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Realms of Terrinoth Official Sourcebook

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On ‎9‎/‎01‎/‎2018 at 9:23 PM, dresdinseven said:

The product page doesn't say "This is not a stand-alone game. A Genesys Core Rulebook is required to play." so I think this is a stand alone book. Plus the price point is closer to a Star Wars core rule book.

Man, I hope that's not the case. I tought the point was to have one generic rulebook and then a bunch of setting books. Not a book with the rules and no setting and another book with the rules and a fantasy setting. Kinda defeats the purpose of the core book.

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5 minutes ago, Robin Graves said:

Man, I hope that's not the case. I tought the point was to have one generic rulebook and then a bunch of setting books. Not a book with the rules and no setting and another book with the rules and a fantasy setting. Kinda defeats the purpose of the core book.

Sam Stewart (head of rpg department at FFG) confirmed on Twitter that it’s a book of entirely new content 

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5 minutes ago, Robin Graves said:

Man, I hope that's not the case. I tought the point was to have one generic rulebook and then a bunch of setting books. Not a book with the rules and no setting and another book with the rules and a fantasy setting. Kinda defeats the purpose of the core book.

 It has already been confirmed, this is not a standalone book. 

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On 1/9/2018 at 11:29 PM, lyinggod said:

This is typical of most RPG's. Only a few, mostly D&D and Pathfinder, have much in the way published adventures/modules. Usually you are lucky if a company makes even a couple just to get you started. Published adventures for different systems were more common in the 1980's and 1990's but not as much now. Usually you see excellent game systems but little in the way of modules. Even FFG's Star Wars only has about 6 modules where the D6 version of SW (also very popular 30 years ago) had dozens. But then, most modules these days are combat slogs anyway.

Yeah, and even D&D5e is only doing a fraction of the amount D&D3e did. But both are bumped immensely by OGL adventures. I'd also like to point out Shadowrun as still having a pretty steady output and The Dark Eye with consistently probably the highest release rate (albeit in German) by far, although Splittermond - by former TDE creators - isn't all that far behind these days. ...What else? I believe The One Ring released a large adventure book for each region splatbook. And Dungeonslayers got a solid handful of (German) adventure books for about a year or two after its physical release on top of loads of free "Dungeon-2-Go" PDFs. But that's pretty much it; everything else I can think of only got one or two introductory adventures to start with, relying on third parties if there's anyone publishing stuff at all.

On 1/13/2018 at 3:55 PM, Swordbreaker said:

The characters from GenCon had "Verse" as a magic skill. I wonder if they're going to explore that at all, seeing as they're expanding on Runic magic.

I'm still slightly irked by FFG not including their bardic magic in the generic fantasy part of their CRB. I don't expect to be unpleasantly surprised a second time for sure.

Anyway, as I've said before, I like the setting well enough and look forward to reading more lore, and I'm certain my nieces will be excited about the prospect of role-playing in the world of Descent (especially with a system such as Genesys), so I'll probably get the English PDFs anyway, but for them a German edition would be of utmost importance, and there's still no announcement thereof as far as I know, so I can't help but worry that we'll never get around to it...

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Hey guys,

I'm a longtime fan of Descent and seeing this upcoming release of the Realms of Terrinoth source book has me considering trying my hand as a GM for the first time ever. Would any GM's out there be willing to point me toward an online GM university or some such..? How do you go about creating your adventures and/or campaigns? Is there some kind of template available? Maybe there's a GM for Dummies book out there. (I wouldn't doubt it....there probably is.) Any advice you'd be willing to share would be greatly appreciated!

 

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The Core Book covers the basics.  I'd imagine the sourcebook will have at the very least some mini encounters laid out if not an intro adventure.  There are numerous existing RPGs with adventures that have been run over and over, with all manner of input.  Youtube has some prolific GMs on it.

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1 hour ago, Schmiegel said:

Hey guys,

I'm a longtime fan of Descent and seeing this upcoming release of the Realms of Terrinoth source book has me considering trying my hand as a GM for the first time ever. Would any GM's out there be willing to point me toward an online GM university or some such..? How do you go about creating your adventures and/or campaigns? Is there some kind of template available? Maybe there's a GM for Dummies book out there. (I wouldn't doubt it....there probably is.) Any advice you'd be willing to share would be greatly appreciated!

 

check out matt colville's youtube channel, he has some great tips. its geared towards D&D but easily adaptable to another setting

Edited by saethone

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2 hours ago, Schmiegel said:

Hey guys,

I'm a longtime fan of Descent and seeing this upcoming release of the Realms of Terrinoth source book has me considering trying my hand as a GM for the first time ever. Would any GM's out there be willing to point me toward an online GM university or some such..? How do you go about creating your adventures and/or campaigns? Is there some kind of template available? Maybe there's a GM for Dummies book out there. (I wouldn't doubt it....there probably is.) Any advice you'd be willing to share would be greatly appreciated!

 

I just posted a link in the “help with building a world” thread that has some really good advice. 

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21 minutes ago, Tabulazero said:

Will melee combat be fleshed out more both in terms of mechanics and talents ?

For the mechanics of combat I would not expect much to change, they are unlikely to mess with the core dice mechanics, movement mechanics, range system or the action/manoeuvre economy.

Talents though, and equipment, is an entirely different story. I would expect to see some talents that would be unbalanced in any other theme, I would also expect a lot of fantasy tropes to get talents such as; the backstab, dual Weapons, fancy archery, horse mounted stuff, Paladin things, crushing blows, untrained magic users perhaps, all sorts of social trickery, and hopefully s raft of magic talents (Signature Spells, specialist casters etc)

I would think we will get a section on magic equipment, magic weapons and armour, as well as implements for magic users. There’s definitely going to be some rules for making your own equipment too.

 

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On 1/9/2018 at 8:06 PM, Absol197 said:

Exciting!  I'm deeply in love with dragons, so this is fairly awesome!

Although it appears that the dragons will be mainly antagonists, and there are unlikely to be rules for playing as dragons...which I'm not so stoked about.  I hate stories where dragons are the villains.  Where are my dragon heroes, gosh darn it :P !

But still, I'll probably be getting it, if only to scratch my completionist itch :) .

Either:

 

Hopefully FFG will read this and add rules for playing as dragons

OR if not

it's an RPG system so you can tweak it to your needs - it wouldn't be too hard to use the other info as guidance to make your own tweaks to allow playing as dragons or even dragon hybrids like Belthir - after all there is all kinds of scope for wanting to do this- you could be turned into a dragon, have the urge to be a dragon aiding either side (I've always wondered about two side RPG'ing- never tried it but could be interesting!)....

 

One story arc I've been brewing for Descent has dragons using some big ornaments in my collection as epic dragons of legend (the size being more for visual effect than relative scale- in some/all cases I may have to use something to represent the creature's relative size on the board with the bigger piece just for the visual wow factor- there are some great dragon ornaments out there so I couldn't resist the idea, I also have some from Runebound games - there are some nice dragon pieces available including those such as Descent lieutenants and in Descent sets as well as Battlelore's great dragon reinforcement pack - and other non-FFG games) and very much playing with twists and turns as to which ones are friend and foe and various subtleties of this- it starts with a hero trapped in one through magic- so anything that helps bring that into an RPG setting would be loved massively by me. Dragons are awesome.

Edited by Martinslair
me dragons

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On 1/10/2018 at 9:50 PM, RARodger said:

I've been curious about digging through Descent scenarios and seeing if I could turn them into full RPG-sessions, or Runebound quest/event cards, so I'm looking forward to this.

 

On 1/10/2018 at 10:04 PM, iJiminy said:

This is something I’ve been considering as well. Dragonholt sounds like it’ll convert into a Genesys campaign easily enough, but I wonder if there are any other gems to be found in the other Runebound products.

 

All the Runebound / Terrinoth games are an absolute gold mine for RPG toolkit use both in terms of usable bits and pieces and even more so the many creative ideas they can seed for telling your own stories - add in other games / genres / ideas you may be able to repurpose and there is scope to create some truly amazing adventures. There's no reason why you can't use things like Descent map tiles if you play with props for your RPG's (I have quite an awesome map collection from various brands) and you so wish for example. I don't want to overhype this but it is one of the most amazing happenings in gaming for a long time- Terrinoth has always begged for its own RPG root material- finally a big yay on that front.

 

I hope to share some ideas bubbling away in the depths of my mind and maybe even some full adventure settings with the community in future although it may be a while with waiting for certain products to be released, completing my Descent collection (hopefully with some new content) and some real life stuff to do first.

 

On 1/10/2018 at 10:50 PM, jonamok said:

You can tell nobody British ever fed into the Terrinoth lore. Sunderland Orc! I’ve been laughing my head off since I just read that.

 

I'm not the only Brit who found amusement when I first saw Sunderland on one of the lore maps then! All the orcs are moving into Sunderland and stealing all the jobs, blame the orcs for everything.

Edited by Martinslair
Sorry for double post- it doesn't keep multiple quotes across differnt pages of a thread.

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21 minutes ago, Martinslair said:

Sorry for double post- it doesn't keep multiple quotes across differnt pages of a thread.

If you press the small plus symbol button to the left of the Quote button it will add it to a quote collection you can carry across multiple pages and even multiple threads. To quote all those things you collect you press the “Quote x posts” floating button that will have appeared at the bottom right of your screen.

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20 hours ago, Martinslair said:

 

 

All the Runebound / Terrinoth games are an absolute gold mine for RPG toolkit use both in terms of usable bits and pieces and even more so the many creative ideas they can seed for telling your own stories - add in other games / genres / ideas you may be able to repurpose and there is scope to create some truly amazing adventures. There's no reason why you can't use things like Descent map tiles if you play with props for your RPG's (I have quite an awesome map collection from various brands) and you so wish for example. I don't want to overhype this but it is one of the most amazing happenings in gaming for a long time- Terrinoth has always begged for its own RPG root material- finally a big yay on that front.

 

I hope to share some ideas bubbling away in the depths of my mind and maybe even some full adventure settings with the community in future although it may be a while with waiting for certain products to be released, completing my Descent collection (hopefully with some new content) and some real life stuff to do first.

 

 

I'm not the only Brit who found amusement when I first saw Sunderland on one of the lore maps then! All the orcs are moving into Sunderland and stealing all the jobs, blame the orcs for everything.

For the rest of us non-Brits please let us in on the joke! :)

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