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s1ickrick

Fly Casual X-Wing Simulator

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Been using this with my brother over the past week.

Obviously there are issues, and we haven't finished a game yet due to crashes.

 

BUT. This is a great bit of kit. Love the animations, sounds, and it it's far more intuitive than Vassal. Well done guys.

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I see there is a pull request out for Dardevil, Decoy and Wingman.

Has anything been said about Lightweight Frame? 

We had a great game tonight that only fouled up because of Wes turning zombie. Still great stuff though.

BTW - Wes was PS10 but it was displayed as 1.

 

P.S. My day job is to test software. So I'm quite happy to get on github and write up bugs as I find them :)

 

Edited by SDCC

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15 minutes ago, SDCC said:

1) Has anything been said about Lightweight Frame? 

2) We had a great game tonight that only fouled up because of Wes turning zombie.

1) It has priority, but I cannot say when it will be ready.

2) In what version? Seems that I fixed this in "0.4.2 hotfix 1".

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1 minute ago, Sandrem said:

1) It has priority, but I cannot say when it will be ready.

2) In what version? Seems that I fixed this in "0.4.2 hotfix 1".

Hi Sandrem. 

1. No problem at all. Feel free to delete the ticket I raised for it. I'm not sure if missing elements should be raised or not.

2. We hadn't updated. Our fault!

 

As someone who works in IT I appreciate the amount of effort that's going into this. I can't write code, but I'm happy to look into things if it needs testing. Imperial wise anyway ;)

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Glory for the Empire!!

Gunboats destroyed the Ghost and their pesky escort!!! Without any casualty!!

screenshot_by_odanan-dc4kmib.jpg

EDIT: I don't know how those 3 ships aligned in formation so well in the last turn, all firing Manglers at range 3 against the Ghost. The Force works in mysterious ways indeed.

Edited by Odanan

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9 hours ago, Odanan said:

Glory for the Empire!!

Gunboats destroyed the Ghost and their pesky escort!!! Without any casualty!!

screenshot_by_odanan-dc4kmib.jpg

EDIT: I don't know how those 3 ships aligned in formation so well in the last turn, all firing Manglers at range 3 against the Ghost. The Force works in mysterious ways indeed.

How good was this build?? 

Against Ghost Fenn??

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9 hours ago, Sandrem said:

Also you can imagine problems in software that has ~10-30 developers, but 0 dedicated QA
XD

Look. Your project is FREAKING AWESOME. 

 

Will you consider writing out what you need for QA testing? I'd try and contribute. 

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1 minute ago, Blail Blerg said:

How good was this build?? 

Against Ghost Fenn??

Not the meta Ghost/Fenn. I tried to keep the Ghost a simple brick of death (TLT, Gunner and Accuracy Corrector) because I was afraid the AI/program wouldn't handle too many effects and card interations. 

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14 minutes ago, Blail Blerg said:

Look. Your project is FREAKING AWESOME. 

 

Will you consider writing out what you need for QA testing? I'd try and contribute. 

+1
If there's anything you need checking specifically let me know.

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Hello,

I think I found the occassions when the red text appears. It always seems to happen when "stack is not empty" although it should. It happens when clicking invalid stuff like a manneuver while being still in fight-mode or picking a manneuver after having clicked next...or stuff like that. (clicking stuff in overlays that shouldn't be visible any more)

Hopefully that helps you finding the issue.

And once more: Thank you so much for this ... I just love your software.

 

By the way. Maybe you should setup a way to donate beside monthly payments. I would love to help you out with some beers mate :)

Edited by shadowfriend

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Is there a way to bring up the console at all? 

Additionally, a nice feature might be to have a toggle to make ships / bases translucent.  I had a game earlier where Asajj Ventress was parked on a small rock and it was completely covered by her base.  It made trying to plan my maneuvers very difficult as I wasn't exactly sure where it was.  

Edited by Elbastido

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