Green Knight 9,746 Posted March 29, 2018 Made some minor tweaks: Dropped the plain TIE, added insitgator and exp hangars on the raider (but maybe it belongs on the gozanti?), plus I took jamming field instead of comms net. Maybe my squadrons can be a little more viable now. Finally Entrapment Formation! instead of STM! Feedback before it becomes official? Name: VCC New Vader r4 Faction: Imperial Commander: Darth Vader Assault: Most Wanted Defense: Contested Outpost Navigation: Dangerous Territory ISD Cymoon 1 Refit (112) • Darth Vader (36) • Minister Tua (2) • Entrapment Formation! (5) • Gunnery Team (7) • Quad Battery Turrets (5) • XI7 Turbolasers (6) • Devastator (10) • Electronic Countermeasures (7) = 190 Points Gladiator II (62) • Captain Brunson (5) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 94 Points Raider II (48) • Disposable Capacitors (3) • Heavy Ion Emplacements (9) = 60 Points Raider I (44) • Ordnance Experts (4) • Expanded Hangar Bay (5) • External Racks (3) • Instigator (4) = 60 Points Gozanti Cruisers (23) • Jamming Field (2) = 25 Points Squadrons: • Lambda Shuttle (15) • Captain Jonus (16) • Valen Rudor (13) • Zertik Strom (15) • Saber Squadron (12) = 71 Points Total Points: 500 Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,497 Posted March 29, 2018 Did you perhaps mean to post these in the PM @Green Knight? 1 Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Darth Veggie 995 Posted March 29, 2018 1 hour ago, Green Knight said: Made some minor tweaks: Dropped the plain TIE, added insitgator and exp hangars on the raider (but maybe it belongs on the gozanti?), plus I took jamming field instead of comms net. Maybe my squadrons can be a little more viable now. Finally Entrapment Formation! instead of STM! Feedback before it becomes official? [...] I'd love to give you unofficial feedback! Is it possible to kill an upgrade (comms net)? I thought the (in this regard stupid) rules prevent this. If it is possible, I might change a bit as well. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted March 29, 2018 Lol. Nothing terribly secret here - discuss! Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted March 29, 2018 (edited) Never mind, is that the final fleet GK? We ready to post the others? Anyway, here they are, ready for the Reb assaults as soon as GK confirms his fleet posted above. Sloane Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 73 total ship cost Raider-I Class Corvette (44 points) - Impetuous ( 4 points) - Wulff Yularen ( 7 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 62 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Governor Pryce ( 7 points) - Boarding Troopers ( 3 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - Assault Proton Torpedoes ( 5 points) = 167 total ship cost Gozanti-class Cruisers (23 points) - Vector ( 2 points) - Hondo Ohnaka ( 2 points) - Comms Net ( 2 points) = 29 total ship cost 1 Colonel Jendon ( 20 points)1 Maarek Steele ( 21 points)1 Soontir Fel ( 18 points)1 "Mauler" Mithel ( 15 points)1 Black Squadron ( 9 points)1 Dengar ( 20 points) 3 TIE Phantom Squadrons ( 42 points)1 Whisper ( 20 points) = 165 total squadron cost Vassal CC 2 Thrawn Fleet - 500 Points Points: 500/500 Gladiator I-Class Star Destroyer (56 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 74 total ship cost Gladiator I-Class Star Destroyer (56 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 74 total ship cost Gladiator I-Class Star Destroyer (56 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 74 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Hardened Bulkheads ( 5 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 188 total ship cost 3 TIE Defender Squadrons ( 48 points) 1 Ciena Ree ( 17 points) = 65 total squadron cost Edited March 29, 2018 by BrobaFett Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted March 29, 2018 12 minutes ago, BrobaFett said: Sloane Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 73 total ship cost I assume that this one still has Boosted Comms. Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted March 30, 2018 (edited) Mon Mothma Round 4Ackbar Round 4Sato Round 4 The normal rules (FAQ one) allow to scrap ships at will, but i didn't find anything about upgrades as well, was not sure if you can just scrap them. About the Diplomats, we will say later today (Friday) where they are celebrating this round. Edited April 18, 2018 by Tokra Added link for Sato Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted March 30, 2018 I'm fine with allowing uograde removal. Any opposed? And yes boosted. Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted March 30, 2018 There are some rumors, that the Diplomat from Drall is still sitting on Raider's Point. It is even being said, that he build up a family on the planet. If he goes on like this, he might loose his status as diplomat. In other news there is a new ambassador from Aurea who visit the rebels in their base on Saberhing to motivate the troops, for the upcoming legion(s). Seems we are gtg. If i see it right, the rebels have 5 points, the imperials 4 points. This would mean that the imperials have the first attack this round? Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted March 30, 2018 hmm that right, I thought we were ahead by 1. Oh well! Sloane assaults Saccoria. Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted April 1, 2018 Sato will face the force of Sloane. In other news, Mon Mothma is going directly into the heart of the sector, and is trying to free Corellia from the reign of the Empire. 1 Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted April 1, 2018 I had forgotten there was no rules support for scraping upgrades. If so I can just use the same fleet as in round 3. Really not that much of a difference. Quote Share this post Link to post Share on other sites
Darth Veggie 995 Posted April 1, 2018 Nah, it is a stupid rule anyway. Quote Share this post Link to post Share on other sites
elbmc1969 182 Posted April 1, 2018 ? Gallery There should be some cost to scrapping upgrades, given how cheap they are compared to ships. You don't want fleets changing radically at the drop of a hat. Scrapping a ship is a big deal because it eats up so many resource points to replace it. Scrapping an upgrade should have a 100% surcharge. (50% at a minimum.) Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted April 2, 2018 14 hours ago, Tokra said: Sato will face the force of Sloane. In other news, Mon Mothma is going directly into the heart of the sector, and is trying to free Corellia from the reign of the Empire. Thrawn defends Correllia. Vader assaults, location tbd. Also forgot to mention, but we built a base out of my resources on our last assault. So we will have 2 spynets, and vader and thrawn will each get one. Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted April 2, 2018 @Tokra First off, excited to meet you at worlds! Maybe we get in an in person game? Also, still waiting to see where to assault, probably won't be a base though, just need to go through all the stuff and find a decent unoccupied spot. In meantime, you and GK can work out a game time. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted April 2, 2018 How did you arrive at this round's score? Should it be 4 to 4? 1 BrobaFett reacted to this Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted April 2, 2018 53 minutes ago, Green Knight said: How did you arrive at this round's score? Should it be 4 to 4? Seems so. Messed it up with Aurea. Imo we should go on with this round as it is. at least once you should be the attacker . 1 1 BrobaFett and Green Knight reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted April 2, 2018 27 minutes ago, Tokra said: Seems so. Messed it up with Aurea. Imo we should go on with this round as it is. at least once you should be the attacker . I should have noticed before, but I've been enjoying my 10 day Easter vacation ? 1 BrobaFett reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted April 6, 2018 Updated map for r4. Let me know if any errors. Sacorria (regular, no presence): Sloane vs Sato Corellia (base defense): MM vs Thrawn Corfai (regular, no presence): Vader vs Ackbar Diplomats: Raider's Point & Saberhing Spies: Assigned Fleets: Can you or can't you discard upgrades? I'm fine either way, I'm just not sure. 1 Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted April 6, 2018 (edited) Link to CC Manager sheet, updated to this point: https://docs.google.com/spreadsheets/d/1Tupl6fpZifWgd7FIvcuzsP-EQU-wFfkxcpIjsPR9oX8/edit?usp=sharing Note to Rebs: You haven't lost any bases, so I figured you're maxed out on bases (4) and the rest outposts (4). Edited April 6, 2018 by Green Knight 1 Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted April 6, 2018 2 hours ago, Green Knight said: Fleets: Can you or can't you discard upgrades? I'm fine either way, I'm just not sure. I am fine with discarding upgrades. This way you have at least the change to modify the fleet a bit. 2 hours ago, Green Knight said: Note to Rebs: You haven't lost any bases, so I figured you're maxed out on bases (4) and the rest outposts (4). I can only say so much. We have at least 3 Bases and 4 Outposts . 2 Green Knight and Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Dr alex 591 Posted April 9, 2018 @GhostofNobodyInParticular and I are playing on Thursday at 2000 GMT. Toddler permitting obviously Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted April 9, 2018 Veggie and I being to square off..... NOW! Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted April 9, 2018 Sato deployed an expansive minefield, but not even that was enough to deter the onslaught of Sloane's fleet. Her squadron wing barrelled through the mines to the ships beyond, taking one hammerhead down in flames turn 2, with another following turn 4. Salvation also was beginning to smoke before it made a desperate leap to hyperspace turn 4, with the rest of Sato's fleet. Sloane ended the day victorious. New vets: Jendon. Scarred: 2 HH, Ketsu and Tycho, 1 Gozanti and Black squadron 2 Green Knight and Darth Veggie reacted to this Quote Share this post Link to post Share on other sites