Herr Style 205 Posted January 2, 2018 So here is a list that if it looks OK, I will be making a Quasar/Gozanti purchase in the near future..... FLEET SHIP: Quasar Fire II 61 Admiral Sloane 24 Agent Kallus 3 Flight Controllers 6 Ruthless Strategists 4 Expanded Hangar Bay 5 Stronghold 5 TOTAL POINTS:108 SHIP: Victory II 85 Gunnery Team 7 Disposable Capacitors 3 Quad Battery Turrets 5 MS-1 Ion Cannons 2 TOTAL POINTS:102 SHIP: Gozanti Cruisers 23 Comms Net 2 Vector 2 TOTAL POINTS:27 SHIP: Gozanti Cruisers 23 Comms Net 2 TOTAL POINTS:25 Howlrunner 16 TIE Fighter Squadron × 1 8 TIE Fighter Squadron × 1 8 TIE Fighter Squadron × 1 8 TIE Advanced Squadron × 1 12 Dengar 20 TIE Bomber Squadron × 1 9 TIE Bomber Squadron × 1 9 TIE Advanced Squadron × 1 12 TIE Interceptor Squadron × 1 11 TIE Interceptor Squadron × 1 11 TIE Fighter Squadron × 1 8 TOTAL POINTS:13 Most Wanted Fighter Ambush Superior Positions So the plan is turn 1 slow move and give a Squadron command to all ships bar the Vic, and if possible convert to a token, unless attacked by enemy Squadrons. Turn 2, same commands again, so Quasar can send first six squadrons against enemy fighters, Vector activates 2 bombers and Tie Advanced against enemy ships (speed 5), other Gozanti sends Interceptors and Tie fighter either into fighter melee or at other ships. That's the plan anyway. Advice is welcome. If this is a no-go I'd rather know now before I splash the cash as I don't have a Quasar or any Gozanti's. Quote Share this post Link to post Share on other sites
DrakonLord 752 Posted January 2, 2018 Move admiral sloane to the vic. Im not an imp player by any means, but if i see such a bloated quasar with its minimal defenses floating on the board consider it gone by then emd of the game. Quote Share this post Link to post Share on other sites
DrakonLord 752 Posted January 2, 2018 Also with no means to relay your going to have to bring the quasar close or into the fight. BAD idea. You want to drop to a quasar 1, drop ruthless strategists and add boosted comms. Forget any thought of the quasar antisquadroning, cause you want the carrier to hang back, nice and safe. Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted January 2, 2018 You are running Sloane! Your ties have the same expected damage output as the Tie Bombers. Ditch the tie bombers in exchange for more ties and aces - mauler and valen want in on the party. Ship wise you look ok, but I would swap MS-1 for leading shots and tua ECM on the victory then move Sloane there. Drakons suggest for quasar is good too. I run a Quasar I, boosted coms, Expanded Hanger, Flight Controller, Pursuant and it's 71pts and a huge threat with the squads backing it up. (you can drop pursuant optionally, but I found that a turn 3 nav command dial while still activating squads + slicer insurance is worth 2 points) 3 DrakonLord, Ardaedhel and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Herr Style 205 Posted January 3, 2018 Got it! Will update tomorrow! Quote Share this post Link to post Share on other sites
Herr Style 205 Posted January 3, 2018 (edited) So after a rethink below are my ships. I didn't want to invest in Corellian Conflict so no Valen Rudor at the moment. Mauler may make an appearance later. FLEET SHIP: Victory II 85 Admiral Sloane 24 Minister Tua 2 Gunnery Team 7 Disposable Capacitors 3 Quad Battery Turrets 5 Leading Shots 4 Electronic Countermeasures 7 TOTAL POINTS:137 SHIP: Quasar Fire I 54 Flight Controllers 6 Boosted Comms 4 Expanded Hangar Bay 5 Pursuant 2 TOTAL POINTS:71 SHIP: Gozanti Cruisers 23 Boosted Comms 4 Vector 2 TOTAL POINTS:29 SHIP: Gozanti Cruisers 23 Agent Kallus 3 Comms Net 2 TOTAL POINTS:28 It leaves me on 397, so I have some wiggle room to ditch Kallus and add another boosted Comms and other stuff. I think to swap the two bombers for a Tie fighter and Mauler may put me on 137 unless I drop an Advanced or Int. Edited January 3, 2018 by Herr Style Edited for grammar lol. Not bad from an Android Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted January 3, 2018 Don't see squads there? Did you change any of them? Quote Share this post Link to post Share on other sites
Herr Style 205 Posted January 3, 2018 I left them the same as squad point total is 132, so to fit in Mauler Mithel I would have to drop a Tie Advanced or an Interceptor as well if I swapped out the bombers. Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted January 4, 2018 I would still heartily encourage you to drop all bombers and black anti-ship dice. Sloane is NOT effective against squads. What she does is make ties effective against ships after they have killed all the opponent squads. Drop the black dice and go heavy into sloane, or drop sloane and go with motti, he is a great admiral for an all-rounder fleet like that. 2 stonestokes and Herr Style reacted to this Quote Share this post Link to post Share on other sites