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stev

Sato with mc75 fleet

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I was thinking about how to best use a mc75 and came up with this list. Also if you like headcannon read fleet title. Any feedback or ideas help!

Name: Sato joins the rebellion 
Faction: Rebel
Commander: Commander Sato

Assault: Advanced Gunnery
Defense: Capture the VIP
Navigation: Solar Corona

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Rapid Reload (8)
= 128 Points

Nebulon-B Support Refit (51)
• Quad Battery Turrets (5)
• Salvation (7)
= 63 Points

Pelta Command Ship (60)
• Commander Sato (32)
• Intensify Firepower! (6)
• Expanded Hangar Bay (5)
= 103 Points

GR-75 Combat Retrofits (24)
• Comms Net (2)
• Bright Hope (2)
= 28 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
• 3 x Z-95 Headhunter Squadron (21)
• Lieutenant Blount (14)
= 68 Points

Total Points: 390

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Can vouch the foundation of the list- that mc75- is the loadout I have really been liking for the ordinance cruiser with sato.

Pelta is for thematic reasons, so dont change if you dont care to, but if you want to tune the list listen to gink above.

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I updated list how does this look?

Faction: Rebel
Commander: Commander Sato

Assault: 
Defense: 
Navigation:

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Rapid Reload (8)
• Assault Proton Torpedoes (5)
= 128 Points

Nebulon-B Support Refit (51)
• Quad Battery Turrets (5)
• Salvation (7)
= 63 Points

CR90 Corvette A (44)
• Commander Sato (32)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 85 Points

GR-75 Combat Retrofits (24)
• Expanded Hangar Bay (5)
• Bright Hope (2)
= 31 Points

GR-75 Combat Retrofits (24)
= 24 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Lieutenant Blount (14)
• 3 x Z-95 Headhunter Squadron (21)
= 68 Points

Total Points: 399

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I think I would try to figure out how to fit a couple of VCXs in there, probably by dropping all four Z-95s. If you drop the Expanded Hangar Bay and the Bright Hope title, you could also fit in a HWK, or maybe an X-Wing.

With the Z-95s, I would worry about losing them all to an Imperial alpha strike (or even a Rebel alpha strike if I was second player). Then you're stuck with Shara trying to keep a medium fighter screen off your ships while Tycho spots for your attacks.

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@stev Z-95s are fine on offense, but they are weak on defense. You don't necessarily need to win the squadron game — you just need to survive long enough to make Sato work for you. HWKs are nice because they can move around with impunity like Tycho. VCXs are nice because (1) they have a ton of hull; (2) they have Relay, so you can operate them from anywhere; and (3) they have Strategic, so you can play with tokens with them. But they also have Heavy, which means that they kind of want something escorting them.

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@stonestokes If i remove z95s and expanded hanger bay i coul replace with 1 xwing 1 vcx and a hwk would that work better?

Faction: Rebel
Commander: Commander Sato

Assault: 
Defense: 
Navigation:

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Rapid Reload (8)
• Assault Proton Torpedoes (5)
= 128 Points

Nebulon-B Support Refit (51)
• Quad Battery Turrets (5)
• Salvation (7)
= 63 Points

CR90 Corvette A (44)
• Commander Sato (32)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 85 Points

GR-75 Combat Retrofits (24)
• Bright Hope (2)
= 26 Points

GR-75 Combat Retrofits (24)
= 24 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• VCX-100 Freighter (15)
• X-wing Squadron (13)
• HWK-290 (12)
= 73 Points

Total Points: 399

Edited by stev

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@stev A little better. You really want to try to get two VCXs in there if you can. That second VCX is probably more important than the X-Wing. You can get by with just one HWK — just be careful with it. I hate saying this because I love the title, but Bright Hope can go. Since the flotilla is otherwise naked, those 2 points aren't protecting anything.

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Yeah i know that is what sucks @Ginkapo i know you got rep as great fleet builder how would you setup fighters with sato also i changed radip reload to external racks to save 5 pionts?

Edited by stev

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Just 4 fighters?

Another update to fleet using your guys advice and thoughts on objectives?

Faction: Rebel
Commander: Commander Sato

Assault: Most Wanted
Defense: Capture the VIP
Navigation: Solar Corona

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
= 123 Points

Nebulon-B Support Refit (51)
• Quad Battery Turrets (5)
• Salvation (7)
= 63 Points

CR90 Corvette A (44)
• Commander Sato (32)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 85 Points

GR-75 Combat Retrofits (24)
= 24 Points

GR-75 Combat Retrofits (24)
• Toryn Farr (7)
• Bright Hope (2)
= 33 Points

Squadrons:
• Tycho Celchu (16)
• HWK-290 (12)
• Shara Bey (17)
• A-wing Squadron (11)
• VCX-100 Freighter (15)
= 71 Points

Total Points: 399

Edited by stev

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Ok that is a great read but in all honesty i do not havdd much experience with sendor net. Is it basically ferrie teo tokend around my side while having opponets tokens run away from there side like crazy? And would dtopping shara for a 2nd vcx be best?

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