Wretch 109 Posted January 15, 2018 (edited) I was thinking about Green Squadron Test Pilot Deadeye Calculation Harpoon Missiles Guidance Chips or Auto Thrusters depending on available pointds I was thinking of running 2 with FCS Corran Horn. I've run a similar build with prockets, no deadeye obviously, which is fun and can erase ships from the board. Thoughts? Edited January 15, 2018 by Wretch Clarity Quote Share this post Link to post Share on other sites
muribundi 406 Posted January 15, 2018 (edited) Maybe that:https://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!31:19,243:7:15:U.18;31:19,243:7:15:U.18;196:27,-1,148,254:39:15:&sn=Unnamed Squadron&obs= Will it be playable yes, good, don't know Fun, yes, at least you have mobility after the first Harpoon alpha Edited January 15, 2018 by muribundi Quote Share this post Link to post Share on other sites
Greebwahn 924 Posted January 17, 2018 I've seen a few A-Wing Harpoon lists on the forums. My main concern is whether or not they can hold up after they fire. I don't know if they can. Quote Share this post Link to post Share on other sites
Wiredin 3,448 Posted January 18, 2018 your putting too many points into a single hit. Proton Rockets still are the best A-Wing missile in the game hands down. They only require a focus to fire, making them more action efficient on an A-wing. They are also more efficient points wise as you don't need to take dead eye, allowing you to take something like crackshot instead, or juke if you got the points. There are 3 A-Wing squads I really enjoy, and I've had a ton of reps with all of them. 4x GSP/title/proton rocket/snap shot/crackshot 5x GSP/title/refit/snapshot/crackshot 2x GSP/title/juke/refit // 1x Jess pava/hero droid/swarm leader // Jan Ors/dorsal turret/nein numb I'm not sure we will get anything better out of A-Wings until the RZ2 is finally released. 1 Greebwahn reacted to this Quote Share this post Link to post Share on other sites