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Dagobah Dave's Squadron Cards

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On 1/7/2018 at 4:56 PM, Npmartian said:

These are awesome, I'd love to see one that requires Vcx-100, Phantom 1 or 2 and a Rebel TIE. Maybe also Onyx Squadron for Defenders and Aggressors?

Any ideas for what their squadron cards should do?

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Just now, DagobahDave said:

Any ideas for what their squadron cards should do?

Maybe the Onyx Squadron would let the Aggressors protect the Defenders (they're called Onyx Squadron Escorts), maybe add a tech slot and a tech upgrade on the squadron card? and... I have no idea for the rebels. Token sharing at range 1-2?

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Wow I was just in the Armada forum, thinking, hey is Xwing back to showing canon ships on the board? The new Squadron cards make Xwings pretty good. Then realized I thought these new cards were already fact, canon and in the game. 

Whew. 

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I've added a few new squadron cards and revised all of the older ones. They're on page 1 of this thread, about halfway down the page. You might need to clear your browser's image cache and refresh that page to see the changes.

Edited by DagobahDave

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The number of these ships required should be written as "3 or more". That would be clear at first glance. BUT I'm also questioning the wisdom of this restriction: If the squadron card has benefits for that ship as a whole, there should be a regular place where its cost effective to take. So in that sense, you can take Red Squadron for 2 xwings, but you might not really benefit for the cost?

Of course, without the "3 or more" thing, you're going to get a lot of people who will simply try spamming as many (4) of the ship as you can into a list. Though, hopefully you can also curve the cards out so that there's an optimal number and adding more ships of that sort doesn't become a huge increase in value via synergy and min-maxing. 

 

sigh complexity.

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On 1/13/2018 at 11:38 AM, Blail Blerg said:

The number of these ships required should be written as "3 or more". That would be clear at first glance. BUT I'm also questioning the wisdom of this restriction: If the squadron card has benefits for that ship as a whole, there should be a regular place where its cost effective to take. So in that sense, you can take Red Squadron for 2 xwings, but you might not really benefit for the cost?

Of course, without the "3 or more" thing, you're going to get a lot of people who will simply try spamming as many (4) of the ship as you can into a list. Though, hopefully you can also curve the cards out so that there's an optimal number and adding more ships of that sort doesn't become a huge increase in value via synergy and min-maxing. 

 

sigh complexity.

Players will still need to read the rules to know that those numbers are referring to ship quantities and not Pilot Skill, but using "3+" is clearer and I think I like the option of hard requirements (such as "3") and special limits (asterisk) so I added that.

Some of my squadron cards are very much encouraging players to spam/swarm, and I think those squads will face the same problems they usually do -- high PS aces with good action economy thanks to combo-wing and power creep. The squads points you usually save with these cards might be enough to add a filler Z-95 or TIE, but I think most players will take the opportunity to spend the spare points to up one of the generic pilots to a unique with a decent EPT.

Still, I don't claim to be a balance wizard, and right now I'm just throwing as many ideas into these squadron cards as I can come up with. I usually leave it to smarter players to figure out how to exploit things, and then I can usually think of a way to adjust things and get a better balance. But I think the kinds of ships I'm working with on these cards are so far behind the competitive meta that you almost can't give them too many cheap buffs.

Edited by DagobahDave

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Here are a couple of new ones.

Training Unit has no ship or faction requirements, which is something I hadn't really considered before, but there ya go. 

Jakku Salvage Crew turns Quadjumpers into control monsters.

training-unit.jpg

jakku-salvage-crew.jpg

Some of the folks on reddit were a little freaked out by the complexity of the card abilities, so I'm tinkering with them to make them simpler. As I revise the cards, most of them will go from having 3 special rules spaces to 2 special rules spaces. They're less interactive, which I think is a shame, but maybe this world just isn't ready for that.

 

Edited by DagobahDave

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Honestly, I think it would be simpler and easier to just provide a point discount for multiple non-unique ships. -2pts each if you have more than one copy in play.

For example, One Saber Squadron Pilot costs 21 points, but if you have more than one in your squad, they're each 19 points.

Optionally, you can provide the same discount to ONE unique pilot (as the squad leader) if there are at least two generics on the board.

Points might have to be refined, some, but this is the sort of thing that could be handled by an errata update, which simplifies things.

It also has the advantage of making generic pilots a little more attractive.

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10 hours ago, NotBatman said:

Honestly, I think it would be simpler and easier to just provide a point discount for multiple non-unique ships. -2pts each if you have more than one copy in play.

 

That doesn't really address the main issues with a lot of the weaker ships, and it ignores some problems while creating some new ones. We don't want 10 Academy Pilots in a squad. A 2-point discount isn't going be enough to get a TIE Punisher on the table. Non-unique Gunboats don't need to be any cheaper right now.

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6 hours ago, Major Tom said:

So if I’m reading Red Squadron correctly, I can have a regen Bat Wedge and regen FA Wes plus VI Fenn with M9-G8 & HSCP?

I’m in.

Just as long as it doesn't violate this rule: "Players cannot attach unique or dual cards to squadron card upgrade spaces."

Fenn wouldn't benefit from the squadron card at all -- he's not in a T-65 X-Wing.

Edited by DagobahDave

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32 minutes ago, Major Tom said:

Ah, it doesn’t work due to the unique stipulation, I was putting R2-D2 in the ‘mech slot.  I knew Fenn wasn’t getting bonuses though.

Yeah. I mean I don't think your list would be OP -- it sounds competitive. I just know that everybody would put Artoo in there, but I'd like to see if Flight Assist (or some oddball choice) is enough.

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Wedge, Wes & Luke is doable with FAA.  Depending on the ‘mech you want on Wes you can go to Wes & Luke at PS 10 and PTL Wedge with BB-8, or have everyone at PS 9 with M9-G8 on Wes. It’s not breaking anything, but it’s thematic as  the mythical hot place we can’t actually name because of the over zealous profanity filters and I think it would do some damage.

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I think these are in good enough shape to start properly sharing them, so help yourselves to this bundle of files. Contents: JPG 300dpi versions (ready to print) for each squadron card I've designed so far, and a full set of PNG 300dpi card templates so you can add your own graphics and text.


http://www.outworld-studio.com/xwing/zip/xmg-dd-squadron-cards.zip

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I've registered just to thank you for your awesome work. So professional.

This is the way X-Wing should be played!

 

I asked for it at Reddit, but I guess you haven't seen it, so here is the copy/paste:

I'd suggest Phoenix Squadron (please!) and some Lothal/Siennar labs squadron (those TIE Advanced Prototipe and TIE Defender). Concord Dawn Protectors only and Bounty Hunters Guild would be great for S&V.

SO GREAT job!

 

PS: I bet you are that Dave from Dave Graffam Models, aren't you?

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5 hours ago, Stevey86 said:

How did you make these?

I made the card templates from scratch in Photoshop.

There are 300dpi PNG files in the ZIP folder if you want to try modifying them.

http://www.outworld-studio.com/xwing/zip/xmg-dd-squadron-cards.zip

On 2/4/2018 at 7:14 AM, Nikephoros said:

I'd suggest Phoenix Squadron (please!) and some Lothal/Siennar labs squadron (those TIE Advanced Prototipe and TIE Defender). Concord Dawn Protectors only and Bounty Hunters Guild would be great for S&V.

PS: I bet you are that Dave from Dave Graffam Models, aren't you?

Yes, that's me.

If you can give me some more ideas about what you'd like the squadron cards to do, that would help!

 

 

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On 1/6/2018 at 6:26 PM, DagobahDave said:

Here are a couple of ideas I've been kicking around for squadron cards based on the adventurers' party cards from Warhammer Fantasy Roleplay 3rd edition, an FFG funky-dice RPG designed by none other than X-Wing's own Jay Little. Not sure if he's responsible for the party card designs or whatever, but that's where I was first introduced to this sort of thing.

--(EDIT: There were some early card designs and rules ideas in this space but I removed them to avoid causing confusion. Skip below to see the current states of the various squadron cards and the ground rules.)--

THE CURRENT VERSION:

http://www.outworld-studio.com/xwing/zip/xmg-dd-squadron-cards.zip

This contains a Rules PDF, a set of prepared JPG files ready to print, and blank PNG card templates.

Dave, I just want to thank you for your contributions to the game. From someone who got into the game partially due to the trench run all the way back in 2013. I can comfortably say I owe you a lot and I think it's great you still make excellent contributions like this and are STILL making great content.

Thank you.

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20 hours ago, DagobahDave said:

If you can give me some more ideas about what you'd like the squadron cards to do, that would help!

 

 

I'm not that talented, so I'll give just a few sketches

 

Phoenix Squadron

I'd say a compulsory 3+ A-Wings. So you stay close to the original composition, but there is place to add Y-Wings, X-Wings (and that B-Wing) from later seasons. They are mostly recruits under a charismatic leader (Hera or Sato), so I think some support synergy would be perfect. Some way to allow the optional inclusion of the VCX-100 and shuttles would rock.

 

Concord Dawn Protectors

A Protectorate Starfighters only squadron. Think on über-pro mandalorian pilots. Maybe some kind of skill sharing target locks. In the series you can see them flying as beasts; maybe keeping unused focus token to exchange them for barrel rolls and boosts later?

 

Bounty Hunters Guild

That's is quite hard, because the ships available for the squadron would be limited but extensive: G1-A Starfighter, and all the Scum large ships. What about a "1+ large ship; large ships and G1-A only"? I can imagine them collaborating and competing at the same time. Maybe some way of stealing tokens from friendly ships?

 

Lothal Imperial Research Facillities

Only TIE Fighters, TIE Interceptors, TIE Bombers, TIE Advanced Prototype and TIE Defender. The Inquisitor and Valen Rudor as possible unique pilots. I'd see them as testing pilots so maybe they would look similar to your Black Squadron "neverending TIE Fighter waves". Or something about the TIE Fighers acting as scorts for the TIE Defender and/or the TIE Advanced Prototype.

 

 

Man, I just can say I love Star Wars Rebels as much as I love your work :D

PS: there are several links in my text, check them out!

Edited by Nikephoros

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Hi Dave. I think there's a problem with the download link. Could you please update it. My group is very interested in your game version. Thank you.

Edited by robertomarti

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