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Fly Casual X-Wing Simulator

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46 minutes ago, Sandrem said:

Please, provide screenshots of such bugs. To reproduce this bug, some special conditions are required, and I still don't know them - so I cannot fix it.

I haven't a scrennshot :( . But i was shooting with a imperial swarm, perhaps the problem is that both ships, the ship that was shooting and the friendly ship obstructing, was the same initiative.

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5 minutes ago, Odanan said:

Please, add singleplayer HotAC campaign in your Fly Casual!

Oh, you ask me add full campaign mode, to develop it alone, in my free time, and for free? Hmm... I need to think...

Development of Fly Casual depends a lot on community support (from another programmers, 3d-artists, Patreon donators). More support - more things can be added to the game.
So if anyone wants to see cool things - support development. If anyone wants to see cool things, but no one wants to really support - sorry, things don't work in this way 😃

With current level of support I have enough resources to add new ships/cards, to update UI and to fix bugs. I don't have enough resources to develop online mode in the same time, for example.

I want to develop HotAC-like campaign mode, but this is a lot of work. As a few  first steps, I plan to add "Survival mode" with waves of enemies, then support of missions with specific scenarios / win conditions. But I don't know when I will have resources to add these things.

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6 hours ago, Sandrem said:

Oh, you ask me add full campaign mode, to develop it alone, in my free time, and for free? Hmm... I need to think...

Development of Fly Casual depends a lot on community support (from another programmers, 3d-artists, Patreon donators). More support - more things can be added to the game.
So if anyone wants to see cool things - support development. If anyone wants to see cool things, but no one wants to really support - sorry, things don't work in this way 😃

With current level of support I have enough resources to add new ships/cards, to update UI and to fix bugs. I don't have enough resources to develop online mode in the same time, for example.

I want to develop HotAC-like campaign mode, but this is a lot of work. As a few  first steps, I plan to add "Survival mode" with waves of enemies, then support of missions with specific scenarios / win conditions. But I don't know when I will have resources to add these things.

Thinking again in the amount of work it would demand, yes, I'm kind of ashamed of asking you that. But I had to try, didn't I?

Can I suggest a workaround? Why don't you start an "unofficial" crowd founding with goals? $X reached = online multiplayer. $XX reached = survival mode. $XXX reached = campaign mode.

There are some people who adapted HotAC to 2nd edition, but the heavy work is on the AI, I believe - something you already did. And you don't need to do a perfect conversion of HotAC, anyways.

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Weird case here, I had Grievous attack the noted Tie-Fighter, and for some reason, Outmanoeuver triggered (the tie had one less attack die, the arrow was visible on his sidebar, etc.) but for some reason Grievous ability didnt, and I couldn't reroll 2 die. Usually both ability shouldn't have triggered as I was in arc, but what is really weird was that only one of the two was triggered?

I can only think that it has to do with the way the range for attack is measured, versus something with the firing arc?  I dunno, just a weird hedge case here.

 

Sandrem_2.jpg

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2 hours ago, BlastyMcBlasterFace said:

, and chance you can add different starting setups for AI squads?  Like block formation if you wanna test against a swarm?  Or give us the ability to place forces for both sides?

Advanced setup of AI ships / formation flight are in the nearest plans. I don't have time to add them in the nearest update, but these features will be added in 1-2 months.

22 minutes ago, SteveSpikes said:

Any chance you can fix the Talon Rolls in the future.  They are still locked in the center position.

Tallon Roll has some issues with maneuver planning for AI - not in the nearest updates, I have plans for another things instead.

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On 5/1/2019 at 12:00 PM, Sandrem said:

Also, is there adaptation of HotAC campaign by community to Second Edition? Just to understand: if no, then I don't plan to do whole adaptation/playtesting by myself, instead of development of Fly Casual.

Here's the 2.0 HotAC stuff.  https://lookaside.fbsbx.com/file/HotAC 2.0 Playtest %232.pdf?token=AWxXuJzR-3QW9m8TGToT7XCXhztKaH0l9BUqmfUBD4ei5bFLc0WOHY_sImGuNYzcZTgf0rA9mhJMOamWyx7W3AeNjqT5V4ZeVLpaE5csBE2H_jiWCItE5CcisfXlzCkw7XkpcfPEl-YzSLM2oaKQwJoc

 

Update is looking really coo!!!

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1 hour ago, drail14me said:

Is there a group this is hosted in? I'm having trouble with this link.

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How do you update Fly Casual on a PC running Windows 10?

I've been playing on a Mac since the game started but just switched to a PC. I'm sure there is an easy way to update without losing saved squads like I did on the Mac, just haven't figured it out yet.

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22 minutes ago, Cuz05 said:

Android version

APK is uploaded

 

12 minutes ago, drail14me said:

How do you update Fly Casual on a PC running Windows 10?

I've been playing on a Mac since the game started but just switched to a PC. I'm sure there is an easy way to update without losing saved squads like I did on the Mac, just haven't figured it out yet.

Saved squads are stored in another folder (in user's profile), so you will not lose them - just unpack archive in any folder and run.

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Really appreciate all of the work this must take! Getting to play more often as a consequence / test things before I buy them is great!

As a request, how far down are the Remotes on the list of things that are still to be added? Also how complicated is learning to help add stuff to this?

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38 minutes ago, PartridgeKing said:

As a request, how far down are the Remotes on the list of things that are still to be added?
Also how complicated is learning to help add stuff to this?

I didn't even research how complex are Remotes. Not in the nearest-mid plans. If they will be in top tier lists from tournaments - I will prioritize them.

There are two kinds of stuff to add:
a) Simple abilities of cards (like Cloaking Device card) - require general programming skills. No skills in Unity are required, you work only with C# code, a lot of examples to copy/paste from another abilities. You need Unity only to run your code.
b) Abilities that require special UI changes (like new types of obstacles, Remotes, ability to Lock an obstacle) - you need skills in Unity (GameObjects, Prefabs, RectTransforms, Colliders, Rays). Unity is easy to learn - there are a lot of tutorials.

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