BD Flory 695 Posted January 12, 2018 6 minutes ago, agarrett said: Or maybe look for sleeves that are clear on both sides? This. It also has the advantage of showing off those sweet card backs. 2 Meretrix and Samea reacted to this Quote Share this post Link to post Share on other sites
jaqenZann 45 Posted January 12, 2018 36 minutes ago, BD Flory said: It would have to be a pretty small box not to be able to hold Zealot + Zealot redux, even sleeved. I currently have Zealot + Rougarou + Carnevale, all sleeved, in one of their old OP LotR boxes, which are on the small side. What I hope for, though, is that it's a big enough box to hold an 8 scenario campaign + redux cards (sleeved), so the box can be a standard size if they do develop additional redux products with their own boxes for other campaigns. The extra space for Zealot could be used for standalone scenarios, decks, overflow player cards, tokens, or whatever. It might be a vain hope (especially considering we don't even know if there are plans for any such product), but nonetheless... This seems pretty likely to me. I'm just going off the fact that the dimensions look very similar to the 500ct boxes I'm using to store each campaign. All of Dunwich fits, completely sleeved, in one box with enough space left over to fit roughly 3 player decks, which I would think would be enough space for any redux cards. I'm really hoping they continue this for the other cycles, I really like this idea (and the boxes!). Quote Share this post Link to post Share on other sites
General Zodd 459 Posted January 12, 2018 2 hours ago, agarrett said: Slightly off topic, but I thought of this due to the mention of sleeving cards. How do people play with sleeved cards? Sleeving the player cards is obvious and easy, and similarly for the encounter cards. What about act and agenda, or locations, or cards with story cards on the back? I've been playing with those unsleeved, but didn't know how everyone else does it. Is it worth sleeving them, and pulling them out when you need to turn them over? Or maybe look for sleeves that are clear on both sides? Just wondering what others do, thanks. I only use clear sleeves anyway, as I actually really like the card backs on the normal player and encounter cards. I use matte clear for player/encounter cards, and classic clear for anything which needs to be read on both sides, so act, agenda, location and investigator cards, plus some scenario cards. If you prefer coloured backs (a friend of mine uses coloured sleeves to match the investigator’s primary class) just stick with the clear sleeves for the double sided ones. Quote Share this post Link to post Share on other sites
mulletcheese 689 Posted January 13, 2018 I suspect that future deluxe boxes will come in this shape and that we will get expansions for the core plus first two deluxes. 2 ProfessorDetective and Shawn_ValJean reacted to this Quote Share this post Link to post Share on other sites
Redsavina 26 Posted January 13, 2018 First, I have to give props to FFG for creating cool content like this. Very few other game manufacturers do stuff like this, so thanks! Now, the storage box looks awesome, however, I am already up to using two 930 count BCW boxes for my collection. Maybe this can be a portable option when I take a scenario and group of player decks on the go. The 18 Divider cards is a terrific idea. I am already using Ryno80's divider cards found on BGG. Giving us 18 divider cards will either invite players to expect FFG to produce Divider cards for previous content, and all future content, or it will most likely be set aside for those of us who already have an aftermarket set of dividers. Anyway, I appreciate their willingness to develop content like this, and allow us to return to the original box content, now that they have a greater expansion of what they can throw at players. Im in fo sho. 2 KBlumhardt and ProfessorDetective reacted to this Quote Share this post Link to post Share on other sites
phorcys12 60 Posted February 10, 2018 just for those who want a little bit more spoiler about the encounter cards who are in the box , a picture from the spanish announcement could be watching on the product page of the Redux on BOARDGAMEGEEK in the gallery . Dont worry , there not a lot of spoilery , just 2 locations ( one for the first scenari , one for the third ) one treachery ( first scenario ) and one monster ennemy from an encounter deck that is new . So If you are curious about them go check it out ^^ That made me excided a lot so I share ^^ Quote Share this post Link to post Share on other sites
Veve7 35 Posted February 10, 2018 1 hour ago, phorcys12 said: just for those who want a little bit more spoiler about the encounter cards who are in the box , a picture from the spanish announcement could be watching on the product page of the Redux on BOARDGAMEGEEK in the gallery . Dont worry , there not a lot of spoilery , just 2 locations ( one for the first scenari , one for the third ) one treachery ( first scenario ) and one monster ennemy from an encounter deck that is new . So If you are curious about them go check it out ^^ That made me excided a lot so I share ^^ Sorry, but I can's see them. Can you say precisely where there are? Quote Share this post Link to post Share on other sites
phorcys12 60 Posted February 10, 2018 warning LITTLE SPOILER https://boardgamegeek.com/image/3937084/arkham-horror-card-game-return-night-zealot Quote Share this post Link to post Share on other sites
Duciris 1,347 Posted February 14, 2018 On 1/9/2018 at 2:24 PM, General Zodd said: It’s 20 player cards. Says so on the product description page. Call yourselves investigators?! Tsk! ? On 1/9/2018 at 12:17 PM, Whipporwill said: Splash art showed leveled up talents for Physical Training and Hyperawareness... So figure all the core set talents upgraded as well as at least 1 more card per class as we know about the level 3 rabbit’s foot. Agreed to both. The new Act I card is #12, so I have to assume that #11 is the Difficulty/Dice Bag card and that it's 2x10 player cards. I too expect that half of them will be upgrades for each class's core talent. On 1/9/2018 at 3:53 PM, Somatose Boy said: The size of the box looks similar to the size the box from Arkham Nights 2027 was, so likely just large enough to hold the Core campaign and encounter cards, and this Upgraded expansion. I can't speak to Arkham Nights 2027 , but it does look identical (art not withstanding) to the AN'17 box. I'll check mine to see how many cards fit in it when I get the chance. For immediate reference, however, I've been keeping the first 6-pack-cycle of L5R (360 cards) in mine, and needed to use a Dragon Shield pack of sleeves, long-ways, to keep them from sliding around. It's really nice quality. (https://www.fantasyflightgames.com/en/news/2017/9/26/arkham-nights-2017/, although the final product looks much more like the RttNoZ box than the promotional image.) On 1/9/2018 at 5:28 PM, CSerpent said: I get the appeal, but yeah, I already hope for brand new ideas in future campaigns rather than the checklist of Dunwich/Innsmouth/MoM. This is a step back even from that. Like you say, as long as it doesn't disrupt the expected schedule, it's not a big deal. But I was anticipating the next deluxe to be announced this week. Maybe not now. I couldn't agree more with a desired divergence from the "Arkham Checklist." However, I don't think this will interfere with new content. The focus on a full-blown King in Yellow campaign, although similar to EH's Signs of Carcosa, is I think much more interesting and involved. (I may have a soft spot for Hastur.) That said, the subject material for The Forgotten Age (announcement: https://www.fantasyflightgames.com/en/news/2018/1/31/the-forgotten-age/ (which was announced after your post)) looks vastly different from anything we've seen to date, Mr. Jones. In fact, I'd go as far as to say that, "Indy, they're digging in the right place!" Both the LCG and MoM2 are pushing in much more interesting and new directions than their traditionally treaded water. On 1/9/2018 at 5:43 PM, Samea said: As long as new content will be released as usual, I'm excited to return to known content in an extended version, just like I enjoy watching the director's cut of movies I've already seen in the theatre. I think that's the gist. Or, maybe a more competitive version of the game now that the card pool is bigger. It reads something to the effect of, "You've seen this before, you know what's going to happen, but it doesn't." Makes me think you've either been having premonitions (in the form of the first campaign) or, you're hallucinating/dreaming of the night your life went to **** and something's corrupting your memory/haunting you into playing it through with different conditions. I'm really looking forward to it. On 1/10/2018 at 1:53 PM, Meretrix said: I wonder if we will be able to use these new encounter sets in all scenarios now to make them a bit harder. That is if theres an alternate version of rats, ghouls etc.. I'm really optimistic about this, but the card count, 66 - 20 play cards, doesn't really leave room for the 79 unique cards in the core set to be replaced. However, some of them - Ancient Evils (my favorite art and my least favorite card) - don't really need to be more difficult. I think it'll be a trend to have the upgraded (Nightmare) versions to be represented by the color inverse of their encounter set symbol. They also are correcting the FAQ/Errata of listing people as Humanoid in the set and moving forward. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted February 14, 2018 6 minutes ago, Duciris said: Agreed to both. The new Act I card is #12, so I have to assume that #11 is the Difficulty/Dice Bag card and that it's 2x10 player cards. I too expect that half of them will be upgrades for each class's core talent. When FFG wants to give numbers of distinct cards, they specify. When they don't, the numbers are of physical cards. So it's definitely 2 copies each of 10 distinct player cards. However, the scenario reference card (the one with the chaos token effects) is the last one I'd expect to be replaced, so I have to wonder what card #11 is. Quote Share this post Link to post Share on other sites
HolySorcerer 4,105 Posted February 19, 2018 On 2/14/2018 at 10:54 AM, Khudzlin said: When FFG wants to give numbers of distinct cards, they specify. When they don't, the numbers are of physical cards. So it's definitely 2 copies each of 10 distinct player cards. However, the scenario reference card (the one with the chaos token effects) is the last one I'd expect to be replaced, so I have to wonder what card #11 is. New weakness? 1 Jobu reacted to this Quote Share this post Link to post Share on other sites
Duciris 1,347 Posted February 20, 2018 The Arkham Nights 2017 deck box is 500 cards (unsleeved). The one in the Night of the Zealot Revisited looks like it might be longer. Quote Share this post Link to post Share on other sites
Somatose Boy 28 Posted February 20, 2018 47 minutes ago, Duciris said: The Arkham Nights 2017 deck box is 500 cards (unsleeved). The one in the Night of the Zealot Revisited looks like it might be longer. The Arkham Nights 2017 box is about 360 sleeved in dragon shields. The one from Arkham Nights 2027 is virtually identical. 1 Duciris reacted to this Quote Share this post Link to post Share on other sites
KBlumhardt 378 Posted February 20, 2018 5 hours ago, Somatose Boy said: The Arkham Nights 2017 box is about 360 sleeved in dragon shields. The one from Arkham Nights 2027 is virtually identical. Now if I could just get my hands on those promos for Elder Sign 3rd Edition from Arkham Nights 2027... 1 Somatose Boy reacted to this Quote Share this post Link to post Share on other sites
Jobu 720 Posted February 20, 2018 1 hour ago, KBlumhardt said: Now if I could just get my hands on those promos for Elder Sign 3rd Edition from Arkham Nights 2027... Well they say Past, Present, Future all are one in Yog-Sothoth. I am sure if you wanted to start a book reading club with a focus on the mind bending, you could get those promos. Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted February 23, 2018 On 2/19/2018 at 11:50 PM, HolySorcerer said: New weakness? That sounds possible. Quote Share this post Link to post Share on other sites
jconway2002 56 Posted May 19, 2018 As a new player, does this delux set replace the original notz, or do I need to buy both? Quote Share this post Link to post Share on other sites
Soakman 987 Posted May 19, 2018 7 minutes ago, jconway2002 said: As a new player, does this delux set replace the original notz, or do I need to buy both? I'm guessing that you will want to get the core anyway, because there are player cards that are central to deck building. There are not going to be enough player cards in the redux to pick-up-and-play I don't think. It sounds like a lot of the cards are going to be leveled cards that already exist. You'll need lvl 0 cards to create a starting deck for your investigator. As far as the scenario goes, I'm not sure if you'll need some of the encounters from the core to run it or not. I think you probably would as I don't think they are reprinting all of the original encounters so that they more room for the new ones in the set. This is mostly speculation though, I have not done the research, but it sounds right. Either way, you're likely going to want the core for the additional player cards. Quote Share this post Link to post Share on other sites
Ywingscum 842 Posted May 19, 2018 As a new player I would say this delux is on the lowest of priorities. I’d go after Dunwich cycle and Carcosa cycle and Forgotten cycle first. 1 Soakman reacted to this Quote Share this post Link to post Share on other sites
Astrophil84 50 Posted May 19, 2018 You want the core box because of the tokens. 1 Sindriss reacted to this Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted May 21, 2018 On 5/19/2018 at 1:41 PM, jconway2002 said: As a new player, does this delux set replace the original notz, or do I need to buy both? From what we know, this does not replace the core. It's got alternate scenarios, but you still need the core for player cards, and probably the encounter sets - I expect they'll reuse some of them just like every other campaign. Quote Share this post Link to post Share on other sites
Duciris 1,347 Posted May 21, 2018 (edited) On 5/19/2018 at 8:41 AM, jconway2002 said: As a new player, does this delux set replace the original notz, or do I need to buy both? 2 hours ago, Buhallin said: It's got alternate scenarios, but you still need the core for player cards, and probably the encounter sets - I expect they'll reuse some of them just like every other campaign. This is a very good point: you need, more than anything else out of the core set, the generic encounter sets. The Rats, Ghouls, Striking Fear, Ancient Evils, Chilling Cold, Dark Cults, Nightgaunts, Locked Doors (and to a lesser extent Agents of Hastur, -Yog-Sothoth, -Shub-Niggurath, & -Cthulhu) are all used throughout every other scenario. The Stand Alone Adventures, such as The Curse of the Rougarou, being the only ones that do not use them. The Forgotten Age's first 2 scenarios use the Ancient Evils and Freezing Cold encounter sets respectively. It is possible that there are scenarios that do not use a single core set encounter set, but they are the exception. Similarly, you cannot play any Mythos pack without its corresponding Deluxe expansion. Any Deluxe or Mythos pack scenario can be played as stand-alone mission, but you do need 1 Core set and the corresponding Deluxe to play it. Edited May 21, 2018 by Duciris Quote Share this post Link to post Share on other sites
jconway2002 56 Posted May 21, 2018 Thanks everyone. I actually confused this redux set for the Dunwich expansion set, and not the core box. This opens up a whole bunch if new questions that thankfully were answered in this thread. 2 Duciris and Soakman reacted to this Quote Share this post Link to post Share on other sites