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mcworrell

MC75 as a carrier?

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I was thinking about the MC75 and noticed most people are talking about the Ordinance Cruiser, but I was thinking of using the Armored Cruiser as a carrier/Anti-squadron platform.

Why?

  • Flight controllers and expanded hanger bays give it four activations with extra dice.
  • Flechette Torpedoes could allow it to shut down  opposing squadrons
  • Leading shots will allow it to fish for that black crit
  • It has more teeth then the AFMKII

Here is the loadout I was thinking of:

MC75 Armored Cruiser (104)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Flechette Torpedoes (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 128 Points

Thoughts? Does it work? Or am I dumping a lot of points into something that is just ok?

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10 minutes ago, anonymousguy said:

It could probably work. It is an incredibly cheap large ship, too.

Raymus can allow it to command an extra squadron. Flight commander helps, too.

 

How could I forget Raymus.  Great point.

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This is a work in progress.

Name: MC 75 as a Carrier
Faction: Rebel
Commander: General Dodonna

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Superior Positions

MC75 Armored Cruiser (104)
• General Dodonna (20)
• Ray Antilles (7)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
• Flechette Torpedoes (3)
• Leading Shots (4)
= 156 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

Squadrons:
• Gold Squadron (12)
• 3 x Y-wing Squadron (30)
• 2 x VCX-100 Freighter (30)
• HWK-290 (12)
• 2 x X-wing Squadron (26)
= 110 Points

Total Points: 394

thoughts?

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43 minutes ago, Ginkapo said:

@Truthiness your dreams...

I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. 

I really want to like the Armored Cruiser, but I just can't seem to get it right.

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1 hour ago, Truthiness said:

I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. 

I really want to like the Armored Cruiser, but I just can't seem to get it right.

So in other words, it will work as a Carrier, but you can do just about the same thing but cheaper with the AFII. I'm going to keep messing with it on paper, and hopefully we see all see it on the table soon.

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I have been going down this same road for the Armored Cruiser...here is what I have come up with so far (it's a work in progress):

 

Dodonna Assault Team 
Author: itzSteve

Faction: Rebel Alliance
Points: 400/400  

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC75 Armored Cruiser (104 points)
-  General Dodonna  ( 20  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
-  External Racks  ( 3  points) 
= 144 total ship cost

Nebulon-B Escort Frigate (57 points)
 Yavaris  ( 5  points) 
= 62 total ship cost

GR-75 Medium Transports (18 points)
 Bright Hope  ( 2  points) 
-  Toryn Farr  ( 7  points) 
= 27 total ship cost

GR-75 Medium Transports (18 points)
-  Bomber Command Center  ( 8  points) 
= 26 total ship cost

GR-75 Medium Transports (18 points)
-  Leia Organa  ( 3  points) 
-  Comms Net  ( 2  points) 
= 23 total ship cost

1 Biggs Darklighter ( 19 points) 
1 Jan Ors ( 19 points) 
1 Norra Wexley ( 17 points) 
3 X-Wing Squadrons ( 39 points) 
1 Gold Squadron ( 12 points) 
1 Green Squadron ( 12 points) 

Edited by itzSteve

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I’m gonna say it... Sato. 

Dodonna is great, don’t get me wrong, but Sato. As was pointed out, this ship tries to do a lot of things, but Sato happens to jive with all of them. 

Long range dice shenanigans? Check

Close range black dice bonanza? Check

likes squadrons? Check

Sato’s die changing plays to all of the strengths of the MC75. 

i really liked both fleets, and the squadron makeup works. Sato would work better with the Cr90 variation, but my theory is to make the MC75 a complete lynchpin Via Sato. 

NK7, Intel Officer, Nym. Toryn Support to blues. Goodbye defense tokens. Follow up the side arc (trading reds for blue to proc NK7) with front arc (trading blues for blacks) and add in some external racks. That’s going to kill a lot of things, or leave them so hurt they’re wishing they had blown up. 

Its a big-ship killer, not cheap, and would particularly struggle against swarms...but that’s what the squadron play is for. 

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On 1/15/2018 at 11:32 AM, mcworrell said:

MC75 Armored Cruiser (104)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Flechette Torpedoes (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 128 Points

You overcompensating on the anti-squadron part. With Raymus, you can push 5 FC squads so FT won't get a ton of use.

Grab ACM and Sato instead. The MC75 can take on large ships while the squads take on small ships, or you go all in on one. Despite squads attacking first, it will combo with ACM because your opponent will be forced to take the damage on 1 hull zone, or Redirect and weaken the adjacent when ACM hits. 

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The advantage of the MC75A over AFmk2 for this list is that the AFmk2 sucks at fighting ships. It throws small buckets of wildly inconsistent dice. Your MC75A will throw slightly larger but much more reliable buckets. 

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Now that we know about Heavy Ion Emplacements, it would be a solid addition instead of ACM like I suggested earlier. Also means you don't need to run Sato since you can strip shields at medium, but he would let you get a lot of blue dice. Then you can take ER or Ordnance Pods, which would grant you a free anti-squadron attack from a hull zone. Double stacking crits would be a mistake IMO. QBT would also be a good upgrade for this build. Force your opponent to move slow else they risk triggering HIE. Pair with Toryn and profit. 

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I think that ACM pairs better with squadrons than HIE, particularly with Norra in the mix.  The squadrons activate first, stripping shields off.  I think its always in the defender's best interest to spread the damage among as many shielded arcs as possible.  To the extent that any arcs are left unshielded by the squadron attack, the HIE's effect is weakened.  But with ACM (which are also a pinch cheaper), even if the shields are gone, the MC75 still gets bonus damage on the critical effect.

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I just threw this together mine is a bit different using the pelta shieldship.

Name: Dodannas aint moving
Faction: Rebel
Commander: General Dodonna

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory

MC75 Armored Cruiser (104)
• Strategic Adviser (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
= 132 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points

CR90 Corvette A (44)
• General Dodonna (20)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 73 Points

Pelta Assault Ship (56)
• Ray Antilles (7)
• Projection Experts (6)
• External Racks (3)
= 72 Points

Squadrons:
• Jan Ors (19)
• 3 x X-wing Squadron (39)
• Gold Squadron (12)
• Norra Wexley (17)
= 87 Points

Total Points: 399

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On 1/15/2018 at 5:50 PM, Truthiness said:

I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. 

I really want to like the Armored Cruiser, but I just can't seem to get it right.

Challenge Accepted.

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My list idea. 

 

Leia Armored Carrier (397/400)
Rebels

Commander: Commander Leia Organa

Objectives: Most Wanted, Contested Outpost, Superior Positions

[flagship] MC75 Armored Cruiser (104)
 - Commander Leia Organa (38)
 - Electronic Counter Measures (7)
 - Rapid Launch Bays (6)
 - Strategic Adviser (4)
 - External Racks (3)
 - Quad Battery Turrets (5)
 - Flight Controllers (6)
= 173 total points

GR-75 Medium Transports (18)
 - Bright Hope (2)
 - Bomber Command Center (8)
 - Toryn Farr (7)
= 35 total points

CR90 Corvette A (44)
 - Jaina's Light (2)
 - Turbolaser Reroute Circuits (7)
= 53 total points

GR-75 Medium Transports (18)
= 18 total points

Squadrons (118/134):
1x Gold Squadron Y-wing Squadron (12)
1x Luke Skywalker X-Wing Squadron (20)
2x X-Wing Squadron (26)
1x Moldy Crow - Jan Ors (19)
1x HWK-290 (12)
1x Dagger Squadron B-Wing Squadron (15)
1x B-Wing Squadron (14)

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Name: MC75 AC Sato
Faction: Rebel
Commander: Commander Sato

Assault: Opening Salvo
Defense: Fire Lanes
Navigation: Sensor Net

MC75 Armored Cruiser (104)
• Commander Sato (32)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
= 160 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

GR-75 Combat Retrofits (24)
= 24 Points

GR-75 Combat Retrofits (24)
= 24 Points

Squadrons:
• 2 x VCX-100 Freighter (30)
• Jan Ors (19)
• Tycho Celchu (16)
• 4 x A-wing Squadron (44)
= 109 Points

Total Points: 399

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Try fitting a Nebulon-B Escort Frigate with Yavaris into the list with Keyan Farlander.

With Adar Tallon you can get Keyan Farlander to drop 6 re-rollable black dice onto hull zones that have depleted shields.

Try this, although it is more bombing orientated.

Name: MC75 Bombing Fleet
Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

MC75 Armored Cruiser (104)
• General Dodonna (20)
• Adar Tallon (10)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Leading Shots (4)
= 149 Points

Nebulon-B Escort Frigate (57)
• Toryn Farr (7)
• Fighter Coordination Team (3)
• Yavaris (5)
= 72 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

GR-75 Medium Transports (18)
= 18 Points

Squadrons:
• Jan Ors (19)
• Keyan Farlander (20)
• Norra Wexley (17)
• 4 x Y-wing Squadron (40)
• Green Squadron (12)
• 2 x X-wing Squadron (26)
= 134 Points

Total Points: 399

Edited by grunnax93

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