cmumma 7 Posted August 31, 2018 Wow, I came to this page to see if 0.6.1 was released 1 minute after you post it Quote Share this post Link to post Share on other sites
Force Majeure 3,985 Posted August 31, 2018 10 minutes ago, Sandrem said: Support me on Patreon: https://www.patreon.com/Sandrem Yes. If you have the means, chip in! Quote Share this post Link to post Share on other sites
Giledhil 1,342 Posted August 31, 2018 Thanks a lot for your work ! NB : there's 2 crew slots on YT2400 instead of crew+gunner. Quote Share this post Link to post Share on other sites
ClassicalMoser 2,332 Posted August 31, 2018 This is fantastic! I'm flying a bunch of 2.0 lists and it's so much fun! Thanks for all your hard work! Also Hera Pilot is actually pretty sweet, especially with Nien Nunb. Quote Share this post Link to post Share on other sites
Giledhil 1,342 Posted August 31, 2018 Another little bug : Duchess's ability seems to block the game. Quote Share this post Link to post Share on other sites
ClassicalMoser 2,332 Posted August 31, 2018 If I were to make a shortlist of content I want: Electronic Baffle Veteran Turret Gunner Sloane Tarkin Jyn Erso More Crew Also, for some reason it seems the Rebels don’t have access to tactical officer in 2.0, but it’s not supposed to be restricted anymore. Quote Share this post Link to post Share on other sites
Giledhil 1,342 Posted August 31, 2018 One more thing : Vader has no more focus action ^^ Quote Share this post Link to post Share on other sites
ClassicalMoser 2,332 Posted August 31, 2018 And the Y-Wings somehow got 2 astromech slots. Quote Share this post Link to post Share on other sites
drail14me 1,119 Posted August 31, 2018 3 hours ago, Sandrem said: Support me on Patreon: https://www.patreon.com/Sandrem Sandrem puts a LOT of work into this and we all enjoy it. I know it’s the first place I go to test new squads! Supporting him on Patreon is simple to do! I’m ready to get home to download the update and test what I’ve been theorizing while working!! 1 ClassicalMoser reacted to this Quote Share this post Link to post Share on other sites
Gabbatron 0 Posted September 1, 2018 I'm sure this has been answered somewhere, but how do I update the Fly Simulator without losing my saved builds? Where are they saved? Quote Share this post Link to post Share on other sites
drail14me 1,119 Posted September 1, 2018 8 minutes ago, Gabbatron said: I'm sure this has been answered somewhere, but how do I update the Fly Simulator without losing my saved builds? Where are they saved? On my Mac, I just drag the updated file into the old file and click “replace”. Quote Share this post Link to post Share on other sites
Sandrem 1,465 Posted September 1, 2018 12 minutes ago, Gabbatron said: I'm sure this has been answered somewhere, but how do I update the Fly Simulator without losing my saved builds? Where are they saved? Saved builds will not be overwritten by update. But you can make a backup. Folder (SE): "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\SavedSquadrons" Quote Share this post Link to post Share on other sites
Gabbatron 0 Posted September 1, 2018 Excellent! Thank you both! Quote Share this post Link to post Share on other sites
Cuz05 2,034 Posted September 1, 2018 (edited) Loving it. Ok, so a really odd one here. Playing Whisper, a Sigma and Redline. 1st turn, I move and cloak the Sigma, move and cloak Whisper, click to activate Redline and FWEEEEE, the Sigma enters hyperspace, whizzes diagonally across the board and off into deep space. Ship has left the table and been destroyed. I guess his navcomputer was acting up... I've had this happen before with a cloaked Phantom (in 6.0 I think), but it happened so fast I was just left scratching my head that time. Also, at another point, I attempted to decloak Whisper through Luke and obviously failed. The force is strong with that one. The game hung on that fail and had to be exited. One possible thing that just happened. I nuked a full health Dutch off the board with a single pro torp. 2 hits, 2 crits into 6 hull, 2 shield (?). I can't actually work out if that's possible. I did the same to Wedge in 6.0 but wasn't clear on the circumstances, he may have had asteroid damage but I was sure he didn't. Lastly, though no big deal, 'skip' still seems to lack function in the systems phase. Not caused any issue for me as yet. Screenshot from the Sigmas hyperspace board exit. Edited September 1, 2018 by Cuz05 Quote Share this post Link to post Share on other sites
ScumDan 156 Posted September 1, 2018 how can I close the console? It just opened midgame and I can' do anything now Quote Share this post Link to post Share on other sites
drail14me 1,119 Posted September 1, 2018 11 minutes ago, ScumDan said: how can I close the console? It just opened midgame and I can' do anything now Type in "Close" 1 ScumDan reacted to this Quote Share this post Link to post Share on other sites
Sandrem 1,465 Posted September 1, 2018 40 minutes ago, ScumDan said: how can I close the console? It just opened midgame and I can' do anything now This means that you encountered a bug. I need information from console to fix it. Quote Share this post Link to post Share on other sites
HolySorcerer 4,102 Posted September 1, 2018 I don’t seem to be able to Focus as Stele. Redline has his 1.0 ability not his 2.0 ability. The Tie Aggressor was not rolling appropriate dice or applying ion tokens out of the side all the time. Quote Share this post Link to post Share on other sites
drail14me 1,119 Posted September 1, 2018 (edited) On 8/31/2018 at 11:56 AM, Sandrem said: Version 0.6.1 is released Thank you for feedback and bug reports. Critical bugs are fixed. I plan to release 0.6.2 in few days with fixes of minor bugs and a bit of new content / features. Download: https://github.com/Sandrem/FlyCasual/releases/tag/0.6.1 Support me on Patreon: https://www.patreon.com/Sandrem Update helped a bunch. Played several games this morning. Here's a few bugs I've noticed though: Dutchess's ability or use of Adv Ailerons locks the game. Juke does not work sometimes. Only worked one out of 6 times in last game. Edit to add: Juke does work Game was just going so fast I didn’t notice defender spending a focus token Luke hung around for three rounds after being destroyed. He didn't disappear until after he was able to shoot and get hits three rounds after he was destroyed. Edited to add: It's a simultaneous fire issue. If the destroyed ship is of the same Initiative as the attacker and is destroyed but can not return fire because of the simultaneous fire rule, it hangs around for as many turns as it takes to get a shot. Once it fires, it disappears. Sigma Squadron pilots were allowed to do a 2nd Decloak in the same system phase. If you fail a decloak, the game locks. Edited September 2, 2018 by drail14me 1 Odanan reacted to this Quote Share this post Link to post Share on other sites
Cuz05 2,034 Posted September 2, 2018 (edited) I feel like there's something going on with crits as I've just had another huge damage spike. It's hard to tell as the cards flip past kinda quick. Maarek Stele hit my full health Punisher at range 2 for a whopping 8 damage, on a primary weapon attack. Fuel Leak and Direct Hit were involved but he should not have been able do more than drop the shields, surely.... Just seeing the squad has Krennic on Feroph but the condition appears to be on Feroph himself, rather than Maarek (technically illegal), so I'm not sure that's a factor. Oh, and then the game hung up on a Cluster Missile bonus attack. Edited September 2, 2018 by Cuz05 Quote Share this post Link to post Share on other sites
redxavier 236 Posted September 2, 2018 It appears to be activating extra damage on critical hits the same turn as the card is drawn, rather than on the next round when it would trigger. 1 Cuz05 reacted to this Quote Share this post Link to post Share on other sites
Cuz05 2,034 Posted September 2, 2018 40 minutes ago, redxavier said: It appears to be activating extra damage on critical hits the same turn as the card is drawn, rather than on the next round when it would trigger. Trying to think through this, as applied to the Maarek attack... Hit, Crit, Crit on 6 hull, 3 shields. Hit. -1 shield Fuel Leak drawn and immediately activated. Extra hit applied from crit condition. -1 shield. Direct Hit. Extra hit applied from crit condition. -1 shield. Fuel Leak. -1 hull Direct Hit. -2 hull Leaving 3 hull.... It must have then applied 2 more hits from one or both of those crit cards dealt. Perhaps from then actually receiving those 2 crits. My brain hurts. Quote Share this post Link to post Share on other sites
Shoulder of Orion 35 Posted September 3, 2018 I have noticed that the AI is sometimes not shooting. I set up a match with Soontir vs four blue x wings to practice - on two occasions I've been head on, within range 3 (I had a bullseye token and got to shoot) and they did not shoot back. On other occasions I am fairly certain I was in arc and range and they did not fire. I'd like to think I'm amazing with arc dodgers and really did dodge them all but I'm not deluding myself. Is there any way to help debug this? It's not throwing any errors so I'm not sure what to do. Quote Share this post Link to post Share on other sites
Cuz05 2,034 Posted September 3, 2018 1 hour ago, Shoulder of Orion said: I have noticed that the AI is sometimes not shooting. I noticed this too. Various situations. Quote Share this post Link to post Share on other sites
BenDay 111 Posted September 3, 2018 On 8/31/2018 at 10:02 PM, Sandrem said: .. Hi Sandrem, This may have been reported but in 6.1 the simultaneous fire rule seems to be remove the dead ship after it fires but it should probably be after the ship fires or after the PS goes to the next one down. As always, your game is awesome. Quote Share this post Link to post Share on other sites