mcworrell 811 Posted January 15, 2018 I was thinking about the MC75 and noticed most people are talking about the Ordinance Cruiser, but I was thinking of using the Armored Cruiser as a carrier/Anti-squadron platform. Why? Flight controllers and expanded hanger bays give it four activations with extra dice. Flechette Torpedoes could allow it to shut down opposing squadrons Leading shots will allow it to fish for that black crit It has more teeth then the AFMKII Here is the loadout I was thinking of: MC75 Armored Cruiser (104)• Flight Controllers (6)• Expanded Hangar Bay (5)• Flechette Torpedoes (3)• Leading Shots (4)• XI7 Turbolasers (6)= 128 Points Thoughts? Does it work? Or am I dumping a lot of points into something that is just ok? 2 MandalorianMoose and anonymousguy reacted to this Quote Share this post Link to post Share on other sites
anonymousguy 119 Posted January 15, 2018 (edited) It could probably work. It is an incredibly cheap large ship, too. Raymus can allow it to command an extra squadron. Flight commander helps, too. Edited January 15, 2018 by anonymousguy Quote Share this post Link to post Share on other sites
mcworrell 811 Posted January 15, 2018 10 minutes ago, anonymousguy said: It could probably work. It is an incredibly cheap large ship, too. Raymus can allow it to command an extra squadron. Flight commander helps, too. How could I forget Raymus. Great point. Quote Share this post Link to post Share on other sites
mcworrell 811 Posted January 15, 2018 This is a work in progress. Name: MC 75 as a Carrier Faction: Rebel Commander: General Dodonna Assault: Advanced Gunnery Defense: Planetary Ion Cannon Navigation: Superior Positions MC75 Armored Cruiser (104) • General Dodonna (20) • Ray Antilles (7) • Flight Controllers (6) • Expanded Hangar Bay (5) • Electronic Countermeasures (7) • Flechette Torpedoes (3) • Leading Shots (4) = 156 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points Squadrons: • Gold Squadron (12) • 3 x Y-wing Squadron (30) • 2 x VCX-100 Freighter (30) • HWK-290 (12) • 2 x X-wing Squadron (26) = 110 Points Total Points: 394 thoughts? 1 TTC reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted January 15, 2018 @Truthiness your dreams... Quote Share this post Link to post Share on other sites
Truthiness 5,698 Posted January 15, 2018 43 minutes ago, Ginkapo said: @Truthiness your dreams... I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. I really want to like the Armored Cruiser, but I just can't seem to get it right. 2 Norell and Formynder4 reacted to this Quote Share this post Link to post Share on other sites
mcworrell 811 Posted January 16, 2018 1 hour ago, Truthiness said: I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. I really want to like the Armored Cruiser, but I just can't seem to get it right. So in other words, it will work as a Carrier, but you can do just about the same thing but cheaper with the AFII. I'm going to keep messing with it on paper, and hopefully we see all see it on the table soon. 1 Helias de Nappo reacted to this Quote Share this post Link to post Share on other sites
itzSteve 612 Posted January 16, 2018 (edited) I have been going down this same road for the Armored Cruiser...here is what I have come up with so far (it's a work in progress): Dodonna Assault Team Author: itzSteve Faction: Rebel Alliance Points: 400/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Superior Positions [ flagship ] MC75 Armored Cruiser (104 points) - General Dodonna ( 20 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 144 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) = 62 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) = 27 total ship cost GR-75 Medium Transports (18 points) - Bomber Command Center ( 8 points) = 26 total ship cost GR-75 Medium Transports (18 points) - Leia Organa ( 3 points) - Comms Net ( 2 points) = 23 total ship cost 1 Biggs Darklighter ( 19 points) 1 Jan Ors ( 19 points) 1 Norra Wexley ( 17 points) 3 X-Wing Squadrons ( 39 points) 1 Gold Squadron ( 12 points) 1 Green Squadron ( 12 points) Edited January 16, 2018 by itzSteve Quote Share this post Link to post Share on other sites
Parkdaddy 626 Posted January 16, 2018 I’m gonna say it... Sato. Dodonna is great, don’t get me wrong, but Sato. As was pointed out, this ship tries to do a lot of things, but Sato happens to jive with all of them. Long range dice shenanigans? Check Close range black dice bonanza? Check likes squadrons? Check Sato’s die changing plays to all of the strengths of the MC75. i really liked both fleets, and the squadron makeup works. Sato would work better with the Cr90 variation, but my theory is to make the MC75 a complete lynchpin Via Sato. NK7, Intel Officer, Nym. Toryn Support to blues. Goodbye defense tokens. Follow up the side arc (trading reds for blue to proc NK7) with front arc (trading blues for blacks) and add in some external racks. That’s going to kill a lot of things, or leave them so hurt they’re wishing they had blown up. Its a big-ship killer, not cheap, and would particularly struggle against swarms...but that’s what the squadron play is for. 5 Formynder4, teeseeuu, Norell and 2 others reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted January 16, 2018 On 1/15/2018 at 11:32 AM, mcworrell said: MC75 Armored Cruiser (104)• Flight Controllers (6)• Expanded Hangar Bay (5)• Flechette Torpedoes (3)• Leading Shots (4)• XI7 Turbolasers (6)= 128 Points You overcompensating on the anti-squadron part. With Raymus, you can push 5 FC squads so FT won't get a ton of use. Grab ACM and Sato instead. The MC75 can take on large ships while the squads take on small ships, or you go all in on one. Despite squads attacking first, it will combo with ACM because your opponent will be forced to take the damage on 1 hull zone, or Redirect and weaken the adjacent when ACM hits. 3 Parkdaddy, Ginkapo and mcworrell reacted to this Quote Share this post Link to post Share on other sites
mcworrell 811 Posted January 16, 2018 Great thoughts...i will messing with this list later. Sato...who knew? Quote Share this post Link to post Share on other sites
Church14 2,495 Posted January 17, 2018 The advantage of the MC75A over AFmk2 for this list is that the AFmk2 sucks at fighting ships. It throws small buckets of wildly inconsistent dice. Your MC75A will throw slightly larger but much more reliable buckets. Quote Share this post Link to post Share on other sites
mcworrell 811 Posted January 17, 2018 Very true. I’m going to have to let this stew for a bit while I try to wrap my brain around all the new stuff. Quote Share this post Link to post Share on other sites
hereticjon 20 Posted January 17, 2018 Mc75 armoured with Sato is at the top of my to do list when Profundity drops. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted January 18, 2018 Now that we know about Heavy Ion Emplacements, it would be a solid addition instead of ACM like I suggested earlier. Also means you don't need to run Sato since you can strip shields at medium, but he would let you get a lot of blue dice. Then you can take ER or Ordnance Pods, which would grant you a free anti-squadron attack from a hull zone. Double stacking crits would be a mistake IMO. QBT would also be a good upgrade for this build. Force your opponent to move slow else they risk triggering HIE. Pair with Toryn and profit. Quote Share this post Link to post Share on other sites
jbrandmeyer 128 Posted January 18, 2018 I think that ACM pairs better with squadrons than HIE, particularly with Norra in the mix. The squadrons activate first, stripping shields off. I think its always in the defender's best interest to spread the damage among as many shielded arcs as possible. To the extent that any arcs are left unshielded by the squadron attack, the HIE's effect is weakened. But with ACM (which are also a pinch cheaper), even if the shields are gone, the MC75 still gets bonus damage on the critical effect. 1 Parkdaddy reacted to this Quote Share this post Link to post Share on other sites
stev 105 Posted January 26, 2018 I just threw this together mine is a bit different using the pelta shieldship. Name: Dodannas aint moving Faction: Rebel Commander: General Dodonna Assault: Most Wanted Defense: Contested Outpost Navigation: Dangerous Territory MC75 Armored Cruiser (104) • Strategic Adviser (4) • Electronic Countermeasures (7) • External Racks (3) • Heavy Ion Emplacements (9) • Quad Battery Turrets (5) = 132 Points GR-75 Medium Transports (18) • Toryn Farr (7) • Bomber Command Center (8) • Bright Hope (2) = 35 Points CR90 Corvette A (44) • General Dodonna (20) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 73 Points Pelta Assault Ship (56) • Ray Antilles (7) • Projection Experts (6) • External Racks (3) = 72 Points Squadrons: • Jan Ors (19) • 3 x X-wing Squadron (39) • Gold Squadron (12) • Norra Wexley (17) = 87 Points Total Points: 399 Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted January 26, 2018 On 1/15/2018 at 5:50 PM, Truthiness said: I've tried and failed to get it to work in this fashion for me. I always come back to the fact the AFII is just as good in this capacity for far cheaper. The Armored is just trying to do too many things (carrier+long range broadside+close range double arc) that it invariably wastes points not doing one of those things. The AFII is 30% cheaper, has the same carrier capacity, and only loses a single blue in the side arc. I really want to like the Armored Cruiser, but I just can't seem to get it right. Challenge Accepted. 1 Truthiness reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted January 26, 2018 My list idea. Leia Armored Carrier (397/400) Rebels Commander: Commander Leia Organa Objectives: Most Wanted, Contested Outpost, Superior Positions [flagship] MC75 Armored Cruiser (104) - Commander Leia Organa (38) - Electronic Counter Measures (7) - Rapid Launch Bays (6) - Strategic Adviser (4) - External Racks (3) - Quad Battery Turrets (5) - Flight Controllers (6) = 173 total points GR-75 Medium Transports (18) - Bright Hope (2) - Bomber Command Center (8) - Toryn Farr (7) = 35 total points CR90 Corvette A (44) - Jaina's Light (2) - Turbolaser Reroute Circuits (7) = 53 total points GR-75 Medium Transports (18) = 18 total points Squadrons (118/134): 1x Gold Squadron Y-wing Squadron (12) 1x Luke Skywalker X-Wing Squadron (20) 2x X-Wing Squadron (26) 1x Moldy Crow - Jan Ors (19) 1x HWK-290 (12) 1x Dagger Squadron B-Wing Squadron (15) 1x B-Wing Squadron (14) 1 themightyhedgehog reacted to this Quote Share this post Link to post Share on other sites
themightyhedgehog 290 Posted January 31, 2018 Name: MC75 AC Sato Faction: Rebel Commander: Commander Sato Assault: Opening Salvo Defense: Fire Lanes Navigation: Sensor Net MC75 Armored Cruiser (104) • Commander Sato (32) • Ordnance Experts (4) • Electronic Countermeasures (7) • Assault Proton Torpedoes (5) • H9 Turbolasers (8) = 160 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points GR-75 Medium Transports (18) • Toryn Farr (7) • Comms Net (2) • Bright Hope (2) = 29 Points GR-75 Combat Retrofits (24) = 24 Points GR-75 Combat Retrofits (24) = 24 Points Squadrons: • 2 x VCX-100 Freighter (30) • Jan Ors (19) • Tycho Celchu (16) • 4 x A-wing Squadron (44) = 109 Points Total Points: 399 Quote Share this post Link to post Share on other sites
grunnax93 87 Posted February 1, 2018 (edited) Try fitting a Nebulon-B Escort Frigate with Yavaris into the list with Keyan Farlander. With Adar Tallon you can get Keyan Farlander to drop 6 re-rollable black dice onto hull zones that have depleted shields. Try this, although it is more bombing orientated. Name: MC75 Bombing Fleet Faction: Rebel Commander: General Dodonna Assault: Precision Strike Defense: Fighter Ambush Navigation: Superior Positions MC75 Armored Cruiser (104) • General Dodonna (20) • Adar Tallon (10) • Flight Controllers (6) • Expanded Hangar Bay (5) • Leading Shots (4) = 149 Points Nebulon-B Escort Frigate (57) • Toryn Farr (7) • Fighter Coordination Team (3) • Yavaris (5) = 72 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points GR-75 Medium Transports (18) = 18 Points Squadrons: • Jan Ors (19) • Keyan Farlander (20) • Norra Wexley (17) • 4 x Y-wing Squadron (40) • Green Squadron (12) • 2 x X-wing Squadron (26) = 134 Points Total Points: 399 Edited February 1, 2018 by grunnax93 Quote Share this post Link to post Share on other sites