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Celestial Lizards

XG-1 "Star Wing" Assault Gunboat

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43 minutes ago, DrakonLord said:

Ive never understood the love for this ship but, each to their own.

My main question is: what possible role could it have that hasnt already been taken, while still keeping somewhat inline with its lore?

A heavy fighter that can do some damage on squadrons but is a heavy hitter against capital warships. 

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1 hour ago, Celestial Lizards said:

A heavy fighter that can do some damage on squadrons but is a heavy hitter against capital warships. 

For that role the imps have the decimator, not counting any R&V squads.

I still dont see it being introduced cause any (bar snipe, thats about the only role i can think of) role it could have, another squadron already covers it better for probably a much nicer cost.

If it introduces another new keyword i could see it being introduced though, any thoughts on that?

Edited by DrakonLord
Had a thought, dangerous thing

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9 hours ago, Norell said:

4 black antiship lol. So it would be more devastating than an MC30. Or a doublearcing CR90. Or a side arc of an ISD. Please tell me more :)

We all know and love the gunboat and as soon as FFG can figure out something as a counterpart for the Rebels I'm sure we'll have them. But not with 4 black dice for only 36 points.

And doN't forget that while the Gunboat is strong agains ships it's very weak against fighters so it should have a weakness against them.

The Gunboat was/is a multi-role ship (well at least in TIE Fighter). Although it excels at taking out BIG targets and installations with its massive ordnance capacity it could also be outfitted to take on a space-superiority role with an abundance of advanced torpedoes/concussion missiles and is more than capable of holding its own. I.E. you would ignore it at your peril.

But that said, it suffered immensely when pitted against more agile enemies such as A-Wings...curse you A-Wings!! :D

On another note, THANK YOU Lizard of the Heavens for taking the initiative to launch this glorious campaign to make Gunboats happen in Armada!!

I was thinking, given that we have the new Raid ability...

Maybe we could give the Gunboat:

Anti Squad: 3 Blue

Anti Ship: What the B-Wings have

Keywords: Assault, Bomber, Rogue

These things are highly independent and would often form the hammer of a hammer/anvil type scenario. :lol:

Edited by Alpha Xg1
More specific Stats! :D

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I'm sure we'll get the Star Wing at some point.  I expect it to be somewhere in the range of speed 3, hull 6, 3 blue A/S and a black/blue anti-ship.  Without being able to predict any new keywords for the fighter, possible keywords could be rogue, bomber, grit, heavy and snipe. Say 16-18 points or so.  Of course, i never have claimed to be a fortune teller :D

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3 Speed, 6 Hull, 1Red 2Black AS, 1Red 1Black Battery, Snipe 3, Bomber, 18pts.

Worse than a defender at dogfighting better at killing ships. Snipe gives it something Imps don't already have and the dice pool is unique. Not a Sloane auto-include but with snipe she might think about it. Although, given that the X-Wing version SLAMs, it'll probably have SLAM as much as I'd like to see a generic Imperial fighter with snipe.

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If they introduce SLAM as a keyword, i'd expect it to be something like this:

SLAM: During your activation, you may place a SLAM token on this card to increase your speed to 5 but you cannot attack.  During the status phase, discard the SLAM token.

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48 minutes ago, idiewell said:

If they introduce SLAM as a keyword, i'd expect it to be something like this:

SLAM: During your activation, you may place a SLAM token on this card to increase your speed to 5 but you cannot attack.  During the status phase, discard the SLAM token.

Or just increase speed by 2. Then K-wings at speed 2.

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4 hours ago, idiewell said:

If they introduce SLAM as a keyword, i'd expect it to be something like this:

SLAM: During your activation, you may place a SLAM token on this card to increase your speed to 5 but you cannot attack.  During the status phase, discard the SLAM token.

So, all squadrons slam or none slam?

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10 hours ago, TheToad said:

I don’t know... it doesn’t feel Imperial to me. Looks like a lambda and a V-wing had a baby

Both Imperial Craft.

Even more I cannot understand the notion that everything Imperial has to be a wdge (captial) or TIE (Fighters). 

 

 

Back to the gunboat:

https://armadashipyards.com/2015/09/28/xg-1-star-wing-assault-gunboat/

 

Assault Gunboat Squadron CardMaarek Stele Assault Gunboat Squadron Card

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1 minute ago, DScipio said:

Both Imperial Craft.

Even more I cannot understand the notion that everything Imperial has to be a wdge (captial) or TIE (Fighters). 

 

 

Back to the gunboat:

https://armadashipyards.com/2015/09/28/xg-1-star-wing-assault-gunboat/

 

Assault Gunboat Squadron CardMaarek Stele Assault Gunboat Squadron Card

I feel the generics cost is off but i like this design way more than any other so far so....

 

Thanks! :)

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4 hours ago, DScipio said:

 

Assault Gunboat Squadron Card

 

+2 Points gets you:

+1 Red Die AS
-1 Hull
- Heavy

So with the appropriate "Tax", it appears to compare well with the Y-Wing...

...  Just Speed 5-ing them with AFFM! and Corrupter scares me at first blush.

Edited by Drasnighta

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1 hour ago, Drasnighta said:

+2 Points gets you:

+1 Red Die AS
-1 Hull
- Heavy

So with the appropriate "Tax", it appears to compare well with the Y-Wing...

Yup. My starting point when statting the card was the TIE Bomber:

+3 points for:

  • AS boost from [0.75 avg, 1 max, no acc] to [1.5 avg, 4 max, decent chance of acc]
  • -1 Speed
  • - Heavy

Plus indeed a small "custom tax".

Having said that, if I were to re-do the card I might up the cost and add a new SLAM keyword:

SLAM 1. (During your activation, instead of attacking, you may move up to distance 1, even if you are engaged.)

 

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7 hours ago, Drasnighta said:

So, all squadrons slam or none slam?

Well you're the premiere rules lawyer, Dras, so if you want to tweak the SLAM keyword by all means :)  My idea was to give a squadron with SLAM the ability to rapidly set up a bombing run before your opposition can react, or get out of range of scrambling fighters.  But i added the "no attack when activated" clause because i felt it would otherwise be OP.

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3 hours ago, idiewell said:

Well you're the premiere rules lawyer, Dras, so if you want to tweak the SLAM keyword by all means :)  My idea was to give a squadron with SLAM the ability to rapidly set up a bombing run before your opposition can react, or get out of range of scrambling fighters.  But i added the "no attack when activated" clause because i felt it would otherwise be OP.

They keyword isn’t the issue, as such... it’s just, you must keep in mind that Generic Squadrins use a single card to represent all of them... so a status change on the card represents all of them.  There is no way of singling out “one of these 4 TIE fighters” unless your intention is to have tokens placed on or next to squadron bases —— which gets very messy in a battle, as those squadrons have to be picked up to activate and all...

its why squadron upgrades are basically unique Squad bubble based... I mean, you could imagine the Nora effect being a Y wing upgrade of sorts, but it would either have to apply to all Ys all the time at a points cost commensurable, or have some way of designating Which Ys are upgraded - or in the case of something that is token or exhaust to use - which ones have used it or not....

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15 minutes ago, DiabloAzul said:

You, sir, are a more patient man than me.

That, I really doubt...  :D

I just guess I caught myself at a time where I'm basically functioning on Automatic Pilot, and Automatic Pilot is more of a nice-guy than I am when I'm  actually conscious...  But overall, I don't mind explaining...  I just need to know what people are talking about before I can, basically, offer an informed rules based opinion.

Because my personal opinions generally suck.

 

You know what also sucks?  The fact we're now at Two Minutes To Midnight  ...

 

 

 

I'm going to crank some IRON MAIDEN, pop some painkillers, and pass out again.

 

 

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Some ideas for new keywords - note just brainstorming:

 

SLAM - While attacking a ship, after a successful hit, you may perform an additional speed 1 maneuver. If you have not yet moved, you may perform your SLAM maneuver after your normal maneuver.

This is sort of like engine techs for squadrons, with the caveat that you still have to hit the ship. Accuracies alone or blanks do not trigger this effect. It also triggers even if damage is reduced to 0 via a damage reduction effect, since only the hit must be successful. It only doesn't trigger against flotillas, for example, when they scatter to avoid being hit.

The idea is that SLAM is to help your squadron after attacking a ship, not before it. In lore, SLAM's purpose was to hit a ship quickly then get out of dodge. This does that. By allowing you to perform an additional speed 1 maneuver, you can bomb a ship, and if you do hit the ship, you can fly out of flack range or hopefully away from squadron counterattack. However, if you don't, you can't perform the maneuver. You could also use this to attack a ship, then slam maneuver into an enemy squadron to tie them up cheekily, as the gunboat is a multi-role fighter.


Concussion - Blue(or black) (crit): While attacking a squadron, you may move the defending squadron at speed 1 of its current position.

So this is a new precedent of adding critical effects to squadrons, but the other option would be to "spend a die." However, if you did that, scatter aces like Shara would be neutered by not being able to lock things down like she wants to, since "spend a die" happens before defense tokens do. Making it a crit effect is the only way to ensure it avoids this. To perform this crit effect against a scatter ace, you'd need an accuracy and a crit icon. 

This is another cheeky one. Everyone who has played X-Wing games know how annoying it is to be shot by a missile and spin off course, either away from a kill or into something worse. This keyword mimics that. You can potentially blow an enemy squadron out of intel range, blow intel out effective range (so bring escorts), blow a squadron out of or into engagement with your other squadrons, blow them out of command range, or generally into any bad place.


 

 

 

Edited by DerFurst

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5 hours ago, DiabloAzul said:

Yup. My starting point when statting the card was the TIE Bomber:

+3 points for:

  • AS boost from [0.75 avg, 1 max, no acc] to [1.5 avg, 4 max, decent chance of acc]
  • -1 Speed
  • - Heavy

Plus indeed a small "custom tax".

Having said that, if I were to re-do the card I might up the cost and add a new SLAM keyword:

SLAM 1. (During your activation, instead of attacking, you may move up to distance 1, even if you are engaged.)

I still have all those cards. They are prized possessions. And unsurprisingly that is the most elegant and interesting version of Slam I've seen yet (good enough I actually like it.)

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3 hours ago, Drasnighta said:

They keyword isn’t the issue, as such... it’s just, you must keep in mind that Generic Squadrins use a single card to represent all of them... so a status change on the card represents all of them.  There is no way of singling out “one of these 4 TIE fighters” unless your intention is to have tokens placed on or next to squadron bases —— which gets very messy in a battle, as those squadrons have to be picked up to activate and all...

its why squadron upgrades are basically unique Squad bubble based... I mean, you could imagine the Nora effect being a Y wing upgrade of sorts, but it would either have to apply to all Ys all the time at a points cost commensurable, or have some way of designating Which Ys are upgraded - or in the case of something that is token or exhaust to use - which ones have used it or not....

Good point, Dras.  I forgot to take into account generic card and how to account for it.  Guess i wasn't as awake as i thought i was when i wrote it :D

Still, there's gotta be some way to account for SLAM as a keyword if we ever get missile boats and K-Wings.  Alas it will probably not be me writing it up.  There may be a reason why i only got a "C" in technical writing :D

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