I assume you have to do this every turn forever.  Until you fail.

If that's the case, I love this weakness; I find it as thematic as Jenny's Searching for Izzy.  However, I also think that getting Jake Williams into play as quickly possible is necessary.

Additionally, I would love Jake Williams in literally any of my characters' decks.

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On ‎1‎/‎31‎/‎2018 at 4:18 PM, Astrophil84 said:

UtEoT.PNG.10a3105778a94594c4c15c3a8d0f412b.PNGI think it's too far right to be a reaction. Although I'm still not sure if it's a Investigator specific or story asset.

That is the exact same place as the "Ursula Downs deck only." on Jake Williams ahc19_card_jake-williams.png 

 

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Jake has a much larger health/sanity buffer than you usually get out of an ally, and I think the utility of ignoring attacks of opportunity will depend on the group size.  Being able to safely move to your Guardian in a turn is a pretty big deal.

Not the best signature we've seen, but not bad.

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5 hours ago, Jobu said:

Anyone less than excited by her signature card?

1.  Takes up your ally slot.  Seekers have a lot of level zero ally options.

2.  Card draw is relatively limited (5-8 a game and thats assuming you get him out at the start)

3.  The ability to conditionally not provoke an AOO is nice but not nearly as good as a lot of other 3 cost signatures.

You know how some weaknesses tend to smack down an investigators native ability (Roland) while others weaken their signature card (Wendy)?  It seems that Ursula's signature card makes her weakness less powerful.

Buhallin makes a good point about the health and sanity, but I had a similar reaction to yours at first. Not provoking an AOO is not really as good considering she has high agility as well and may end up evading that turn anyway unless she uses that to move instead of investigate. Even then, it would be much more valuable on, say, someone like Norman Withers.

Edited by Soakman

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The ability to move without AoO is great on such a high Agi character, it reenforces the archetype. Cat burglar for example is great but generally only available to characters who specialize in evading to begin with. 

 

But I wonder about the class type. maybe she's like Norman Withers? A highly educated young lady that branches out into less savory routes, becoming agile and rougelike.

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2 hours ago, cheapmate said:

Still only a boat ride away

Having multiple AOs would  just confuse the theme, though. Stories about Yig and stories about Cthulhu are going to be vastly different.

By the way, can someone edit the topic title to the official English name?

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Along the discussion of Norman Withers – which I think we were at one point.  If we were to examine the "Replacement" card (it really does have those quotation marks), we would learn that the signature card weakness accompanying Split the Angle and Vengeful Hound are replacements for Livre d'Eibon and The Harbinger respectively.

Livre d'Eibon (The Book of Eibon):

Quote

. . . The Book of Eibon, that strangest and rarest of occult forgotten volumes ... is said to have come down through a series of manifold translations from a prehistoric original written in the lost language of Hyperborea.
—Clark Ashton Smith, "Ubbo-Sathla"

https://en.wikipedia.org/wiki/Books_in_the_Cthulhu_Mythos

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Eibon is also a character in the Hyperborea Cycle, namely in "The Door to Saturn." He's a notorious sorcerer who gains his strength from a being called "Zhothaqquah" (which might be an alternate transliteration of "Tsathoggua"). His book is also used as a framing device in "The Coming of the White Worm" (which explains why that story's prose is impenetrable even for Clarke Ashton Smith).

That said, I think most of us can agree that Norman isn't going to be in the next cycle, seeing as the Seeker slot is already taken.

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On 2/2/2018 at 11:11 AM, Network57 said:

5 free card draws in a game is limited?

Compared to Minhs signature where you should be drawing an extra card every turn, it is limited.  Plus with Ursula, you need to make sure no one else "discovers" a new location, which will often be suboptimal.

On 2/2/2018 at 1:23 PM, Buhallin said:

Jake has a much larger health/sanity buffer than you usually get out of an ally, and I think the utility of ignoring attacks of opportunity will depend on the group size.  Being able to safely move to your Guardian in a turn is a pretty big deal.

Not the best signature we've seen, but not bad.

I don't think Jake is worthless, I am just saying he has a lot more drawbacks than other signatures.  Very good point about the health and sanity.  Plus yeah being able to drag an enemy to a different location and then evade is a nice ability, it let's you control the board state really well.

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