Jump to content

Recommended Posts

@BrobaFett
Kuat announce that they sold all their shares on the facility in Vagran. It is said that Incom Corporation took over the yard to produce their superior fighters.
ISB spies reported a big headhunting attempt from an unknown source on Centerpoint. Somehow the information from this system is void.

Share this post


Link to post
Share on other sites
16 minutes ago, Tokra said:

@BrobaFett
Kuat announce that they sold all their shares on the facility in Vagran. It is said that Incom Corporation took over the yard to produce their superior fighters.
ISB spies reported a big headhunting attempt from an unknown source on Centerpoint. Somehow the information from this system is void.

Still ZERO surprises:P

Share this post


Link to post
Share on other sites

CC rules:

This is a mess. New suggestions popping up at the last minute. Without any thought for the overall picture.

Either something simple, consistent, and presumably balanced comes on the table ASAP, or we should just use RAW.

As an example: doubling the value of spies is mostly likely advantage to rebels. In reality we will win every battle, so it won't matter. However, being able to redeploy 4-6 ships AFTER everything has been dropped completely alters the game. This is very... strange to me. It is not a good rule at all.

That's just one example.

Anyway. The most important thing for me is to play. I have started several CCs, both IRL and Vassal, but never entirely finished any. I want to build fleets, fight battles, and have fun.

Share this post


Link to post
Share on other sites

@BrobaFett
The ambassador from Drall announced that his world will be free from the imperial suppression and call out the independence. This is an open Rebellion! Only good the only export product from Drall is gruel.
Sport: The Sabacc world team from Crash' Drift (the SaCraD) has a new sponsor. They are now wearing a red starbird logo. Lets only hope that that this give enough upswing to win again.

Share this post


Link to post
Share on other sites

RESERVED FOR LIST OF SPECIAL CC RULES

0. Gentlemans agreement. Don't be too competitive, and try to make fun, varied lists. Don't spam flotillas (or VCXs/YT-2400s - OK, I made that up)

1. No r1 base or special assaults

2. Location bonuses

  • Yards: same
  • Spies: same
  • Diplomats: can block assaults on ANY planet, except Diplomat plnets
  • Spacers: don't work anymore; gives 4(?) resources to any player(?)
Edited by Green Knight

Share this post


Link to post
Share on other sites

Imperial Fleets, ready for your first assault Reb Scum.

Author: Brobafett

Faction: Galactic Empire 
Points: 399/400

Commander: Admiral Sloane

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
-  Admiral Sloane  ( 24  points)
-  Electronic Countermeasures  ( 7  points)
= 143 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
-  Flight Controllers  ( 6  points)
= 60 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points)
= 48 total ship cost

1 Whisper ( 20 points)
1 Dengar ( 20 points)
1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
1 Soontir Fel ( 18 points)
1 "Mauler" Mithel ( 15 points)
1 Black Squadron ( 9 points)

 

Author: ForceGhostofNobodyInParticular

Faction: Galactic Empire 
Points: 397/400  

Commander: Grand Admiral Thrawn

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
25 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Grand Admiral Thrawn  ( 32  points) 
-  Electronic Countermeasures  ( 7  points) 
159 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
60 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
60 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
60 total ship cost

3 TIE Interceptor Squadrons ( 33 points) 

 

Green Knight
Faction: Imperial
Commander: Darth Vader

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Gunnery Team (7)
= 155 Points

Gladiator II (62)
• Demolisher (10)
= 72 Points

Arquitens Light Cruiser (54)
• Skilled First Officer (1)
= 55 Points

Arquitens Light Cruiser (54)
• Skilled First Officer (1)
= 55 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Lambda Shuttle (15)
• Zertik Strom (15)
• TIE Fighter Squadron (8)
= 38 Points

Share this post


Link to post
Share on other sites

Name: VCC New Vader 400
Faction: Imperial
Commander: Darth Vader

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Gunnery Team (7)
= 155 Points

Gladiator II (62)
• Demolisher (10)
= 72 Points

Raider II (48)
• Heavy Ion Emplacements (9)
= 57 Points

Raider I (44)
• External Racks (3)
= 47 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Lambda Shuttle (15)
• Captain Jonus (16)
• Valen Rudor (13)
= 44 Points

Total Points: 400

Share this post


Link to post
Share on other sites

The emissary from Drall is doing a tour and brings peace to Corfai. 
And maybe there will be a nice trade agreement for the tasty grits.
For some strange reasons he flew to the meeting in an U-Wing, and had was wearing a jersey from the SaCraD.

(in Short, the diplomat is sitting on Corfai).

Share this post


Link to post
Share on other sites

Observer report from Polanis. 

9:00 everything is normal.
9:30 everything is normal.
9:48 Transport ship is coming in as planed, transponder code 0815.
10:00 everything is normal.
10:30 everything still normal, my god, this shift is so b#!§&.
11:00 everything is normal.
11:05 Hyperjump detected, no transponder code.
11:05 Hyperjump detected
11:05 Hyperjump detected!
11:05 Hyperjump detected!!!
11:05 Hyperjump detected, what the?
11:06 Holy, this is a whole fleet coming in.
11:07 We are detecting 5 ships that are coming without any ID
11:07 Reported to the defense forces
11:12 We get a first ID, it seems this is the rebel fleet from Commander Sato.
11:12 Thanks god, the rebels are finally coming to free us from the imperial    *
static noise*....
 

Share this post


Link to post
Share on other sites
1 minute ago, BrobaFett said:

sorry gk

Imps get lost in the Raiders Point nebula and just decide to conquer it.

Imps assault Raiders Point

huh? A bit to early, we need to start :).

And i am writing a bit to much it seems. Please hold me back when the attacks announcement take more than two pages :D

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...