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I'm going to try an Ackbar fleet tomorrow. Any advice for fleetbuilding — including objectives — and any tactical advice is very welcome. Below is the fleet I have built as it currently stands. I want to stick to 5 activations, but that is really the only thing I'm set on. I own enough that I could probably incorporate any changes other than adding more CR90s or GR75s. I have at least one of every other Rebel expansion, including another H1MC80. Thanks in advance. :)

Ackbar Defiance CR90s [400/400]

Objectives
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Dangerous Territory

MC80 Assault Cruiser [Flagship] (114)
* Admiral Ackbar (38)
* Lando (4)
* Engine Techs (8)
* Electronic Countermeasures (7)
* Advanced Projectors (6)
* Leading Shots (4)
* Quad Battery Turrets (5)
* Defiance (5)
Total Points = 191

CR90A (44)
* TRC (7)
* Leia Organa (3)
* Jaina’s Light (2)
Total Points = 56

CR90A (44)
* TRC (7)
* Tantive (3)
Total Points = 54

GR75 Medium Transports (18)
* Toryn Farr (7)
* Bright Hope (2)
Total Points = 27

GR75 Medium Transports (18)
* Ashoka Tano (2)
* Comms Net (2)
Total Points = 22

Squadrons
* Shara Bey (17)
* 4x A-Wings (33)
Total Points = 50

 

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Defiance > H1

I also am a fan of Ackbar cr90s, I infrequently play a pretty nasty variant of this list with 3 of them and 1 gr75 instead of 2 crs and 2 grs.

I am not a fan of Advanced Projectors. Just bank a repair token and shift shields where they are needed and take Reinforced Blast Doors instead. 

If you are facing Sloane, opt for Walex over Lando perhaps?

 

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Just now, stonestokes said:

lol. That's probably what I will be facing tomorrow — Sloane Interceptors and Demo.

Oh...... in that case id recommend going for a completely different fleet OR you take down the carriers asap.

I cant really help with sloane, i havent faced her often enough, but each time i have ive had a full 134pts of antisquad

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4 minutes ago, DrakonLord said:

Oh...... in that case id recommend going for a completely different fleet OR you take down the carriers asap.

I cant really help with sloane, i havent faced her often enough, but each time i have ive had a full 134pts of antisquad

No worries. I don't want to build a direct counter, which is why I didn't mention it in the beginning. I just want to try throwing lots of dice at long range. :)

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1 minute ago, DrakonLord said:

Oh...... in that case id recommend going for a completely different fleet OR you take down the carriers asap.

I cant really help with sloane, i havent faced her often enough, but each time i have ive had a full 134pts of antisquad

Just play second against her, and pick a better blue than Dangerous Territory. Play cagey with your ships and farm the objective till she alpha strikes you, and then burn hard toward the ships. Dont underestimate her Gozantis. If you get a chance to kill one take it, strike aggressively against them.

Walex and RBD are great toola against her as well.

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3 minutes ago, BrobaFett said:

Just play second against her, and pick a better blue than Dangerous Territory. Play cagey with your ships and farm the objective till she alpha strikes you, and then burn hard toward the ships. Dont underestimate her Gozantis. If you get a chance to kill one take it, strike aggressively against them.

Walex and RBD are great toola against her as well.

Suggestions on Blue?

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Just now, stonestokes said:

No worries. I don't want to build a direct counter, which is why I didn't mention it in the beginning. I just want to try throwing lots of dice at long range. :)

In that case... 5/6 TRC90s with intel officer, mon mothma and some Awings dont compare.

Likewise 4 spinal Nebs, a couple flotillas and some squads is fun to snipe with.

3 peltas and 2 nebs with As and Sato  is a real sniping force with great antisquad.

 

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4 minutes ago, DrakonLord said:

In that case... 5/6 TRC90s with intel officer, mon mothma and some Awings dont compare.

Likewise 4 spinal Nebs, a couple flotillas and some squads is fun to snipe with.

3 peltas and 2 nebs with As and Sato  is a real sniping force with great antisquad.

That is way more than any given model that I have. I own 2 of each of those. :)

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Fleet 3540 (394/400)
===================
Modified Pelta-class Command Ship (60 + 39)
    + Mon Mothma (30)
    + Shields to Maximum! (6)
    + Disposable Capacitors (3)
Nebulon-B Escort Frigate (57 + 5)
    + Dual Turbolaser Turrets (5)
Nebulon-B Escort Frigate (57 + 5)
    + Dual Turbolaser Turrets (5)
CR90 Corvette A (44 + 14)
    + Intel Officer (7)
    + Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 14)
    + Intel Officer (7)
    + Turbolaser Reroute Circuits (7)
5 x A-wing Squadron (11)

Depending on what u like running things can be changed, for example: removing IO for squads or spinals on nebs.

 

(Literally just threw this together)

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Thanks, I want to shy away from Mon Mothma because I've been running with her a lot. I haven't played Ackbar since literally my very first game. I think I'm going to try this:

Ackbar Defiance CR90s [400/400]

Objectives
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Salvage Run

MC80 Assault Cruiser [Flagship] (114)
* Admiral Ackbar (38)
* Walex (5)
* Engine Techs (8)
* Electronic Countermeasures (7)
* Reinforced Blast Doors (5)
* Leading Shots (4)
* Quad Battery Turrets (5)
* Defiance (5)
Total Points = 191

CR90A (44)
* TRC (7)
* Jaina’s Light (2)
Total Points = 51

CR90A (44)
* Leia Organa (3)
* TRC (7)
* Tantive (3)
Total Points = 57

GR75 Medium Transports (18)
* Toryn Farr (7)
* Bright Hope (2)
Total Points = 27

GR75 Medium Transports (18)
* Ashoka Tano (2)
* Comms Net (2)
Total Points = 22

Squadrons
* Shara Bey (17)
* 4x A-Wings (33)
Total Points = 50

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1 minute ago, stonestokes said:

Thanks, I want to shy away from Mon Mothma because I've been running with her a lot. I haven't played Ackbar since literally my very first game. I think I'm going to try this:

Ackbar Defiance CR90s [400/400]

Objectives
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Salvage Run

MC80 Assault Cruiser [Flagship] (114)
* Admiral Ackbar (38)
* Walex (5)
* Engine Techs (8)
* Electronic Countermeasures (7)
* Reinforced Blast Doors (5)
* Leading Shots (4)
* Quad Battery Turrets (5)
* Defiance (5)
Total Points = 191

CR90A (44)
* TRC (7)
* Jaina’s Light (2)
Total Points = 51

CR90A (44)
* Leia Organa (3)
* TRC (7)
* Tantive (3)
Total Points = 57

GR75 Medium Transports (18)
* Toryn Farr (7)
* Bright Hope (2)
Total Points = 27

GR75 Medium Transports (18)
* Ashoka Tano (2)
* Comms Net (2)
Total Points = 22

Squadrons
* Shara Bey (17)
* 4x A-Wings (33)
Total Points = 50

I can appreciate wanting to run something different hahaha, i did the same yesterday (throwing a naked imp 1 front-arc out of the sides of a mc30c)

Good luck!

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I made some changes and came up with the fleet listed below. I played two games with it, and both went really well. I was second player in both games, and both of my opponents chose Advanced Gunnery.

Ackbar Defiance CR90s [399/400]

Objectives
Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Salvage Run

MC80 Assault Cruiser [Flagship] (114)
* Admiral Ackbar (38)
* Walex (5)
* Engine Techs (8)
* Electronic Countermeasures (7)
* Reinforced Blast Doors (5)
* Leading Shots (4)
* Quad Battery Turrets (5)
* Defiance (5)
Total Points = 191

CR90A (44)
* TRC (7)
* Jaina’s Light (2)
Total Points = 51

CR90A (44)
* Leia Organa (3)
* TRC (7)
Total Points = 54

GR75 Medium Transports (18)
* Toryn Farr (7)
* Bright Hope (2)
Total Points = 27

GR75 Medium Transports (18)
* Ashoka Tano (2)
* Comms Net (2)
Total Points = 22

Squadrons
* 2x VCX-100 (30)
* 2x A-Wings (22)
Total Points = 52

Edited by stonestokes

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7 hours ago, stonestokes said:

I made some changes and came up with the fleet listed below. I played two games with it, and both went really well. I was second player in both games, and both of my opponents chose Advanced Gunnery.

Ackbar Defiance CR90s [399/400]

Objectives
Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Salvage Run

MC80 Assault Cruiser [Flagship] (114)
* Admiral Ackbar (38)
* Walex (5)
* Engine Techs (8)
* Electronic Countermeasures (7)
* Reinforced Blast Doors (5)
* Leading Shots (4)
* Quad Battery Turrets (5)
* Defiance (5)
Total Points = 191

CR90A (44)
* TRC (7)
* Jaina’s Light (2)
Total Points = 51

CR90A (44)
* Leia Organa (3)
* TRC (7)
Total Points = 54

GR75 Medium Transports (18)
* Toryn Farr (7)
* Bright Hope (2)
Total Points = 27

GR75 Medium Transports (18)
* Ashoka Tano (2)
* Comms Net (2)
Total Points = 22

Squadrons
* 2x VCX-100 (30)
* 2x A-Wings (22)
Total Points = 52

I’ve run a very similar list in the past. Essentially, I had one less flotilla And grabbed more squadrons. 

 

On 1/4/2018 at 0:23 AM, BrobaFett said:

Defiance > H1

I also am a fan of Ackbar cr90s, I infrequently play a pretty nasty variant of this list with 3 of them and 1 gr75 instead of 2 crs and 2 grs

 

9 Times out of 10, Defiance is probably better. The only conditions where it loses out to Home One are 1) Ackbar and 2) 2+ other combat ships. Bonus if those combat ships have very limited dice modification like only a TRC for 4 dice. 

 

With Ackbar, you double arc a lot less and usually focus on a single quality shot. You only really fire twice if you actually Ackbar slash. Defiance gets less mileage, though would still be justified. Home One makes the TR90s’ damage done go way up. Always using accuracies on their brace or scatter makes so much more get through.

 

I ran a triple TR90 + Home One list at regionals last season and it puts out pretty bonkers ship to ship firepower. Any fleet not runnng ECM just withers. 

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Is this for regionals or something? or just general play?

I have some ideas if its for regionals, but otherwise its legit decent and my suggestions are based on personal assumptions that you would be served better by discovering your own. No major flaws here.

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4 hours ago, Ginkapo said:

Is this for regionals or something? or just general play?

I have some ideas if its for regionals, but otherwise its legit decent and my suggestions are based on personal assumptions that you would be served better by discovering your own. No major flaws here.

I built it just for the casual games that I was playing yesterday. But it performed so well, that I'm considering using it in the tournament that I'm playing in tomorrow. I'd love to hear your suggestions.

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14 minutes ago, stonestokes said:

I built it just for the casual games that I was playing yesterday. But it performed so well, that I'm considering using it in the tournament that I'm playing in tomorrow. I'd love to hear your suggestions.

You have Toryn so turn the second flotilla into a combat varient for the flak.
Ashoka AND Leia? How much of a crutch do you need?
Those two Awings are really going to struggle, Shara would do much more, though you have points issues. They are basically just free points to your opponents at the moment.
You;ll be suprised how good naked CR90B's are with Ackbar, these ships are mainly delay for your juggernaut anyway....
Salvage run will go well for you as you only need the VCXs turn 1, but Fire Lanes could easily backfire if you arent careful as you cant get to the tokens Turn 1.... I understand why you have it, but understand the risk here.
 

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26 minutes ago, Ginkapo said:

You have Toryn so turn the second flotilla into a combat varient for the flak.
Ashoka AND Leia? How much of a crutch do you need?
Those two Awings are really going to struggle, Shara would do much more, though you have points issues. They are basically just free points to your opponents at the moment.
You;ll be suprised how good naked CR90B's are with Ackbar, these ships are mainly delay for your juggernaut anyway....
Salvage run will go well for you as you only need the VCXs turn 1, but Fire Lanes could easily backfire if you arent careful as you cant get to the tokens Turn 1.... I understand why you have it, but understand the risk here.
 

Ahsoka and Leia: I need all the help I can get. lol. Leia put in good work those two games I played yesterday. She let me spam navigate on the MC80 so that I could react to my more maneuverable opponent, but switch it to CF when I didn't need nav. I have been moving away from Ahsoka more lately though. And I'll probably drop the Comms Net also; I often use it only once anyway, and I haven't felt a great need for tokens on the MC80.

A-Wings: Yep, points issues. In the first game they did slow down about 1/3 of a bomber wing before it could get to me. In the second game they were just free points. If I drop Ahsoka and Comms Net I would still need to drop one more upgrade to bump one A-Wing to Shara Bey. I am hesitant to drop Leia because I enjoy the flexibility she gives me, as I said above.

Naked CR90s: B's, huh? Maybe I can change Leia's ride to a B and leave Jaina's Light as is.

Fire Lanes: Are you saying that my opponent might be able to come steal the tokens before I have a chance to move them back? That's the only way I can see that I wouldn't be able to get them turn 1. Do you have a better suggestion for a Yellow objective?

Edited by stonestokes

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