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Sk3tch

Leia and Fleet troopers

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19 minutes ago, Jabby said:

Ive done some “qwik maffs” and it seems that a squad of 4 fleet troopers does and average of 3 damage of which is a crit per attack. Without aiming that is.

Yup, you'd expect 1 crit, 1 natural hit, 1 surge converted to a hit, and 5 blanks. So far Fleet Troopers have the best average damage and highest max damage of all the Corps units (ignoring Heavy Weapons upgrades like the Z-6 Trooper.) Rebel Troopers average 2 damage, Stormtroopers and Snowtroopers average 1.5 damage. But I think the fact that the Fleet Troopers are limited to range 2 is pretty significant; most units so far can attack at range 3 so I expect that usually the Fleet Troopers will be taking some fire before they get a chance to shoot back.

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I’m in agreement with everyone else here....those paint jobs look rushed and really make the models look a lot worse than they should. He faces especially look like the classic “no time...skin tone then a wash!” type of technique. It’s quite a shame.

Hopefully they are better than they look. I’m fairly certain better paint will improve them a lot though.

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3 hours ago, ShadowKite said:

Yup, you'd expect 1 crit, 1 natural hit, 1 surge converted to a hit, and 5 blanks. So far Fleet Troopers have the best average damage and highest max damage of all the Corps units (ignoring Heavy Weapons upgrades like the Z-6 Trooper.) Rebel Troopers average 2 damage, Stormtroopers and Snowtroopers average 1.5 damage. But I think the fact that the Fleet Troopers are limited to range 2 is pretty significant; most units so far can attack at range 3 so I expect that usually the Fleet Troopers will be taking some fire before they get a chance to shoot back.

Until you take the grenade launcher with then that appears to be at least 2 dice (we haven't seen a weapon yet that has more impact than die to roll) with both impact and blast. Still, the are likey going to do their best work paired with an atrt or z6 trooper unit on area denial duty, camping a spot with ready while the support gives anyone who tries to outrange them trouble

Edited by Ralgon

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10 hours ago, Dash Two said:

This ...

Throw in my OCD and ... will have to have Fleet minis that match my Rebels and or vice versa .... with Fleet minis in the traditional blue/grey get-up

And, meantime due to the game's delay, I will 100% end up buying a pack of IA Fleet and another Rebel Alliance Ranger set to practice painting/work out paint schemes

Need this to arrive sooner than later

 

I guess there is a gaping hole in my Ia collection...I have no Fleet Troopers with 'red rimmed' bases yet....(elites)

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4 hours ago, Extropia said:

I’m in agreement with everyone else here....those paint jobs look rushed and really make the models look a lot worse than they should. He faces especially look like the classic “no time...skin tone then a wash!” type of technique. It’s quite a shame.

Hopefully they are better than they look. I’m fairly certain better paint will improve them a lot though.

If the Models are of equal or better quality than the Runewars Models, then I don't think you have much to worry about. Runewars likewise has poor paint jobs in their articles occasionally.

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17 minutes ago, TallGiraffe said:

If the Models are of equal or better quality than the Runewars Models, then I don't think you have much to worry about. Runewars likewise has poor paint jobs in their articles occasionally.

Yep....the Runewars ones are pretty nice when i see them in my LGS, so i really do think its the shoddy paint on these.

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12 minutes ago, Jabby said:

It seems to me that the rebel “wave 2” expansions are just immensely better than the empires ones. Leia especially the fleet troopers less so but still better.

I don't see it. The only thing leia has over veers is that she doesn't have to activate before the unit she's buffing.

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39 minutes ago, Orcdruid said:

I don't see it. The only thing leia has over veers is that she doesn't have to activate before the unit she's buffing.

And a defensive surge. And better weapons. And better sharpshooter 

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39 minutes ago, Jabby said:

And a defensive surge. And better weapons. And better sharpshooter 

Red dice are better than white with a defensive surge. And yeah, Leia has better damage but I wouldn’t discount the value of extra range.  

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18 hours ago, VAYASAN said:

I think a space ship interior map could work fine...look at some of the ships, they are huge.  Corellians are pretty small, but some of the bigger ships wont all be cramped will they?

Exactly, I am making my main table a modular Death Star/Imperial Space Station Interior.

I also have a table based on the "Jundland Wastes" with high canyon walls and multiple elevations through rock formations. Wanting to add a downed "Disney AT-AT popcorn bucket" and a few crashed Bandai T-47 speeders to simulate a war torn area.

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7 hours ago, Ralgon said:

hmmm, must keep an eye out.

 

But in other depressing spanish news....

http://www.fantasyflightgames.es/juegos/coleccion/star_wars_legion

 

check the dates.....

Yep. LGS keeps changing release dates. This is classic FFG when they say 1st QTR  2018 they should really say "Last official Thursday of 1st QTR 2018"

I hope that is just for the Spanish market and that the U.S. markets will still get it in February.

Been waiting for this game since I got introduced into tabletop gaming. I started by played West End Games Star Wars Role playing game back when it was new. I am getting the 30th Anniversary edition for nostalgia reasons.

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14 minutes ago, WAC47 said:

Red dice are better than white with a defensive surge. And yeah, Leia has better damage but I wouldn’t discount the value of extra range.  

Yep, Veers is tougher, and extra range is always nice. 

I do feel that lei edges this slightly, but comparing them in a vacuum doesn't do that much. What's actually important is this question:

Do Imperials with free Aims benefit more or less than Rebels with free Dodges?

And i'm not sure yet.

 

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55 minutes ago, Extropia said:

What's actually important is this question:

Do Imperials with free Aims benefit more or less than Rebels with free Dodges?

And i'm not sure yet.

 

Yes!! That’s exactly it. 

Some random thoughts: Two free dodge tokens will only be used for their full effect if your opponent is splitting fire. If this game were like Xwing or Armada, where splitting fire is death, I think the answer would be unequivocally aim. I still think concentrated fire is the superior strategy in Legion (objectives only care about unit leaders), but tactically splitting fire is not always a poor option due to A) the suppression mechanic and B) the fact that wounds directly translate into decreased combat  effectiveness. Leia punishes your opponent for splitting fire in situations where it might be tactically appropriate. Nimble also solves some of this problem by making at least one of those dodge tokens effective against concentrated fire.  

Still, in a vacuum, I think aim is better. You have almost full control over spending both of the free tokens and getting value out of them. If the developers think so as well, it would explain why Veers looks slightly worse on paper. 

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21 hours ago, samus17 said:

The most we've seen from game demos and "included" terrain is either singular large buildings or chest-high cover. I'm obviously not writing off any further terrain in later updates (or homebrew rules/modes), but for the immediate release of the game as well as wave 1, the most we can expect right now is a pretty open battlefield. Remember that big vehicles like AT-STs need maneuvering room, so the board will never end up so cramped that Fleet Troopers will be able to go everywhere and maximize effectiveness. 

I wouldn’t rule out city scapes with a couple main avenues for the big walkers, but narrow alleyways they can’t maneuver in or enter. Mos Eisley and Cloud. City for example

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3 hours ago, Nehekharan said:

Is there an easy way to print a list you created ?

Not yet, but I'm going to add a print view soon. I've got a list of things I'm going to make sure are done before the game actually ships and this is one of them, have no fear!

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21 hours ago, VAYASAN said:

I think a space ship interior map could work fine...look at some of the ships, they are huge.  Corellians are pretty small, but some of the bigger ships wont all be cramped will they?

Well, you could divide up the close quarters into squares like some other games, that way we could- wait, we have Imperial Assault that does this very thing. Ship boarding action is Imperial Assault.

I gotta admit though, I already imagined how I'd variant paint up the fleet troopers. Also, I don't think they've been considered a separate unit since the Rebellion computer game, so this is neat to see. Wonder how long it'll be until we see sullustian regiments.

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