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hereticjon

Thoughts on Profundity release article?

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This might be the most game-changing expansion this game will see for a long time. So many possibilities. I am so having Sato kidnap Raddus' two aides and commanding an mc75 Ordnance Cruiser. 

Just a fistful of apt's with rerolls at long range? Ouch.

Raddus dropping in an Assault Frigate with a rapid Launch Bay full of B-wings is a must try too. 

 

What sort of theatrics are you guys planning? Jyn is a very nice card too but only two or 3 ships can carry her at present.

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I sketched out a Raddus Dreadnaught list the other night, composed of an MC80 Command (Home One, leading shots, engine techs), MC75 ordnance (ordnance experts, external racks), MC80 Star (leading shots, spinal, gunnery team), and two generic A-wings for 394 pts.  I figured close-range intel scan, contested outpost and solar corona for objectives.

That gives Raddus the Home One as his flagship, with the ability to hyperspace in either the ordnance or star cruiser depending on what shows up on the other side of the table.

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2 hours ago, jbrandmeyer said:

I sketched out a Raddus Dreadnaught list the other night, composed of an MC80 Command (Home One, leading shots, engine techs), MC75 ordnance (ordnance experts, external racks), MC80 Star (leading shots, spinal, gunnery team), and two generic A-wings for 394 pts.  I figured close-range intel scan, contested outpost and solar corona for objectives.

That gives Raddus the Home One as his flagship, with the ability to hyperspace in either the ordnance or star cruiser depending on what shows up on the other side of the table.

I really bloody like this!!! 

 

I wonder though, without defensive upgrades will home one and 75 go done fairly quickly? 

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Without defensive upgrades, any of these ships will go down quickly.  I just picked minimal upgrades that were very much in the "make the other guy die first" category.  There's a case to be made for SW-7 on the Home One.  You could also decide that the two A-wings aren't justifying themselves all by their lonesome, and spend more on the ships instead (say, wide-area barrage, and an ECM somewhere?)

I'm just noodling and doodling at this point :)

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1 minute ago, hereticjon said:

Wide area barrage is going to make quite a splash I think. On the mc75 Ordnance you can combine it with external racks or APT's... The Empire is going to have a field day with it too.

Bearing in mind of course that you can only apply one crit effect per attack without fire control teams

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I’m torn. With what has been previewed so far I want to try:

-Double Super Repair Doom Pickle (Deadpools?)

-The Exodus Theme Fleet (all three large MCs with Exodus title)

-Raddus dropping Profundity dropping Garel’s Honor. Both with External Racks. Garel’s maybe with Jyn for a “why not?”

-Raddus dropping Profundity  dropping Toryn BCC Flotilla. Both with Rapid Launch Bay. Drop a gross 5 squad bomber ball. 

2 hours ago, hereticjon said:

Which is doable! The heavy firepower interdiction era of the Rebellion has begun!

I dunno. Try a double Home One Ackbar list. It puts out some hate. Especially with intel officers. Rebels already had some heavy firepower. 

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Mc75 armoured 104

Sato

Intel Officer 7

Ordnance Expert 4

Disposable Caps 3

ECMs 7

APTs 5

Leading Shots 4

Heavy Turbolaser turrets 6

150 points for this hate machine. 182 if Sato rides. Prize pig for sure but depending what you put around it something's gonna die. 

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5 hours ago, hereticjon said:

Mc75 armoured 104

Sato

Intel Officer 7

Ordnance Expert 4

Disposable Caps 3

ECMs 7

APTs 5

Leading Shots 4

Heavy Turbolaser turrets 6

150 points for this hate machine. 182 if Sato rides. Prize pig for sure but depending what you put around it something's gonna die. 

I would change it around for Sato

MC75 ordnance 100

Sato 32

Intel Officer 7

Ordnance Expert 4

ECMs 7

ACMs 7

External Racks 3

128, 160 with Sato riding. Swap APT or ACM at your pleasure. It basically becomes a black die nightmare. KKKKB out the front and KKKKR out the side. With OE, tossing 5.75+ACM out each arc and add ~2.5 for ER for one shot. An average... 18? damage on first double arc. They probably save brace for the not-Intel shot so maybe 15 Damage?

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I like to "straight arm" with Sato, hence the tractor beam. ER with ACM is nasty but you need close range for external racks. If you could double your Sato blacks at long range I would have gone Ordnance. I love that tok though. This is just spit-balling with one commander though. Ackbar with a gunnery team and Home One floating nearby... Just imagine. It's madness!

 

This expansion is tremendous. I wonder what Bail Organa does?

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On 1/5/2018 at 7:37 AM, Ginkapo said:

With Leading shots equipped is it better to take ordnance experts or gunny teams? or heaven forbid vet gunners?

I would think with the Armored Cruiser, take Gunnery teams.   It gives you a lot of flexibility.  Reds and blues if the opponent is coming from the sides, no one will want to place anything in the front to block, or be careless to let two get there...

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