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Made some minor tweaks:

Dropped the plain TIE, added insitgator and exp hangars on the raider (but maybe it belongs on the gozanti?), plus I took jamming field instead of comms net. Maybe my squadrons can be a little more viable now. Finally Entrapment Formation! instead of STM! 

Feedback before it becomes official?

Name: VCC New Vader r4
Faction: Imperial
Commander: Darth Vader

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Minister Tua (2)
• Entrapment Formation! (5)
• Gunnery Team (7)
• Quad Battery Turrets (5)
• XI7 Turbolasers (6)
• Devastator (10)
• Electronic Countermeasures (7)
= 190 Points

Gladiator II (62)
• Captain Brunson (5)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 94 Points

Raider II (48)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 60 Points

Raider I (44)
• Ordnance Experts (4)
• Expanded Hangar Bay (5)
• External Racks (3)
• Instigator (4)
= 60 Points

Gozanti Cruisers (23)
• Jamming Field (2)
= 25 Points

Squadrons:
• Lambda Shuttle (15)
• Captain Jonus (16)
• Valen Rudor (13)
• Zertik Strom (15)
• Saber Squadron (12)
= 71 Points

Total Points: 500

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1 hour ago, Green Knight said:

Made some minor tweaks:

Dropped the plain TIE, added insitgator and exp hangars on the raider (but maybe it belongs on the gozanti?), plus I took jamming field instead of comms net. Maybe my squadrons can be a little more viable now. Finally Entrapment Formation! instead of STM! 

Feedback before it becomes official?

[...]

I'd love to give you unofficial feedback! :D

Is it possible to kill an upgrade (comms net)? I thought the (in this regard stupid) rules prevent this. If it is possible, I might change a bit as well.

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Never mind, is that the final fleet GK?

We ready to post the others?

Anyway, here they are, ready for the Reb assaults as soon as GK confirms his fleet posted above.

Sloane

Quasar Fire I-class Cruiser-Carrier (54 points)
Squall  ( 3  points)
-  Taskmaster Grint  ( 5  points)
-  Flight Controllers  ( 6  points)
-  Expanded Hangar Bay  ( 5  points)
= 73 total ship cost

Raider-I Class Corvette (44 points)
Impetuous  ( 4  points)
-  Wulff Yularen  ( 7  points)
-  Ordnance Experts  ( 4  points)
-  External Racks  ( 3  points)
= 62 total ship cost

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
-  Admiral Sloane  ( 24  points)
Avenger  ( 5  points)
-  Governor Pryce  ( 7  points)
-  Boarding Troopers  ( 3  points)
-  Electronic Countermeasures  ( 7  points)
-  Leading Shots  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 167 total ship cost

Gozanti-class Cruisers (23 points)
Vector  ( 2  points)
-  Hondo Ohnaka  ( 2  points)
-  Comms Net  ( 2  points)
= 29 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Soontir Fel ( 18 points)
1 "Mauler" Mithel ( 15 points)
1 Black Squadron ( 9 points)
1 Dengar ( 20 points)
3 TIE Phantom Squadrons ( 42 points)
1 Whisper ( 20 points)
= 165 total squadron cost

 

 

Vassal CC 2 Thrawn Fleet - 500 Points 
Points: 500/500  

Gladiator I-Class Star Destroyer (56 points)
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
74 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
74 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
74 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
25 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Grand Admiral Thrawn  ( 32  points) 
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Hardened Bulkheads  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
188 total ship cost

3 TIE Defender Squadrons ( 48 points) 
1 Ciena Ree ( 17 points) 
65 total squadron cost

 

 

 

 

Edited by BrobaFett

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12 minutes ago, BrobaFett said:

Sloane

Quasar Fire I-class Cruiser-Carrier (54 points)
Squall  ( 3  points)
-  Taskmaster Grint  ( 5  points)
-  Flight Controllers  ( 6  points)
-  Expanded Hangar Bay  ( 5  points)
= 73 total ship cost

I assume that this one still has Boosted Comms.

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There are some rumors, that the Diplomat from Drall is still sitting on Raider's Point. It is even being said, that he build up a family on the planet. If he goes on like this, he might loose his status as diplomat.

In other news there is a new ambassador from Aurea who visit the rebels in their base on Saberhing to motivate the troops, for the upcoming legion(s). 

 

Seems we are gtg. If i see it right, the rebels have 5 points, the imperials 4 points. This would mean that the imperials have the first attack this round?

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? Gallery

There should be some cost to scrapping upgrades, given how cheap they are compared to ships. You don't want fleets changing radically at the drop of a hat.

Scrapping a ship is a big deal because it eats up so many resource points to replace it. Scrapping an upgrade should have a 100% surcharge. (50% at a minimum.)

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14 hours ago, Tokra said:

Sato will face the force of Sloane.

In other news, Mon Mothma is going directly into the heart of the sector, and is trying to free Corellia from the reign of the Empire.

Thrawn defends Correllia. 

Vader assaults, location tbd.

 

Also forgot to mention, but we built a base out of my resources on our last assault.

So we will have 2 spynets, and vader and thrawn will each get one.

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@Tokra

First off, excited to meet you at worlds! Maybe we get in an in person game?

Also, still waiting to see where to assault, probably won't be a base though, just need to go through all the stuff and find a decent unoccupied spot. In meantime, you and GK can work out a game time.

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Updated map for r4. Let me know if any errors.

9cc9a1b92aa369753b8cb11c557fccd0.jpg

Sacorria (regular, no presence): Sloane vs Sato

Corellia (base defense): MM vs Thrawn

Corfai (regular, no presence): Vader vs Ackbar

Diplomats: Raider's Point & Saberhing

Spies: Assigned

Fleets: Can you or can't you discard upgrades? I'm fine either way, I'm just not sure.

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Link to CC Manager sheet, updated to this point: https://docs.google.com/spreadsheets/d/1Tupl6fpZifWgd7FIvcuzsP-EQU-wFfkxcpIjsPR9oX8/edit?usp=sharing

Note to Rebs: You haven't lost any bases, so I figured you're maxed out on bases (4) and the rest outposts (4). 

Edited by Green Knight

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2 hours ago, Green Knight said:

Fleets: Can you or can't you discard upgrades? I'm fine either way, I'm just not sure.

I am fine with discarding upgrades. This way you have at least the change to modify the fleet a bit.

 

2 hours ago, Green Knight said:

Note to Rebs: You haven't lost any bases, so I figured you're maxed out on bases (4) and the rest outposts (4). 

I can only say so much. We have at least 3 Bases and 4 Outposts :P.

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Sato deployed an expansive minefield, but not even that was enough to deter the onslaught of Sloane's fleet. Her squadron wing barrelled through the mines to the ships beyond, taking one hammerhead down in flames turn 2, with another following turn 4. Salvation also was beginning to smoke before it made a desperate leap to hyperspace turn 4, with the rest of Sato's fleet.

Sloane ended the day victorious.

New vets: Jendon.
Scarred: 2 HH, Ketsu and Tycho, 1 Gozanti and Black squadron

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